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All discovery names on Expedition progression systems should be locked.

Not sure why this isn’t already a thing. Systems and planets are already like this, so it’s clear that Hello Games has the ability to do this. These are already done this way to (probably) stop people from naming these larger systems into something offensive.

But based on the past few expeditions, it’s become increasingly clear that people won’t use this system to make fun or funny names for things and instead will choose to name commonly found resources or creatures into things that are political or offensive.

I don’t think specific words need to be locked or anything. If I found one of these discoveries in the normal mode then I can just move on. But, expeditions (especially the last one) force you to interact and see the discoveries of other players for much longer periods of time compared to other parts of the game.

Having all discoveries on necessary progression systems (starting places, rendezvous points, etc) be pre-discovered by Hello Games eliminates any need for them to ban any names and still lets people name random systems whatever they want. I’d imagine this would also drastically cut down on reports sent to HG. For the most part everyone wins by doing this. People can still name random systems whatever they want, HG doesn’t have to deal with a bunch of reports, and people can play their space game without political and offensive names being shoved down their throat.

submitted by /u/gravendoom75
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Love the game, but it needs depth!

To start with this “rant”, I must say that I’m a big fan of No Mans Sky and its redemotion story. Its the game that I play when I want to chill and relax.

That being said, its time for Hello Games to add depth to its systems! There are so many great systems in game, but a lot of it seems pointless. Here are some examples about how things could connect with each other and gives a better sense of progression throughout the journey:

Food / recipes: there is a entire recipes system, with amazing combinations, common and rare. For what? A few seconds buffs that are useless and maybe some selling potential. This system could improve survival mechanics and companions. Meaningful buffs to better explore a hazard planet. Companions that can only be tamed with certain food and so on.

Settlements: neat concept, meaningless rewards. There could be resources that are only available through settlements. Settlements through different races could provide exclusive resources and cosmetics as you upgrade them. Like a resource needed for a ship or exosuit upgrade, for example.

Ships: resistance upgrades could be available so that you can enter “dense” atmosphere planets. Im not a space specialist (as you can see), but the idea is that some rare kind of planets could be “locked” until you have a specific upgrade equipped on your ship. Its the same concept of the hyperdrive upgrades so that you can travel to different colors stars.

Vehicles: Nautilus could be used to reach certain depth on seas, not possible swimming. Extremely hazard planets could only be explored with minotaurs, and so on.

Derelict Freighters: due to its hazard nature, could only be acessible with specific exosuit upgrade. It could provide exclusive resources too, like I said about settlements above.

Well, these are some of the ideas at the top of my head, but we could go on and on about this.

Any thoughts about it?

submitted by /u/marcosdd
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Spaceport update

Rome wasn’t built in a day and neither was spaceport Built proudly above the settlement of Lower New Amsterdam it fills all a traveller’s wishes. Nearly complete and so fun submitted by /u/Due-Pick3935 [link] [comments]

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Community

Hexite

Hiya all so I can’t find the crashed freighter with Hexite on it. I know you’re meant to get co ordinariness when you install the consciousness bridge but I can’t find Hexite which I need for a refiner recipe. What animal secretes Hexite in their poo? …

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