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These weird robots found me, and wouldn't stop til I was dead. How do you deal with this??

These weird robots found me, and wouldn't stop til I was dead. How do you deal with this??

So I’m running around exploring, having a breeze of a time gathering carbon when all these robots come in and literally delete me. So I run away to my ship and try to escape. Nope! 3 interceptors. I destroy those, and press space to jump…. Still nope! They send 5 more, and I’m dead, kaboom…. WTF?

This was easily one of the hardest space battles I’ve ever had, and I’ve played Starfield on high difficulty…. how do you even deal with this ? They were all like 20 second run from my actual base……

https://preview.redd.it/gmq1d3d7nujc1.png?width=1920&format=png&auto=webp&s=9afb75b120af4d1e9dce6719884367600f32b28f

submitted by /u/InevitableTraining69
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Love the game, but it needs depth!

To start with this “rant”, I must say that I’m a big fan of No Mans Sky and its redemotion story. Its the game that I play when I want to chill and relax.

That being said, its time for Hello Games to add depth to its systems! There are so many great systems in game, but a lot of it seems pointless. Here are some examples about how things could connect with each other and gives a better sense of progression throughout the journey:

Food / recipes: there is a entire recipes system, with amazing combinations, common and rare. For what? A few seconds buffs that are useless and maybe some selling potential. This system could improve survival mechanics and companions. Meaningful buffs to better explore a hazard planet. Companions that can only be tamed with certain food and so on.

Settlements: neat concept, meaningless rewards. There could be resources that are only available through settlements. Settlements through different races could provide exclusive resources and cosmetics as you upgrade them. Like a resource needed for a ship or exosuit upgrade, for example.

Ships: resistance upgrades could be available so that you can enter “dense” atmosphere planets. Im not a space specialist (as you can see), but the idea is that some rare kind of planets could be “locked” until you have a specific upgrade equipped on your ship. Its the same concept of the hyperdrive upgrades so that you can travel to different colors stars.

Vehicles: Nautilus could be used to reach certain depth on seas, not possible swimming. Extremely hazard planets could only be explored with minotaurs, and so on.

Derelict Freighters: due to its hazard nature, could only be acessible with specific exosuit upgrade. It could provide exclusive resources too, like I said about settlements above.

Well, these are some of the ideas at the top of my head, but we could go on and on about this.

Any thoughts about it?

submitted by /u/marcosdd
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Community

NMS Megathread for Q&A, Item Requests/Giveaways and Friend Requests, etc. Whatever you need, thi...

Hey Everyone,

This is a Megathread for all the people of the sub. If you have questions, Ask away. If you need anything just ask. This is uniform thread where you can ask for pretty much anything (from Questions to Nip Nip) that will be live 24/7 all year around and refreshed every couple of days.

This Megathread is closely monitored by me so if you have a question that no one has answered, don’t worry I will personally get back to you in a reasonable time. I will always be keeping a close eye so no naughty business please.

To make things little bit easier if you could help us make distinction between type of posts that would be great, Which brings us too ….

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Helpful Links:

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submitted by /u/Minetitan
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