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I'm loving this game, but...

It really needs some sort of “stop being so annoying” cleanup. Just QoL things, like being able to make more adjustments to the HUD. I’d love to be able to move around where messages appear, or even turn off my active quests entirely when I’m not pursuing one at the moment. Or maybe just having it stop randomly cycling through my quests when I AM working on one? Please? And stop telling me about my planetary chart. I know! I’m busy! I’ll get to it!

It’d also be nice to have the ability to look at multiple owned ships and multitools at once. Like a “garage” building that lets you compare the things you own. It could also serve as a way to repair broken ships, maybe? Because once you can afford to do so fixing broken ships is lucrative, but it is a giant hassle clicking every square and clicking every box in that square. Maybe the garage could be set to just repair the ship automatically over time, spending the resources automatically if they’re in storage. I wouldn’t mind just coming back later to pick up the repaired ship to keep or sell.

Oh, and could we please have the ability to hand off multiple relics at once? It doesn’t take long, but it feels silly and unnecessarily annoying to have to talk to the same guy 5 times and give him a single item every time. Just take all these, share with your friends.

Once I have the matter beam the ability to quick transfer to storage would be amazing as well. It only seems to work when pulling from the refiner and stellar core on my freighter right now?

The ability to name save points! And see a list of them somewhere, as well as the ability “forget”(delete) them from there, since inevitably I’d end up with 40 pointless markers that seemed interesting at the time but stopped mattering. Sometimes I want to mark an area, but without the ability to label them it’s basically useless. I don’t want to throw down a base every time I find something to come back to later, even if it is more convenient.

The ability to see the galaxy map from the ground. It’s a small thing, but sometimes I just want to see where that darn quest is.

The ability to mark a waypoint to travel to from my discovery log, both in system and not. Sometimes I know what planet I want, but having to physically get eyes on it in space can be a hassle. A marker would be handy.

Why do freighter fleets stalk me? The second I leave a planet or enter a system, suddenly an entire fleet just drops in near me. My OWN freighter doesn’t do that, just random ships hunting me like they want to talk about my ship’s extended warranty. I wouldn’t mind so much except they have a way of blocking my pulse jumps. I know you want other fleets to be around, but they could at least appear further away, and not between me and the space station. Please?

Could we get an analysis visor upgrade that actually tells you what a nearby building is? Say, within 300 or 500 units? Or just label beacons as something other than a building, because a flag, two boxes of geknip, and a beacon makes for a disappointing find when you were hoping for a trader, haunted terminal, or something.

And this last one isn’t a quality of life feature, but more things like derelict freighters! This game makes a surprisingly fun dungeon-crawler, so how about some more of that? Corrupted space stations, abandoned buildings on the ground, weird spatial anomalies. Whatever, I’m down.

submitted by /u/Varil
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Novice tips to S Class multitool hunting

Novice tips to S Class multitool hunting

Hello, I’ve made a few post of the past weeks with 8-10 multitools (MTs) that I’ve found recently over the past year. I’ve been hunting tools since launch and thankfully ish that it has gotten a lot easier.

This seems like common since, but I had several questions arise, so I thought an update may be useful to some newbies.

Tools are pooled at the system/space station (SS) level and planetary levels. In general the SS level usually carries the dominate tool from each planet. You can see this by landing on each planet in the system and reloading your save. Then fly back to the SS and you’ll see a different tool, this tool will be the dominate tool for that planet in most cases.

  1. Decide on your hunting method
    1. duplicating inhabitable outpost (IOs) maps
      1. whatever method you use to dup
    2. trading navigation data (ND) for maps
      1. trade NDs for inhabited outpost (IOs) maps and maybe a few ancient artifact maps
      2. go to a couple wealthy systems and visit a planet
      3. use 6 or so maps to load up the HUD with the NPC buildings, there should be one minor settlement.
      4. check the minor settlement (MS) to see if it sells nd, if not use another map until the next minor settlement shows up, rinse and repeat. Once the NDs are found place a base computer down with a base name that makes sense to you. I use xxx NavData where xxx is the quantity sold at the minor settlement. repeat this in at least 1 other wealth system. This way you have access to a few hundred NDs.
      5. take any opportunity to gather more NDs, little cubes laying around space stations and minor settlements.
    3. designate a ship as your hunting ship with a good MT
      1. you will want, good shields, warp capable (long distances not required), decent weapons
      2. keep only the basic necessities in your ship, no materials that may attract the attention of system authorities / pirates. Otherwise they will pester/distract you from the goal
      3. take any opportunity to gather more nds, little cubes laying around space stations and minor settlements.
      4. good multitool is helpful for the planets with aggressive sentinels but when I’m hunting I avoid any entanglement the distracts me from the MT Hunt.
    4. MT Hunting (when starting out)
      1. Warp to a system go to SS and check MT class, if it’s not A class then move to next system. I only say this for newbies, you can hunt MTs in SSs with B & C’s but has the class goes down it can get more complex hunting for an S class on the planets.
      2. When the A class is found reload a save on each planet and check the SS for the dominate MT. Note: generally it will not show the 2ndary MT on the planet. The 2ndary MT is the MT that shows up in cabinet once you reload your save either at the planet you are on or other planet in the system or space station.
      3. If you have checked all the dominate tools for each planet and if non of them are what you are looking for then you can bail on that system. However, you may want to find the dominate tool on each planet even if it’s not the style you want to find. The 2ndary tools can be the alien, experimental and/or anomalous MTs. This all about your tolerance for the repetitiveness and time.

