Dang FIRE Ants!!! Even in space I’m not free of them
submitted by /u/Ok-Cell4322 [link] [comments] |
submitted by /u/Ok-Cell4322 [link] [comments] |
submitted by /u/Hadova [link] [comments]
2022-08-14
submitted by /u/tyrannosaur85 [link] [comments]
2022-02-08
submitted by /u/3amTacobell [link] [comments]
2023-09-06
After almost 900 hours of play time I decided to start a new game in Survival Mode.
The wiki details are pretty sparse (https://nomanssky.fandom.com/wiki/Game_mode#Survival_mode) , but basically what I’ve seen comes down to a few changes:
One – This is reasonable, especially if you die (like I did) early in the game in space.
Two – This also includes the amount you can place in refiners. This is just annoying and time consuming. Nothing about this is harder or “survival”, just gets in the way. It makes the game much more boring, as you end up feeding the refiners constantly rather than setting them and coming back a little later.
Three – Again, more annoying and time-consuming but not harder. You can still find the resources you need, but takes more hunting to find the resource you need near enough to a power hotspot. More boring.
Four – Good. No objection. They may have increased the number of enemies (for pirate raids or Sentinels), but I don’t think that’s actually happened. Seems about the same. I think more enemies is a much greater risk than greater health, as they have an easier time targeting you while you’re focused on picking them off.
Five – This SEEMS to be the case but I may just have bad luck. Every single planet I’ve been on has had weather or environmental damage at play. However, I’ve only encountered one seriously aggressive predator (a very fast bonecat) in about 30 hours of play though.
Summary: I think Survival could use some work. Adding difficulty doesn’t have to come along with making the game slower or less enjoyable. There’s a few tweaks I’ve hinted at above that could improve playability and fun.
Change my mind 🙂
submitted by /u/FarceMultiplier
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2022-12-10
submitted by /u/mrDecency [link] [comments]
2022-04-29
Are we all in agreement that the space station and anomaly could use some type of match making poker table system. Just simple Texas hold ‘em or the developers could create their own card game? I would love to see that. submitted by /u/Ri…
2021-07-25
I’m trying to get one of every ship, and i have a fighter, a sentinel, a living, a solar, an exotic, an explorer, and a hauler. Apart from shuttle and squid, are there any other types? And do any of you have any tips for getting a squid ship? (I’m on p…
2024-05-17
I know these names are auto generated, but still… submitted by /u/WayneSmallman [link] [comments]
2024-05-17
i’ve always treated my player character as a self-insert but i’m starting a new save and want to try something different. what kinds of backstories do y’all create for your characters?
submitted by /u/opabiniasupremacy
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2024-05-17
In a wealthy galaxy and have a really cool venator I want. I have reset at least 60 times if not more and have been trying to get S class for serveral days (max of 2 hours per session before I get board and play Bf V) I have had at least 10 perfect A c…
2024-05-17
I’m at 400 million
submitted by /u/-Jesko-
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2024-05-17
submitted by /u/Affectionate_Hold660 [link] [comments]
2024-05-17
I’ve been researching staff colors and classes, but it seems a lot of the information I’m finding may be outdated, or I’m just not understanding it correctly. I’ve read that the staff head determines the build, but if I mark a staff terminal for future use, IE. I want to come back when I free up inventory space, I can’t seem to build the same staff again.
Here’s my scenario. I was exploring autophage camps, and found a particular staff color combo I liked. I dropped a save beacon, jumped up to the Anomaly to disassemble an A class MT I wanted to break down rather than exchange away. I then returned to the camp to claim my shiny new staff, but I can’t recreate the build!
In actual fact, this camp had two staff builds I wanted. One was color specific, and the other had a supercharged slot layout I wanted. I cannot recreate either.
For the record, I play on GOG. Do the staff builds vary from planet to planet like regular multi tool cabinets do?
submitted by /u/ForgotPants
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2024-05-17
i named every planet in a system gizmo and everything on the planets gizmo submitted by /u/dugggduggg [link] [comments]
2024-05-17
I honestly don’t know if I’m wasting my time crafting frigate upgrades.
I select frigates that match the mission type, making sure to have a 5-star rating. Most of my ships are S-class now. I add 3 frigate upgrades to each mission (also matching them to the mission type). I have several freighter upgrades that help with various things.
I genuinely don’t know if I’m getting better returns by including the frigate upgrades or not. I left them off yesterday and I actually got more stuff.
I just wonder what’s the best way to maximize the success of frigate missions.
submitted by /u/msallied79
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2024-05-16
submitted by /u/varjo_l [link] [comments]
2024-05-16