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Here's some good lesser known tips for new (and old) players that the game doesn't explain well.

With Frontiers and the sale, there’s probably a lot of new players coming to the game so I wanted to put together a list of some lesser known tips and tricks. Some of these may already be well known but a lot of them are either things that took me a long time to find out about, or things I see people asking about a lot. Some of these are probably gonna be useful to experienced players too. I’ll add more things to this thread over time.

Reply with your own tips and I’ll add some good ones to this post too!

  • The mining laser is faster the more it heats up. When you use the mining laser, the heat bar in the corner goes up and eventually the laser changes colour. For maximum efficiency, try to keep the heat bar almost full without overheating it. It will mine twice as fast this way.

  • The melee jetpack boost. This one’s been around since the game first came out so it’s probably more known but it may be worth mentioning for newer players. When you’re on the ground, if you melee and then immediately hold jump/jetpack, you get a significant forwards boost. This is probably the fastest way to move around without vehicles and it doesn’t require any upgrades.

  • You can refine oxygen to get carbon. By around mid to late game, you reach a point where you have so much money that you can bulk buy almost any of the main resources from trade terminals instead of having to mine or farm them. The one exception is carbon, which as far as I can tell never appears in trade terminals. However, you can just bulk buy oxygen and refine it into carbon.

  • Use the smallest terrain manipulator size for maximum resources. The number of resources you get from mining things with a terrain manipulator seems to be more based on time spent mining rather than the actual volume you mined. So by changing the size to the smallest, you can get far more resources from each ore deposit. ( This thread about this inspired me to make this post )

  • Use medium / large refiners to make resources that you don’t have blueprints for. This one is somewhat relevant to expedition 3 specifically. One of the objectives requires you to make herox but you don’t immediately have the recipe for it. However, some resources like herox can be made in refiners which do not require you to own the blueprint. A lot of these recipes can be found on the wiki.

  • The main story will unlock a lot of blueprints quickly. I know personally I mostly ignored the story when I started and just kind of did my own thing for a while but I got annoyed with how long it took to unlock certain base parts or equipment. But if you just follow the main storyline first, it will unlock a lot of important things for you far quicker than if you were to do it manually.

  • The first freighter you rescue is free. In the early game, you might come across NPC freighters which are very expensive to buy directly. But after traveling to a couple new star systems, you will eventually warp in to a pirate fight. If you save the freighter from pirates, you can get it for free. If you want an S class, you can just reload a manual save from before you warped into that system and repeat that fight until you get lucky and spawn a free S class freighter.

  • Use the space anomaly to escape space fights with pirates or sentinels. If you get in some space trouble, you will be stuck fighting for a while without the ability to pulse away. One simple way to get around this is just summoning the anomaly and entering it.

  • You can turn off PVP or multiplayer altogether in the settings. Going into the settings > network > multiplayer will give you options to turn off certain parts of online play. I would recommend at least turning off PVP and others editing your bases to prevent griefing. If you’re having issues with glitches / crashes, turning multiplayer off entirely may help. Nothing in this game actually requires multiplayer, though some aspects are more fun with it on.

  • Use the space station teleporter to save the station to your teleporter list. If you ever want to warp back to a certain star system again, simply fly into its space station and find the teleporter there. Just opening the teleporter menu will register the teleporter to your list and you will then be able to warp back to it from any other teleporter.

  • Using your jetpack against a vertical wall does not use up jetpack fuel. If you need to get out of a hole, just walk into the wall and boost up.

  • To save launch fuel, land on marked landing spots. This is not just landing pads, if you land on any landing spot that has the green circles, it won’t cost any launch fuel to lift off again.

  • You can teleport to any of your base computers, even if the base doesn’t have teleporters. If you just want to mark a cool place you want to return to in the future, just putting down a base computer is enough for you to later warp there with a teleporter.

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Can I create a custom squadron from ships I would be scrapping otherwise?

So here’s what I was thinking. You can hire an NPC to your squadron from any space station for example, right? Now what happens if BEFORE hiring them I buy their ship by swapping it with one of my ships that I would be scrapping otherwise? Will I get THAT ship to join my squadron?

Obviously it depends on the pilot too how well they will do in a fight, but this way I could have a squadron made up of Living Ships or fully equipped Sentinel Interceptors, right? Or, in theory I can claim the Starborn Runner as many times as I want if I’ve finished the expedition, can I just keep selling a Starborn Runner by swapping with them AND hire said pilot equipped with the Starborn Runner now? Can I have a full squadron of them?

I’ll test this out soon with a sentinel that I’d scrap otherwise and get back to you, but if this works I think it is huge, so much potential to create an amazing fight squadron this way!

submitted by /u/Sn00PiG
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Can I create a custom squadron from ships I would be scrapping otherwise?

So here’s what I was thinking. You can hire an NPC to your squadron from any space station for example, right? Now what happens if BEFORE hiring them I buy their ship by swapping it with one of my ships that I would be scrapping otherwise? Will I get THAT ship to join my squadron?

Obviously it depends on the pilot too how well they will do in a fight, but this way I could have a squadron made up of Living Ships or fully equipped Sentinel Interceptors, right? Or, in theory I can claim the Starborn Runner as many times as I want if I’ve finished the expedition, can I just keep selling a Starborn Runner by swapping with them AND hire said pilot equipped with the Starborn Runner now? Can I have a full squadron of them?

I’ll test this out soon with a sentinel that I’d scrap otherwise and get back to you, but if this works I think it is huge, so much potential to create an amazing fight squadron this way!

submitted by /u/Sn00PiG
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FREIGHTERS, my newest

I missed out on a lot of great stuff, not playing the first several Expeditions. Here in the NMS Reddits, I saw lots of talk about freighters. Naturally I got curious about them. I chose one, then learned that there are two basic classes of freighters. The very common System Freighters, and there are a bunch to choose from. Then, there are the Capital Freighters. Now comes in three flavors, Sentinel, Venator and Pirate Dreadnought. I have flown in all three, and now, in each of their variations. Though, until today, never even one ‘S’ Class.
I was doing the time pulsing my starship around trying my best to scare up just one Organic Frigate. I went to my Pirate freighters bridge, thought better of taking my Capital ship in first, and short teleported to the Hangar Bay, jumped into a new Sentinel starship, launched, then opened the Galaxy Map. I chose a nearby Pirate controlled system. And, jumped. Arrived smack in the middle of a big battle, with a Pirate Dreadnought attacking a big Venator Resurgent freighter. Aw, why not… I flew right to the rear of the Pirate, shot up all its warp engines, then eased up into the Shield Gen channels, blew all of those out, got the message to go get or destroy the Pirate ship….as usual, ya have to dock in its landing bay just to see what class it is and all that. I did, saw it was a C and that one lost out instantly. I flew out and shot it to bits. Then, just for giggles, I thought to check out that big ol Resurgent. I have two in other saved games, but alas, never an S Class. When I landed, I used F to check the deck for its info. What?! An S class??!! COOL! I exited, called in my Pirate Freighter, landed back in the Resurgent, ran up to the command deck (it’s forward!) (ha!) and I was gonna buy it outright. BUT the game has other ideas. It let me trade mine for this one. Oh gee, a B class loaded up at 193 millions for this S class at 23 millions? HECK YES IT’S A DEAL! Units. Nanites. Quicksilver. I gots them! I now also have a lovely S Class Resurgent level Venator type Freighter! FINALLY! I HAVE ONE! Yeah all it takes is just stumbling on one, lucky as THAT! LOL! Thanks for listening in folks, this was fun!

I finally GOT ONE! Yaaaay ME! :oD

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