So I think that is probably a good start for those that are new to NMS. I’m sure many will chime in with additional tips/tricks to help out.

These are all the S classes I’ve found in the past year or so.

https://preview.redd.it/b0zotdp4jdia1.jpg?width=3840&format=pjpg&auto=webp&s=c4675b85b16b849b2290b66e370be641bf4c8d15

https://preview.redd.it/xvhjs0p4jdia1.jpg?width=3840&format=pjpg&auto=webp&s=4f04d480b092cfac59e8bb7448d2c9b7639d6611

https://preview.redd.it/sizzhop4jdia1.jpg?width=3840&format=pjpg&auto=webp&s=e1567053a38584b220f66cca771536b9e3aa3c2f

https://preview.redd.it/h8ntlfp4jdia1.jpg?width=3840&format=pjpg&auto=webp&s=23eff2af2569758a63e138b337c4cd6cde825bb4

https://preview.redd.it/7h6kjkp4jdia1.jpg?width=3840&format=pjpg&auto=webp&s=f51ba0e463c8ba5b52f52c94ab52b0401a7fcbd6

https://preview.redd.it/m4r59ep4jdia1.jpg?width=3840&format=pjpg&auto=webp&s=db393ed196d2745cfd4bb91fa9004020fb642c6d

https://preview.redd.it/vqb55zp4jdia1.jpg?width=3840&format=pjpg&auto=webp&s=2aa8de881d751f2b2655f2592db2dca34dcecf31

https://preview.redd.it/e0n7gyp4jdia1.jpg?width=3840&format=pjpg&auto=webp&s=0b55ba69006fc7572d9d57956d35c5ba8e706255

https://preview.redd.it/urkvixp4jdia1.jpg?width=3840&format=pjpg&auto=webp&s=85a7ba34769b7de31384265626fb491165d21d6f

https://preview.redd.it/f5xjvkp4jdia1.jpg?width=3840&format=pjpg&auto=webp&s=6e9026e8fb6a7e59ea5a57247dfababc06ba2ca8

https://preview.redd.it/tj6z80p4jdia1.jpg?width=3840&format=pjpg&auto=webp&s=ccb19f8a757621961eabcb310aa64516114a2018

submitted by /u/rremm2000
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Having no windows throughout a freighter can be depressing. Why not add viewing screens??

Hey interlopers! Day 1 player here. I feel like base building across the board needs A LOT more added to it for non-glitch building players to be able to make truly unique and interesting structures. But one of the biggest missing pieces to me is not having any way to add spectacular views into space on your frieghter.

As far as rendering the frienter base goes, I get why you can’t just plop a window anywhere. But it’s hard not to want to when your only view is off the freighter’s bridge through the dirtiest windows in the galaxy and is half taken up by the freighter’s tractor beam.

Now, having watched a lot of Star Trek lately, having a viewing screen to pull up feeds off of different angles of the ship would really up immersion and drop the claustrophobia of frieghter bases. For simplicity, every viewing screen could be cycled through 5 default perspectives; foreward, stern, port, starboard, and below.

I just think this is could be an easy workaround for not being able to place windows on frieghters. What do you all think?

submitted by /u/ThisIsntADickJoke
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Community

New Ship Perk Suggestions

Long ago, NMS only allowed players to own a single ship, making it a major decision on which ship type a traveler should go after. However, realizing this felt clunky, updates have been made over the years, ship slots increased, new tech modules, and new features added. This was a great call, but it did leave one mark: the distinctions between each ship didn’t matter anymore; Haulers don’t even have the benefit of additional cargo space, since all S-class ships can have the same total number of slots.

I was talking ship perks with someone, and it got me thinking that perhaps it would make sense to introduce new strengths to less used ship types. As I was mulling it over, I realized that some of these changes would have to be pretty potent to stand up to current-day standards — poor Shuttles, their only real signature is that their takeoff price is reduced, made obsolete by the auto-recharge modules. So I decided to spitball a few ideas trying to stay true to the ship’s purpose while taking 2024 NMS in mind, and see if the following suggestions are strong enough to make you think “oh yeah, I’d definitely want to own a [ship type].”

Shuttles:

  1. 25% faster flight speed than others while in-atmosphere.
  2. 100% faster Pulse Drive speed.
  3. Takeoffs and landings are quicker and snappier.

Haulers:

  1. Cargo slots are double-sized, just like Freighters and storage containers.
  2. One storage augmentation slot unlocks two slots when used to unlock cargo slots.
  3. When the Teleport Receiver is installed, Hauler item teleport range is unlimited within the same star system.

Living:

  1. Increased chance of finding Space Encounters while pulsing. Alien Traders completely removed from encounter pool (Frequency 12 > 0). Odds of Rogue Black Hole and Relic Gate events tripled (Frequency 1 > 3).
  2. Eating food while in a ship refuels the ship’s hyper drive, pulse drive, launch thrusters, and damaged shields.

Explorer:

  1. Scanning one planet scans every planet in the system.
  2. Hyperdrive chain jumps. When setting a waypoint on the galactic map, can directly jump to that waypoint as long as the Explorer would have enough fuel to reach there, or up to 5 jumps (aka 5x listed hyperdrive range).

Let me know if these are along the right lines, and whether you’d fly one of these if they had these perks.

submitted by /u/Snoo61755
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