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Work in progress, multilayered base, more photo in comments

Work in progress, multilayered base, more photo in comments

I just wanted to share my work in progress, and maybe see what people thought or if they had any cool ideas they could share. I am also looking for a name for the base. I guess my concept of it, was to build a little multilayered town.

The pods, and glass tunnels, I guess you could say are a hamster layout. In my mind it is for the rich. Then you go to the ground underneath and it’s more markets and scummy. From there you can enter kind of a mind shaft turned into living quarters and kind of raider bar down in the cave. The goal is to expand the mine/cave so it’s like a very slummy city underneath.

For me this is early build while I slowly work on it. I would love to know what people think and there ideas. Cheers …… always flying high

submitted by /u/bilbo420baggins420
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It's time for Companions to get an update

Really hope that Sean/the dev team see this.

I love the idea of Companions, but they desperately need a TLC pass to be better. Here are a few ideas that hopefully would be kind of easy to implement:

  1. MORE SLOTS – when you include the recent Twitch drops and the last 2 Expeditions, we’ve been given more Companions than we have slots for, and that doesn’t even allow for any that we may have “found” during exploration. We really need more slots – at least 12, if not maybe 24?
  2. AUTO SUMMON – I can’t tell you how many times I’ve been playing for an hour or two before I remember “Oh yeah, I got a cool pet the other day” and go summon it. I should be able to set a default/primary pet (and change it easily) that automatically pops out whenever I’m in a situation that supports it.
  3. FUNCTIONAL GEAR – Many of the attachments or whatever look really cool, and their names/descriptions suggest that they could be really handy. Unfortunately, they’re completely non-functional, which is a complete waste.
  4. BUILDABLE ENCLOSURES – It would be awesome if there was a new building part(s) that allowed me to build various enclosures for my pets. Functionally this would be similar to the existing specialist stations. I’d love to be able to have a zoo or menagerie on either a planetary base or my freighter. I could stock these up with pellets maybe for an auto-feed, and they could also serve as a breeding chamber.
    1. BONUS #1 – even better if there were different variants of this for the different types of pets
    2. BONUS #2 – would be handy if I could also unlock and construct an egg sequencer on my base
  5. SIMPLE GAMES – can I please, for the love of Atlas, just play fetch with my Diplo?

submitted by /u/DruVatier
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I think I'm pretty much over dealing with the settlement

I think it was a good idea, but there just isn’t enough to it. And there isn’t any real control over it.

The settlements really need to be expanded in terms of what you can do with them. Otherwise I think they are pretty boring.

We need to be able to decide what to build, rather then just getting an X/Y choice between two buildings, or sometimes even just one building and it’s a yes or no choice. It would also be nice if we could decide where to place the buildings. And i think at least some of the buildings need to serve some function. So far the only building I have found that’s useful for anything is the one that holds a trade terminal. Would also be nice if we had some sort of control over what product the town produces. And it would make more sense if it eventually produced some finished product, rather then just some raw material.

Pushing it a bit further, it would make sense if we could move those base NPC’s to the town and use them to do research to make better upgrades or something.

I guess you could take it even further, but then we’re starting to get more into a simcity kinda thing, which wouldn’t really be bad. But i think that would be too much to ask for.

As it stands now the settlements were a cool idea, they just aren’t really interesting

submitted by /u/merkk
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Community

Will we ever be able to cultivate foodstuff plants?

It always bothered me somewhat that we have these plants we can cultivate for the purpose of building or crafting further items (or making loads of money on the market in the case of NipNip buds), but the plants you want to gather from for ingredients remain wild and untamed.

It’d be nice to be able to set up a farm base proper or have a microfarm on a freighter for your heptaloid wheats or impulse beans…

submitted by /u/MayaSanguine
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