NMS HOT POST 2021/09/11

Here’s some good lesser known tips for new (and old) players that the game doesn’t explain well.


With Frontiers and the sale, there's probably a lot of new players coming to the game so I wanted to put together a list of some lesser known tips and tricks. Some of these may already be well known but a lot of them are either things that took me a long time to find out about, or things I see people asking about a lot. Some of these are probably gonna be useful to experienced players too. I'll add more things to this thread over time.

Reply with your own tips and I'll add some good ones to this post too!

  • The mining laser is faster the more it heats up. When you use the mining laser, the heat bar in the corner goes up and eventually the laser changes colour. For maximum efficiency, try to keep the heat bar almost full without overheating it. It will mine twice as fast this way.

  • The melee jetpack boost. This one's been around since the game first came out so it's probably more known but it may be worth mentioning for newer players. When you're on the ground, if you melee and then immediately hold jump/jetpack, you get a significant forwards boost. This is probably the fastest way to move around without vehicles and it doesn't require any upgrades.

  • You can refine oxygen to get carbon. By around mid to late game, you reach a point where you have so much money that you can bulk buy almost any of the main resources from trade terminals instead of having to mine or farm them. The one exception is carbon, which as far as I can tell never appears in trade terminals. However, you can just bulk buy oxygen and refine it into carbon.

  • Use the smallest terrain manipulator size for maximum resources. The number of resources you get from mining things with a terrain manipulator seems to be more based on time spent mining rather than the actual volume you mined. So by changing the size to the smallest, you can get far more resources from each ore deposit. ( This thread about this inspired me to make this post )

  • Use medium / large refiners to make resources that you don't have blueprints for. This one is somewhat relevant to expedition 3 specifically. One of the objectives requires you to make herox but you don't immediately have the recipe for it. However, some resources like herox can be made in refiners which do not require you to own the blueprint. A lot of these recipes can be found on the wiki.

  • The main story will unlock a lot of blueprints quickly. I know personally I mostly ignored the story when I started and just kind of did my own thing for a while but I got annoyed with how long it took to unlock certain base parts or equipment. But if you just follow the main storyline first, it will unlock a lot of important things for you far quicker than if you were to do it manually.

  • The first freighter you rescue is free. In the early game, you might come across NPC freighters which are very expensive to buy directly. But after traveling to a couple new star systems, you will eventually warp in to a pirate fight. If you save the freighter from pirates, you can get it for free. If you want an S class, you can just reload a manual save from before you warped into that system and repeat that fight until you get lucky and spawn a free S class freighter.

  • Use the space anomaly to escape space fights with pirates or sentinels. If you get in some space trouble, you will be stuck fighting for a while without the ability to pulse away. One simple way to get around this is just summoning the anomaly and entering it.

  • You can turn off PVP or multiplayer altogether in the settings. Going into the settings > network > multiplayer will give you options to turn off certain parts of online play. I would recommend at least turning off PVP and others editing your bases to prevent griefing. If you're having issues with glitches / crashes, turning multiplayer off entirely may help. Nothing in this game actually requires multiplayer, though some aspects are more fun with it on.

  • Use the space station teleporter to save the station to your teleporter list. If you ever want to warp back to a certain star system again, simply fly into its space station and find the teleporter there. Just opening the teleporter menu will register the teleporter to your list and you will then be able to warp back to it from any other teleporter.

  • Using your jetpack against a vertical wall does not use up jetpack fuel. If you need to get out of a hole, just walk into the wall and boost up.

  • To save launch fuel, land on marked landing spots. This is not just landing pads, if you land on any landing spot that has the green circles, it won't cost any launch fuel to lift off again.

  • You can teleport to any of your base computers, even if the base doesn't have teleporters. If you just want to mark a cool place you want to return to in the future, just putting down a base computer is enough for you to later warp there with a teleporter.

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Source: No Man's Sky | Reddit

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This game became so much more enjoyable once I stopped trying to achieve efficiency above all else

A bit of a vague title, but the truth nonetheless. I got in to No Man’s Sky somewhat late; a couple of expansions dropped, the tide already turned. No Man’s Sky was seen as a decent game, lots was achieved after launch.

Anyway, I had a lot of fun! The first couple of hours were mesmerizing, and I was excited to see what was to come. Fast forward about 50-60 hours, and I was already kind of done with the game. I was earning millions of units with an Activated Indium farm, something that was recommended to me by the many YouTube ‘guide’ videos surrounding this game. I had reloaded a Freighter battle almost 50 times and achieved a Capital S-Class Freighter. I had a massive farm that I used for nanites. I was maxing out my inventory and I finished building somewhat of a base.

