NMS HOT POST 2024/04/25

The shooting animation of the staff is a total let down


I love the idea of the staff. The walking and running animations are great. But the fact that it shoots like you're holding a gun totally breaks the space wizard vibe for me! 🙁

Plz Hello Games, fix that!

submitted by /u/marcosdd
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Source: No Man's Sky | Reddit

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Pirate Freighter friends, let's talk about what we're inheriting here...

So, aside from lighting that’s way too Klingon (clearly these pirates are Star Trek fans), I’m wondering if anyone’s taken a space walk to check things out. I did. And I found 3 armed anti-freighter torpedoes under the main bridge and hangar. You know, where our entire base is. It’s sitting on top of a massive cache of mass destruction. Booby trap for the interloper who dares to force them into submission? Or a smart move, and if the latter, where’s the detonator? Who has the launch codes? Are they still on board? Let’s figure this out. And while we’re at it, figure out how to get the gun turrets on this mighty vessel to actually do something in a fire fight…

Note: no regrets. I had come to loathe the star destroyer-lite freighter that used to be the coolest thing in space. It felt good to make a huge change like this, and docking is considerably easier and more enjoyable now. But those torpedoes… damn. Sense of unease intensifies.

submitted by /u/Jupiter67
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Freighter Spawn Help

I know you need to have 3 in game hours and jump 5x to trigger a space battle. (I have 76hrs) Why won’t one spawn? What are the pre requisites? (E.g. active missions/inactive missions/bugs) I can’t get one to spawn at all. I don’t know what I’m doing…

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