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Brief Interceptor Tutorial

So you’re startingg up the game and have no clue where or how to start here’s a guide to get you that sweet jetpack and sentinel ship:

I- Finding dissonant planets.

a) On the star map when looking at star system info, look for those who say “dissonant” instead of “water” that will tell you if that star system has a dissonant planet

b) once on the system scan planets, in the sentinel activity info instead of displaying the sentinel risk it will say “corrupted sentinels”

c) this can be done in a simpler way using the warp drive in your freighter, and using the planet scanner in your freighter base.

II- Finding Interceptor ships

a) Method 1: Sentinel Capital Shipsfor this method trigger the sentinel rresponse in space by attacking any random ship (for some reason it doesnt work if you start the dogfight planet side or attacking the space stations), keep fihtingg till the capital ship appears. Destroy the captial ship and it will promt you to a dissonant planet with coords for your new ship (check the galaxy map)

b) Method 2: Planetside Brawl

In a dissonant planet start a sentinel battle and follow it completely till you kill all sentinel waves, once ALL sentinels are dead it will revveal the location of that sweet ride.

c) Method 3: Echo Locators: (easiest method)

Once you find a dissonant planet, look for the big drill bots and kill them till they drop an “echo locator”, use it from your invventory and it will reveal the coords for a campsite, in there solve the “very hard” math puzzle on the terminal and you got new wings, while in there you can lift the seal to get a new sentinel multitool and reveal coords for a sentinel ship

ps: echo locators won’t work on uninhabited planets or barren planets

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Seven Habits of Highly Effective Permadeath

Boring background: I’ve been playing since the Origins update, with nearly 3K+ hours spread over multiple saves, all Normal Mode. With every badge unlocked bar two – Take a Deep Breath and To Live Forever – I decided a couple weeks ago it was time to take the Permadeath Plunge.

Yes, I know about spamming a portal to get to the center of the Euclid tootsie-pop. But my interest was in playing through — the phases of the tutorial narrative are, after all, pretty much a blueprint for expeditions, Expedition Zero if you will. Follow it to get everything you need, particularly if (like I am) you plan on continuing your save. I had to croak a couple times to get the hang of it (a long career of sending out frigate missions from the safety of my freighter turned me into a space marshmallow) but here’s what I learned:

01 – What you’ve heard is true: Don’t underestimate how much damage you can take by falling/jetting from a medium height. Or, a short height. Same with the snapping & whipping plants; if one of those Venus Flytraps hits you twice in succession like they sometimes do, you’re toast. Anything pesky in normal mode is deadly in PD. Move slowly and deliberately.

02 – Don’t fight. It’s not just the ground or plants that will do you in. Everything hurts more. When sentinels come sniffing around, head in another direction. Pirate scans mean it’s time to visit the Anomaly. When you see the red paw of a predator coming your way, make like a chicken and bok bok bok.

03 – Hop in your ship, all the time. The hazard protection recharge doesn’t just save resources, it can save your save. And to that end: don’t be tempted to grab just one more storm crystal. It’s always farther back to the ship than you think, even when it’s right in front of you.

04 – Inventory management is key. If you’ve played for a while, you know what’s important and what isn’t. Don’t bother with what isn’t; focus on your needs directly ahead. Soon as you find a cold planet, mine a couple of dioxite deposits for charging life support, so you don’t have to scrounge for oxygen. Relatedly, load up on uranium so you don’t have to craft launch fuel.

05 – Dead or glitched worlds feel like paradises. I was fortunate enough to have an empty moon in my starting system, and made my base there so I didn’t have to deal with any kind of toxic environment and could refine in peace. 10/10 would recommend.

06 – Once you make it to the Anomaly, remember: You earned those QS rewards (well, if you did, in another life). And I can confirm: in this playthrough YES I was charged nanites for the Speeder and the Vector. I watched the counter click down. (Ditching the Pillar for the Speeder, with infra-knife and auto-charge launcher, was a no-brainer.)

07 – When it comes to Purging, turns out the game requires 16 jumps … in any direction. You don’t have to be moving toward the center, towards an Atlas Station (the Seed mission, which I had intended to ignore, triggered itself concurrently with the Purge), or to grandma’s house. According to the way I did it, you can probably just bounce back and forth between two known star systems until Atlas directs you to that final portal (I goofed and backtracked at one point, and still got the glyphs).

It’s easy to let your guard down, especially once you’re flying. So the main thing is to be mindful, respect the common dangers, and figure out an inventory management system that serves you best. Take your time, enjoy the game, and you’re home free.

Thanks, and Happy Travels! Come visit me in Budullangr, where I’m currently working to bring my Radiant Pillar up to S-class!

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This game's community is surprisingly very wholesome (from a new player)

I usually play more single player games so when I saw starfield is coming out in 3 months I got in a space game mood and decided to try out no man’s sky and the reason I said surprisingly wholesome is because usually the people who play survival games aren’t the friendliest bunch you know what I mean games like dayz or rust you try to meet up with people and they either kill you and shout slurs or grief you or back stab you along the way so anyway while doing the tutorial quests I got into the anomaly for the first time and checked out the place for a bit and this random dude invited me into his group I joined them I told them I was new and they immediately helped me out we did a bunch of stuff together one of them gave me a bunch of shit to sell which I used to buy a new ship and he even showed me how to build a base and even when I asked how to get more blueprints they helped and showed me how to find those buried tech for the salvaged data but anyways my point is props to the NMS community for being so helpful to new players can’t wait to grind further 🔥🔥🔥

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Stuck on radiated water planet.

I’m stuck on a very small island without rocks or dihydrogen around me. I cannot build a portable refiner, can’t make starship launch fuel (that’s why I’m stuck), and there isn’t a nearby island within miles. There are zero rocks underwater, radiation is a big problem, no matter what I do, I cannot find anything for me to get off. And despite uranium supposedly being a huge resource here, there is none in the vicinity.

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