Now what? That was the question I had, and it never really went away. Somehow I felt as if I didn’t really ‘complete’ the game, but I also no longer had a goal to work towards. I was earning an absurd amount of units, with nothing to really spend it on. I no longer had any motivation to engage in the vast majority of the systems the game had laid out, because why would I? The rewards gained from exploration were not worth it, I wouldn’t gain anything from it.

I briefly played on both a hardcore and a permadeath save, but after getting the associated achievements, I realized that the changes these game modes provided were not the changes I was looking for. If anything, they seemed detrimental somehow; on top of not having a goal once I set up a few farms somewhere, I now also had to fight a limited inventory system for naught but a level of tedium. If this was No Man’s Sky but difficult, I realized that I did not desire ‘difficulty’ in this game.

I stopped having fun, so I stopped playing.

Then, some time later, I realized that I messed up. I realized that No Man’s Sky, for all of its faults, is not meant to be min/maxed, at least, not for me. I hopped into the game again, determined to go against what I normally do in games like these. This time, I did not rush any sort of farm for mass units and nanites. I did not hop around systems to find the perfect S-Class Freighter. I did not look up any ship catalogues, or teleporter coordinates for valuable exotics or multi-tools. I even started roleplaying my traveler a little bit.

Man, what a world of difference. Suddenly, I find myself having something to work towards constantly. No longer do I skip over 90% of the content in the game because it’s ‘not valuable enough’. I get excited when I find a cool treasure that’s worth a lot of units, or when I find a crashed freighter somewhere. It’s fun to scour planets and systems alike for valuable targets, resources, and settlements.

This might sound totally obvious to a lot of you, but I can’t begin to tell you the epiphany I had when I started playing the game like this. This is what No Man’s Sky is meant to be. It’s not a space economy simulator, it’s a space exploration game. And though that is apparent everywhere in the game, it somehow took me over a year to realize that.

So to all of you who got bored with the game due to a lack of goals, or because making money/nanites etc. is ‘too easy’, try a different approach. Maybe you shouldn’t go for an Activated Indium farm. Maybe it’s best to delete that generous gift from some player in the Anomaly that’s worth millions upon millions. I’ve learned that when I try to game No Man’s Sky, I simply end up gaming myself out of tens, if not hundreds of hours of fun.

See you Space Cowboys…

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When did the amount of frigates you can own change?

I have had this save for a couple years. The last time I played this save i remember selling a couple C class frigates to make more room for better ones. I recently started playing again and I picked up where i left off, buying frigates. But I was not able to buy any becouse the ”buy icon” wouldnt show up. Anyways I found out you can own a maximum of 30 frigates. I curently own 31 and I asume at some point I was up to 37. When did they change this?

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Desperate please for room scale VR support or a mod to fix it

I jumped into VR yesterday and wow, the game play great. Except for 1 constant frustration while playing; the HUD does not move with your head, so you have to constantly re-align it to see it. If you turn on being able to see your full body (which is a great immersive feature for VR for sure), your head get’s twisted up as well. Why hasn’t this been corrected yet? I remember complaining about this when VR support was first added on my old HTC Vive. Surely this is a quick simple update to fix right? Or a simple mod? It makes on-foot VR annoying to play.

Are there any MOD solutions, or config solutions to this? Anything at all I can do to negate this annoyance? I would really love to spend some extended time in VR as it looks and runs great, but this is kind of a deal breaker for long term play in VR. I’ve finally gotten into this game in flat but I really want this to be another VR game I can spend hours in. Desperate for any solutions here.

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Hunting for an S-class freighter is the most frustrating and boring experience in the game. How abou...

Title. I’ve recently gotten back into the game and did a hell of a lot of grinding and building. Made 2 farms to make 400 mil every day, got and upgraded S-class ships and Multitools, upgraded my inventory etc. No matter how long it took, I always made at least a little progress so it was fun and rewarding. Reloading again and again for that tiny % to get that s-class freighter you want feels like being stuck in a nightmare loop. Every time you take minutes to fight the ships or dreadnought only to be met with an ABC class and a disappointed reload, leaving you with nothing to show for the time spent.

We should be able to upgrade freighters or have other ways to work towards the class desired, even if it takes a while to accomplish. At least then you’re working towards something and don’t get denied by RNG cause idk, it’s just not fun. 2 hours of doing this is 2 hours wasted. No other progress. Because the alternative is getting one battle every 3 hours which is absolutely worse.

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