Just A Few Of Todays Fauna Discoveries While Trading 🖤🖤🖤
submitted by /u/ATinySpaceAnomaly [link] [comments] |
submitted by /u/ATinySpaceAnomaly [link] [comments] |
submitted by /u/ogi01 [link] [comments]
2022-09-03
submitted by /u/DamienTheShark [link] [comments]
2024-04-12
Just finished the Cartographers Redux and what started out as a rough journey ended up being an awesome adventure.
Someone already claimed a base in the vicinity of my spaceship so I thought I was screwed.
I stumbled into a cave and decided to dig my way upwards and I was fortunate to end up right in front of a settlement shop but unfortunately someone already claimed a base there as well.
I wanted to remember the location of that shop and set up a base as close as possible to minimize the grind. The closest spot I could find was in the middle of the desert surrounded by predators.
I decided to use my portable refiner as an arrow to point in the direction of that settlement shop from my spaceship.
Once I got my mech I had to travel at least 30 minutes to find water. I looked at my planet in the Discoveries tab and looked at my marker to see how far I was from water.
Finding the water was a pain in the ass but it’s been a while since a game had me this interested and engaged to figure it out.
*Edited for typos
submitted by /u/1dafullyfe
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2023-12-27
submitted by /u/Kiwibryn [link] [comments]
2021-12-16
I am posting this guide since a lot of us have kept our expedition characters until the end date, to get the most possible value out of them.
Here, I am trying to summarize every great tip about things to do before ending the expedition.
Did I forget anything else? If so, let me know below! 🙂
submitted by /u/GoastRiter
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2024-03-12
After a long time in deep space, we finally found a new space station we had never seen before. I pulled my freighter up under it and jumped off a frigate into space to began my space walk up to the station. I tried the normal entrance but that s…
2024-04-05
I bought this game a very long time ago because I thought it would get a lot better, and I wasn’t wrong! I’ve mostly ignored it for years, but I decided to get back into it, and now I’m hooked on the few game mechanics I’ve found so far. I do have a bunch questions since I’ve seen the game evolve so much:
Can players truly come across each other outside of the Anomaly? On one hand, it’s probably pretty rare, but on the other hand, two players found out they were 4 star systems apart on Launch Day which is how the multiplayer claim was disproven, so maybe it isn’t all that rare.
What makes a ship able to be broken into parts? While Sentinel ships can’t be broken into parts, only half of the normal wrecked ships I’ve brought in had that option, it was grayed out for the other half. I don’t see a pattern.
Is there a way to give player Sentinel ships a purple Sentinel Cannon? I love that purple color and don’t like that it reverts to the blue color of the Photon Cannon.
Is it possible to come across an S-Class dreadnought? I captured an A-Class one, and I collect A-Class Sentinel ships but have heard S-Class ones exist, so do they?
If I accept a Sentinel interceptor salvage quest, abandon the quest, then destroy the ship, why do I get a standing decrease as if I destroyed a civilian craft? Is this a bug or a mechanic I don’t understand?
What are the odds we’ll ever get an update to Communication Stations? I too fell victim to curiousity, I thought that it was like player Gyroids in Animal Crossing where other people can interact with them to be told the message I enter, but I had to go far away from my base, dig to the lowest point, and place a new one there to “get rid of” the one in my base. Additionally, none of the save editors that exist at the moment let you edit placements in bases, and even more strangely, no mods exist to add a delete function to them, which you think there would’ve been by now.
If Euclid is the first galaxy, and by extension the most played, why have I entered dozens of systems but have only found one or two “Discovered by Playername” ones? Surely I can’t be the first to find these, and I see lots of posts here about finding user-created planet names.
In my base-building window, I have some un-viewed wood parts, but none of them have the indicator that they’re new. Is it stuck like that?
The Custom gamemode removed a lot of the reasons I stayed away from the game, however one gripe I have is that disabling component damage doesn’t do so when going to a new galaxy, but does when starting the first tutorial section, both of which damage all your ship components when component damage is turned on. I keep forgetting I fly Sentinel ships so I often have to walk for many IRL hours to reach somewhere I can buy a temporary ship off of a random NPC, but luckily I’m always stacked on credits because I don’t have much to spend it on. Is this the intended behavior?
Speaking of the previous point, I have hundreds of millions of credits, what do I spend it on that’s worth it? I recruit every pirate frigate I come across after battles but it’s still not enough.
This is more of a nitpick than a question, but whenever I fire the Photon Cannon or Sentinel Cannon, I can see a blue straight line appear that’s not a part of the actual projectile. I assume this is what’s actually registering the hits but it looks jank and I don’t remember it being there before.
submitted by /u/goody_fyre11
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2024-05-03
Just clarifying, I know the drill. Go to a Portal, and travel to the closest planet to the core. Swap to a ship and multi-tool used only “to break” by the jumping. Remove all the exosuit upgrades then head to the core and jump. Wait for all the jump animation to finish. When you arrive, build a base in the new galaxy, fix the ship to allow it to fly, find another portal, activate the glyphs, and repeat the process. If you want to have access to all galaxies without depending on anyone you will need to do it at least 255 times! And even though the steps above reduce the cost of the trip, you still need to spend fixing the ship, activating portals, warp cells and building a base. Also unless you do all 255 galaxies in one run, which can take hours, you will need to remove and return your upgrades every time you stop and restart this process. I have more than 40 upgrades in my exosuit tech storage. Because they are already optimised to use the supercharged slots, I need to move these upgrades in a way to keep them in the same slot when I return them, which is very time-consuming in not a good way. Another issue is that in the end, you will have your base list so cluttered with bases to access galaxies in your terminal, that will make it a nightmare to find the base you need, given the teleporter has no sorting or search options. It doesn’t make sense to me. I mean it is a game in which the main focus is “exploration“, what is the point of making it so hard and annoying to explore other galaxies? What I am asking is simple, the possibility to travel to any galaxy without someone’s help or the need to catalogue all galaxies. There are many ways that it could be done. Here is one example that could be made without changing the current mechanic too much: In this idea Atlas Station is connected to one and only one of the 255 Galaxies. So we need at least 256 Atlas Stations in each Galaxy. The community will have the role of identifying which A.S. is linked to each galaxy. My point to suggest using the Atlas Stations is because they are a cool feature that, after the “Atlas Path” mission, become kind of useless, a glorified Iteration Helios, also I think it makes some sense in the game’s lore. My suggestion:
Pros:
Cons:
There are other solutions that could make things even easier, like using the Atlas Stations as a portal in itself, nothing breaks, etc. But I think it’s good not to make things too easy either, just not as punishing as today. I hope HG address that one day. submitted by /u/Cristiano7676 |
2024-05-03
submitted by /u/SadCupcake7000 [link] [comments]
2024-05-03
submitted by /u/Dragonfire733 [link] [comments]
2024-05-03
submitted by /u/SadCupcake7000 [link] [comments]
2024-05-03
On walkadj Beta in Euclid, I have been building home for myself. But in the midst of all of that, I decided to honor my friend. I first met Grishy back in 2016. I had accidentally bumped into him upon exploring a derelict freighter. We instantly …
2024-05-03
submitted by /u/CyberTransGirl [link] [comments]
2024-05-03
Euklid galaxy. submitted by /u/Top-Lifeguard-5965 [link] [comments]
2024-05-03
Do the exotic ships have some kind of connection to sentinels? submitted by /u/karatebullfighter [link] [comments]
2024-05-03
A build I made a while back via Blender for the Chimera Corp. Halloween event. submitted by /u/AnEvolvedFinch [link] [comments]
2024-05-03