PATCH 2018/07/30

NEXT PATCH 1.52.2 | 日本語パッチノート


BUG FIXES


  • 特定の状況下で、制限された時間枠内で特定の貨物船内でのロードおよび再ロードのパターンがセーブできない問題を修正しました。
  • 主に日本語のテキスト翻訳の改善

 

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I love the new added depth to standing, frigates and trading!

I know the space stations and ship building are the highlights and everyone is talking about them, but I just wanted to share my love for some features that I seriously appreciate but aren’t really talked about:

First, I’ve always complained about the standing system being completely pointless. Even when Outlaws came out and gave us the ability to reset our standing, I kept thinking there was no point for it, apart from like one mission being locked off, it genuinely felt like the numbers you saw in your catalogue were completely detached from the actual gameplay. So I’m finally overjoyed that it has a genuine purpose now with discounts! Prices in station shops reflect your standing with the race and it tells you by how much! It’s a start I’d say, but a really impactful one too!

The guild now also has a physical presence and no longer feels like some imaginary concept that was also entirely detached from the game and only existed as a number in your catalogue. Now they’re actually in the game (I still haven’t figured out what determines which one of the 3 appear in stations) and raising standing with them is actually really encouraging since they give you some really useful items either for free or at a discount. Increasing standing with them is also much easier now with the new donation mechanic rather than doing missions.

Next, the frigate expeditions once again always felt like an imaginary thing; you sent them out on expeditions, waited a few hours, and they’d say what happened and you had to pretend it was true while they gave you the loot. Now there’s an actual consequence that you get to be involved in. Instead of the whole thing being a passive money making thing, they occasionally ask you for advice or help protect them from enemies. One time I was asked to warp to their location and land on a frigate so I could read a message they found and they asked me what to do… turns out the language I knew directly affected how much of the text was readable and I could make an informed decision, so knowing the language has more meaning as well!

And lastly, the trading. It was something I knew existed but 100% ignored. But now the economy scanner has a new function where you can choose to detect economy surges and it’ll tell you which system to invest what in, and it’s on a timer so it’s like a little mini game to get rich. Trading is actually kinda fun now that there’s an actual guided mechanic around it.

submitted by /u/SEANPLEASEDISABLEPVP
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Would you sacrifice your bases and coordinate locations for an NMS planet update ?

A new planet update may not require anything to change on pre-existing planets. HG could spawn in new planets and systems that coexist alongside what is already there. However, this topic is just meant as thought exorcise for discussion spawned purely out of curiosity.

I love my bases. I’ve spent so many hours designing them, but even more special are their locations. Paradise planets with geography that almost looks hand crafted. Trade Post and Archive within short teleport distance. Runaway Mold farms built to perfection! Some things you find in the game just can’t be replicated.

I would sacrifice it all for a truly next generation update to planets. Refined terrain generation, larger and denser foliage, more base assets to spawn procedural creatures, foliage, etc.., and planets with biome diversity (this could be a rare find. Not every planet).

If it came down to choosing to keep your old bases or sacrificing them for the new world, what would you do? What would you like to see on next gen planets?

Edit: Grammar and getting popcorn

submitted by /u/Archivist_Traveler
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