My son giving me a tour on the eve of his 4th birthday party themed, yup, No Man’s Sky. Thanks Hello Games!
submitted by /u/hezzakiah [link] [comments] |
submitted by /u/hezzakiah [link] [comments] |
submitted by /u/No_Mans_Sky_Masters [link] [comments]
2022-06-12
submitted by /u/7101334 [link] [comments]
2022-12-11
Was playing Cyberpunk 2077 the other day and was thinking about the dodging, how well could it work in No Man’s Sky? I’d imagine it’d just be a little dash to the side, similar to the melee. Could be useful for dodging those little grenade things the sentinel minotaur shoot. What do you guys think?
submitted by /u/smirkjuice
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2024-02-09
submitted by /u/codmike86 [link] [comments]
2022-11-04
Title pretty much says it all. Personally, I think it’s extremely disappointing when there’s hardly anything to do with crashed freighters and ancient ruins besides a bit of digging for items that aren’t even that valuable.
If they both got the instanced dungeon treatment like derelict freighters have I think that’d be exciting. Then crashed freighters and ancient ruins found under water could be different than their above ground counterparts.
Ancient Ruins could deal with a lot of archaeological discovery, using the terrain manipulator to dig into rooms and uncover chests and the like. Keep the finding keys to open up the big chest mechanic as well.
Crashed Freighters could be nearly the same as derelict freighters except the dungeon could be on its side or off kilter and with more hazards like loose wires and fires. More navigation with the jetpack would be required.
submitted by /u/Nowhereman50
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2023-09-28
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2023-03-25
submitted by /u/Mosey_9 [link] [comments]
2024-05-04
submitted by /u/bsdgmmmmm [link] [comments]
2024-05-04
I love building these! Every time it’s so much fun to design my own engine room, and everything about the ship. And when you pair building with skies like this, it almost brings a tear to my eyes. I like to play the scene and make it look like i…
2024-05-04
submitted by /u/ShelterJolly8 [link] [comments]
2024-05-04
I read somewhere that every planet has a portal on it. According to the advertising and the in-game dialog, there are over 18 quintillion planets in NMS total.
If the portal has 16 glyphs to choose from, and there are 12 glyphs in a portal address, that should be 16^12, which is over 281 trillion different portal addresses. So I read somewhere else there are 256 galaxies, and the portals are only intra-galaxy (cannot portal you to a different galaxy than the source), so if we multiply 281 trillion by 256, we get roughly 72 quadrillion portal addresses spread over the 256 galaxies. That’s 3 orders of magnitude shy of 18 quintillion.
Is some of this information incorrect, or am I missing something else? Or could it be that not every planet has a portal? I would think some of the barren ones might not, since they seem to have no other buildings, but I don’t usually spend much time on them.
I would think it’s not realistically possible for anyone to scour an entire planet manually searching for a portal, so it would be extremely difficult to visually prove that no portal exists on any given planet, but unless some of those numbers are wrong, I would think it has to be that some planets don’t contain portals.
Just feeling extra math-nerdy tonight, and was curious if anyone had any information about the claim that every planet had a portal.
submitted by /u/kane8997
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2024-05-04
I was trying to glitch a freighter door and I put them in the wrong spots and I think these are stuck here hoping someone knows how to delete? submitted by /u/Huff1809 [link] [comments]
2024-05-04
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2024-05-04
submitted by /u/Giloncho [link] [comments]
2024-05-04
I can’t believe I’ve never thought of this before… but what are some people’s theories about what’s OUTSIDE the Atlas simulation? submitted by /u/Valkyrie_Dohtriz [link] [comments]
2024-05-04
submitted by /u/tosk777 [link] [comments]
2024-05-04