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NMS Golf!

So, I made a golf course last night. Near the Perfect Perk accessible from the Anomaly teleporter. Work in progress. Let me know of any problems. Each hole activates the next hole, so do them in order. https://reddit.com/link/153tu45/video/g2fpv86z1xc…

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I know people will hate me for saying this, but allmost all animals in this game are absolutely poin...

I know infinite possibilities etc. but what’s the point to these animals gameplay wise? Most of them aren’t hostile and even if you kill them they don’t drop anything super usefull. It only upsets some nearby sentinels which can result in some battles but the creatures themselves don’t pose any challange or real threat. Hell even the plant’s managed to kill me by surprise since they sometimes blend in with the surrounding, which is more than the animals do. Food wise they aren’t as important since food isn’t necessary, even in survival mode which is an odd choice.

Also like 90% of these animals are not really aesthetically pleasing. Some of them look goofy and even made me laugh but there was never a “wow I need this thing as a pet” moment. The movements and animal “type” sometimes doesn’t even match the environment. Like swimming on land, or bulky cow like creatures with hooves living in the water. It just kills the imersion for me. Most of them are also either gray or a shade of brown, rarely do I find something with vibrand colours. They also get very repetitive.

My most hated animal type is the flying “turd”. I have found many great planets I wanted to settle on and then I saw these snakey flying brown turds over the horizon and I immediately left.

My biggest disappointment however are the Sandworms. I didn’t know these things where in the game and I encountered my first one on a very eerie infested red planet. I almost shat myself when that thing plowed through the surface next to me. I noped out in hoorror thinking that finally there is something I can be scared of in this game. But later I learned they are just for show. And this made me mad, because I love the concept and the Idea of a giant animal like this. But there is no interaction with it. You can’t scan them, they don’t take damage, they don’t attac you or any structures or make any impact on their surroundings. Like why? What’s the point?

The fauna of this game desperatly needs an overhaul in both design and funktionality. I know this comparison is not something people here want to hear, but this game would benifit from a “starbound like” fauna design. Not meaning it should work the same way, but making liveforms more threatening, fit in more with the biomes and give them even more design variety. Animals like massive wooly mamals on frozen planets, or more “rocky” and protective designs on super hot planets. Animals that spit acid and drop materials accordingly. Imagine beeing able to harvest wooly animals and create star silk on your own or something like that.

submitted by /u/Khetoun
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Favorite Nanite farming method

Idk who needs to hear this but pirate system farming is my favorite way to get 10’s of thousands of nanites pretty quickly. It’s not hard to net 50+k in an hour. You do need a Units bankroll but salvaging a couple Interceptors is more than enough to get started.

Any time I’m exploring the galaxy or searching for the coolest Interceptor in the universe I’ll stop at a pirate system every 3-5 warps to buy out the Suspicious Packet stock (tech and weaponry) and check out the local solar ships.

If I need a pile of nanites quickly to upgrade a ship or something I’ll hit up pirate systems back to back. I go to the station vendor and buy all the tech and weapon packets, and then go to one trade depot and buy them out too. Then warp to the next system and do it again. Once I have a stack or two of each packet I open them all up and sell them to an upgrade vendor.

One stack of 50 nets around 16-17k nanites. You can get a stack of each, tech and weaponry, in about 5-6 warps. It’s FREE REAL ESTATE!

submitted by /u/Nebenezer
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