trying to build the Parthenon
Having some problems aligning to roof since I followed the archeological Floorplan. But most of it is 90% successful submitted by /u/incorrect_wolverine |
Having some problems aligning to roof since I followed the archeological Floorplan. But most of it is 90% successful submitted by /u/incorrect_wolverine |
submitted by /u/Obelisk78 [link] [comments]
2021-05-26
Still one of the best games I’ve played, and still fun, but quality of life updates are drastically needed. I’m experiencing the following bugs: Friends consistently getting the message that I have left the system, and I get it vice versa. It’s almost…
2023-11-20
I really enjoy flying around and recovering crashed ships, but when I use a star chart odds are, it’s usually an abandoned building, so off I go, get there, do the thing, then use another one….. I just found out you can keep using the chart and it’ll t…
2022-01-07
I’ve now completed the Beachhead Expedition twice (on PS5 and PC), and both times I encountered trolls who thought it would be funny to try and seal off something from other players. From crashed ships boxed in via a base to Traveler graves either boxed in or even erased via a carefully placed comm ball.
If you come across something like this, it’s trivial to defeat. For a base, report the base and it will vanish, allowing you access whatever was hidden. To report, either access the base computer or bring up your build menu, then bring up the secondary delete/color change menu and go to the right. You’ll find a report option there. Highlight a base part (if you can’t access the base computer) and report it. Same thing with a comm ball. If the object you’re seeking has vanished, save and reload after you’ve reported the base/comm ball and it should reappear.
If you’re one of the mouthbreathers who thinks this is funny, it’s not. It’s a jerk move that annoys experienced players and frustrates beginners. Don’t do it. Remember the words of the Wyld Stallyns…
Be excellent to each other, and party on dudes!
submitted by /u/citizencoyote
[link] [comments]
2021-05-23
SENTINEL INTERCEPTORS Hostile Sentinel interceptor starships are now procedurally generated from a wide variety of parts. Players are now able to track down and repair a crashed Sentinel interceptor in order to repair it and claim it for their own fle…
2023-04-05
submitted by /u/poogobberr [link] [comments]
2024-02-18
Just clarifying, I know the drill. Go to a Portal, and travel to the closest planet to the core. Swap to a ship and multi-tool used only “to break” by the jumping. Remove all the exosuit upgrades then head to the core and jump. Wait for all the jump animation to finish. When you arrive, build a base in the new galaxy, fix the ship to allow it to fly, find another portal, activate the glyphs, and repeat the process. If you want to have access to all galaxies without depending on anyone you will need to do it at least 255 times! And even though the steps above reduce the cost of the trip, you still need to spend fixing the ship, activating portals, warp cells and building a base. Also unless you do all 255 galaxies in one run, which can take hours, you will need to remove and return your upgrades every time you stop and restart this process. I have more than 40 upgrades in my exosuit tech storage. Because they are already optimised to use the supercharged slots, I need to move these upgrades in a way to keep them in the same slot when I return them, which is very time-consuming in not a good way. Another issue is that in the end, you will have your base list so cluttered with bases to access galaxies in your terminal, that will make it a nightmare to find the base you need, given the teleporter has no sorting or search options. It doesn’t make sense to me. I mean it is a game in which the main focus is “exploration“, what is the point of making it so hard and annoying to explore other galaxies? What I am asking is simple, the possibility to travel to any galaxy without someone’s help or the need to catalogue all galaxies. There are many ways that it could be done. Here is one example that could be made without changing the current mechanic too much: In this idea Atlas Station is connected to one and only one of the 255 Galaxies. So we need at least 256 Atlas Stations in each Galaxy. The community will have the role of identifying which A.S. is linked to each galaxy. My point to suggest using the Atlas Stations is because they are a cool feature that, after the “Atlas Path” mission, become kind of useless, a glorified Iteration Helios, also I think it makes some sense in the game’s lore. My suggestion:
Pros:
Cons:
There are other solutions that could make things even easier, like using the Atlas Stations as a portal in itself, nothing breaks, etc. But I think it’s good not to make things too easy either, just not as punishing as today. I hope HG address that one day. submitted by /u/Cristiano7676 |
2024-05-03
submitted by /u/Dragonfire733 [link] [comments]
2024-05-03
submitted by /u/SadCupcake7000 [link] [comments]
2024-05-03
On walkadj Beta in Euclid, I have been building home for myself. But in the midst of all of that, I decided to honor my friend. I first met Grishy back in 2016. I had accidentally bumped into him upon exploring a derelict freighter. We instantly …
2024-05-03
submitted by /u/CyberTransGirl [link] [comments]
2024-05-03
Euklid galaxy. submitted by /u/Top-Lifeguard-5965 [link] [comments]
2024-05-03
Do the exotic ships have some kind of connection to sentinels? submitted by /u/karatebullfighter [link] [comments]
2024-05-03
A build I made a while back via Blender for the Chimera Corp. Halloween event. submitted by /u/AnEvolvedFinch [link] [comments]
2024-05-03
submitted by /u/Big_Cry_2041 [link] [comments]
2024-05-03
53h of play and I encountered the first blackhole. Didn’t explore it further. I was a bit afraid of it. submitted by /u/allants2 |
2024-05-03