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No Man's Sky would benefit from an in-game civilization system

There are a number of player formed civilizations in NMS, but the game itself doesn’t have any kind of system for forming and joining civilizations. Given the current state of multiplayer, with most players having access to the same universe, now would be a good time to implement such a system. Not entirely a new concept, but some features might include:

  • The ability to form a civilization and recruit other players. Civ names can appear next to players’ gamertags/usernames that are members of a civilization.
  • A governance system where players can create ranks that have different privileges.
  • Players could create custom flags for their civs.
  • Claiming starsystems and planets as part of a civilization.
  • co-ownership and management of bases, settlements, and freighters.

Now a system like this would probably go hand in hand with a major settlement overhaul, as part of the same or separate update. Settlements could act as the hearts of civilizations as players work together to grow, maintain, and defend settlements across their civs. A settlement update might include:

  • More freedom over where a settlement is established, what players can build in a settlement, the layout of settlement specific buildings, and the number of settlements a player (or civ) can own.
  • Settlement requirements like food, water, hazard protection, life support, power, and housing.
  • Implementing the existing farming, mining, power, and cooking mechanics in the game.
  • The ability to establish trade routes via frigates between settlements and bases. Trade routes may need to be defended against pirates from time to time.
  • Settlement building that serve specific functions and can be damaged or destroyed during sentinel attacks.
  • Set up defenses against sentinel attacks.

What do you guys think? Is this an update you’d like to see at some point? Are there any other features you’d want implemented in a civilization update?

submitted by /u/SpiritualBacon
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Ship hunting is one of my favorite parts of No Man's sky and it is NOT ruined

I don’t interact with like 50% of the games content anyway so if something optional like shipbuilding will make me upset I can just ignore it like I ignore pets and farming and auto miners and literally any space combat. I haven’t played the update yet but the one thing that I do hope for is for unmodified naturally generated ships be unmarked while visually customized ships have some kind of tag in the UI. But if not it’s not a big deal.

submitted by /u/OneLifeOneMort
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Finally

I bought NMS on PS4, pre-ordered actually. I was playing it the moment the game became available and I loved it. I unfortunately ran out of things to do completed whatever you consider the main quest of the game at the time. I put it down promising to go back to it when it got better.

I believe I returned to the game around a year or so later. They had just implemented the ability to buy freighters and had the base building implemented. I ended up becoming a father shortly after and didn’t have much time for the game unfortunately.

Jump a little over 2 years in time and I decided now that I have a Series X that I would get back into the game. Boy was I excited to see all the new features and the beautiful updates. After exploring the first 4 out of 5 planets in my starting System, they were all quite hazardous in one way or another with basic flora and fauna of little interest. So I proceed to shoot over to the 5th and last planet in the system. I land and find that the planet has no real environmental hazards. I start to do a little exploring and scanning the various fauna on the planet. Out of nowhere the ground begins to shake violently and a snake the size of a skyscraper comes bursting out of the ground right in front of me. Now keep in mind that I was excited for this game before it’s actual release. That trailer they showed off before the game released, the one with the giant snake like creature, had me so excited to play the game and see such sights. I was very disappointed to find out that they did not exist in the game at the time. so seeing this massive creature leaping out of the ground in front of me had me literally screaming in excitement like a child.

Thank you Hello Games for sticking with your game and keeping the promises. That moment made my excitement for the game originally feel finally completely justified.

I apologize if my flair choice isn’t appropriate. I wasn’t sure which this really fell under.

submitted by /u/NeoC77
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Red Gek Redemption

I love sci-fi and I love the old west so let’s combine them both. Build your own western town in a stunning landscape that contains breathtaking vistas and huge canyons. My general store is nearing completion, one structure down, needs decorating…

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Community

Building items....

So I know there is the base building items you obtain in the anomaly and the ones through the quicksilver shop but I just found out about the items in pirate stations you can buy for tainted metal..i knew there were items to buy but not base building items… my question is.. are there any off the beaten path vendors or stations or trade terminals that have rare base parts? I’d like to collect everything I can for my building 👷‍♂️. Thanks traveler’s!

submitted by /u/SmokeyGC187
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What types of missions would give me a Doctor Who roleplay feel?

I’m still pretty new to the game, just got my first freighter and settlement. I love exploring.

But the specific roleplay experience I’m looking for is to: Go somewhere, maybe random
Land my ship on a planet and generally not rely on it for inner atmosphere travel or saving my ass
Find someone who needs help or that something needs to be improved, which I’d be able to do without leaving the planet and not just pulling the fix from my inventory
Then I make my way back to my ship having “saved the day” and off to find someone else in need

Are there missions which fit this experience, either that the mission sends me there or that it’s something to do when I find a settlement which I’m not the leader of? If there’s these types of on-planet missions settlements give, I could warp into a system, search the closest settlement, land there, and do whatever local dangerous things they need.

submitted by /u/abramcpg
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