関連記事

It's just me who thinks travel between Galaxies is overly punitive and tiresome

It's just me who thinks travel between Galaxies is overly punitive and tiresome

https://preview.redd.it/g53xc9gnh4yc1.jpg?width=1280&format=pjpg&auto=webp&s=c086bb552629eeff8a644affb54e2f1bd84ce3c5

Just clarifying, I know the drill. Go to a Portal, and travel to the closest planet to the core. Swap to a ship and multi-tool used only “to break” by the jumping. Remove all the exosuit upgrades then head to the core and jump. Wait for all the jump animation to finish. When you arrive, build a base in the new galaxy, fix the ship to allow it to fly, find another portal, activate the glyphs, and repeat the process.

If you want to have access to all galaxies without depending on anyone you will need to do it at least 255 times! And even though the steps above reduce the cost of the trip, you still need to spend fixing the ship, activating portals, warp cells and building a base. Also unless you do all 255 galaxies in one run, which can take hours, you will need to remove and return your upgrades every time you stop and restart this process. I have more than 40 upgrades in my exosuit tech storage. Because they are already optimised to use the supercharged slots, I need to move these upgrades in a way to keep them in the same slot when I return them, which is very time-consuming in not a good way.

Another issue is that in the end, you will have your base list so cluttered with bases to access galaxies in your terminal, that will make it a nightmare to find the base you need, given the teleporter has no sorting or search options.

It doesn’t make sense to me. I mean it is a game in which the main focus is “exploration“, what is the point of making it so hard and annoying to explore other galaxies?

What I am asking is simple, the possibility to travel to any galaxy without someone’s help or the need to catalogue all galaxies.

There are many ways that it could be done. Here is one example that could be made without changing the current mechanic too much:

In this idea Atlas Station is connected to one and only one of the 255 Galaxies. So we need at least 256 Atlas Stations in each Galaxy. The community will have the role of identifying which A.S. is linked to each galaxy. My point to suggest using the Atlas Stations is because they are a cool feature that, after the “Atlas Path” mission, become kind of useless, a glorified Iteration Helios, also I think it makes some sense in the game’s lore.

My suggestion:

  • The player travels to the Atlas Station linked to the galaxy he/she wants to go.
  • In exchange for something (maybe a Heart of the Sun, to give some use to these bunch of blueprints we get during Atlas Path), you get a token for the Galaxy you are going from the Atlas Station.
  • You keep that token in the exosuit or ship inventory.
  • Then the process is the same as the current mechanic. You head to the core and jump, things still break, but instead, it takes you to the next galaxy, it will take you to the token’s galaxy.
  • After the jump token is consumed and removed from your inventory.
  • If you are not carrying any token, it will take you to the next galaxy as it is currently.
  • If you are carrying more than one token, the priority will be the one in the top leftmost slot of the Exosuit.

Pros:

  • Give the player the freedom to fly to any galaxy, any time.
  • Don’t change the current mechanic, just add a new feature.
  • Avoid unnecessary bases cluttering in the teleporter.
  • It is way cheaper than the current mechanic, once you don’t have to jump to each galaxy to get the one you want.

Cons:

  • It is less but still annoying, moving upgrades, fixing things, etc.
  • If you want to visit all the galaxies, that solution doesn’t help.

There are other solutions that could make things even easier, like using the Atlas Stations as a portal in itself, nothing breaks, etc. But I think it’s good not to make things too easy either, just not as punishing as today.

I hope HG address that one day.

submitted by /u/Cristiano7676
[link] [comments]

続きを読む シェア
0

A luckt day

Found all four in one day, Solar and Shuttle S class. The Exotic on the left randomly landed next to me on a planet. Also pictures of the whole ship collection and fleet so far. submitted by /u/ComfortablePie1594 [link] [com…

続きを読む シェア
0

Community

What's better than a Paradise Planet? An Earthlike Bountiful Planet with gravity storms, that's what...

What's better than a Paradise Planet? An Earthlike Bountiful Planet with gravity storms, that's what.

https://preview.redd.it/w5fco6frmz0d1.png?width=3840&format=png&auto=webp&s=577ac165cf6af6148da8435f8e52753ecc28e64b

I have discerned what I think is a sort of unwritten two-week rule in the NMS community. You get to sit on discoveries and play with them for two weeks, but after the honeymoon the brotastic nature of the NMS community requires that one bequeath one’s discoveries for all grah brahs to enjoy.

Guys, gals & nonbinary pals, I hereby introduce all y’all to what I think is my most significant NMS discovery, the planet Ebradin (even its original name is pretty sweet):

https://preview.redd.it/i8hqefj9nz0d1.png?width=3840&format=png&auto=webp&s=129f8ddb727bb77f8084c2dabe4835b876ad0440

It’s just gorgeous. I’ve never seen dissonance blend so well into what would otherwise be an Earth-type paradise planet. The sky and water can get reddish, but otherwise the whole landscape is exactly what everyone is looking for. The lifeforms aren’t just abundant — every single one has character.

There’s the adorable hopping shroom cluster.

https://preview.redd.it/r669cp4ynz0d1.png?width=3840&format=png&auto=webp&s=2ca1b9839467109f3becaa38d46f5ae7db173870

Maybe you’ve seen those before. But I’d never seen glowing fish that just fly around before Ebradin.

https://preview.redd.it/6ecothcmoz0d1.png?width=3840&format=png&auto=webp&s=55374605149d75cc332038bc2991fd8888a484cc

The landscape at night is stunningly beautiful. It’s like this everywhere.

https://preview.redd.it/4pi9hmlvoz0d1.png?width=3840&format=png&auto=webp&s=ad7393541ac89adc1837be4264628643ab8e9eb5

“But oh no, storms!” you might say. Chill, anomalbroski. Ebradin would never harsh your NipNip buzz with dangerous storms. The storms on Ebradin are rather totally awesome.

Gravity storms! In exchange for a minor drag on your life support, you can jetpack hundreds (maybe thousands?) of units in the air with just a basic rig. Gravity storms mean you shoot into the air with minimal jetpacking, and on top of that you get a massive jetpack tank boost in a gravity storm, because of course you do.

Finally, the gravity storms make the planet insanely buggy. Portions of landscapes will lift off the ground and twist into themselves like a deranged MC Escher print. They will melt your brain and crash your PS5. Enjoy!

https://preview.redd.it/hw5lmh51sz0d1.png?width=3840&format=png&auto=webp&s=fe3ba2df72485c61da33ad71f7610f672e8c8a31

Ebradin is located in Euclid, so even novice travellerinos can hang ten on these gravity waves.

Thank you NMS community. Don’t say I never did anything nice for you.

submitted by /u/CultoSkippyasyermuni
[link] [comments]

続きを読む シェア
0

Weekly Bug Report Thread

This thread is followed by Hello Games. Please add your bug reports to this thread. You can also report bugs to Hello Games at the Zendesk. Before reporting a bug be sure you have installed the latest Patch or Hot Fix, information is located on this page. Please include platform and version.

This weekly thread is to help keep bug reports manageable. It is a scheduled weekly thread and not related to any specific release. You do not have to repost bugs to this post if you have already reported them on a previous post.

If you’re requested to send your save file to Hello Games see this post

submitted by /u/AutoModerator
[link] [comments]

続きを読む シェア
0

Popular Posts