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NMS Megathread for Q&A, Item Requests/Giveaways and Friend Requests, etc. Whatever you need, thi...

Hey Everyone,

This is a Megathread for all the people of the sub. If you have questions, Ask away. If you need anything just ask. This is uniform thread where you can ask for pretty much anything (from Questions to Nip Nip) that will be live 24/7 all year around and refreshed every couple of days.

This Megathread is closely monitored by me so if you have a question that no one has answered, don’t worry I will personally get back to you in a reasonable time. I will always be keeping a close eye so no naughty business please.

To make things little bit easier if you could help us make distinction between type of posts that would be great, Which brings us too ….

Rules:

– *Do not put bug reports in this thread.* There is a Bug-Thread pinned to the top of the sub that should be used for them.

– If you are asking a questions please post your question like so : [Question] …. Your Post ….

– If you are requesting something an item, money, etc. please post like so : [Request] …. Your post ….

– If you are offering an item of doing a giveaways (in game items only), user: [Giveaway] …. Your post ….

– Please do not post your friend code in your post. PM/DM them to the person who is helping you. It will prevent people trolling and griefing your saves.

Helpful Links:

– If you need a specific ship, Multitool, Freighter, Frigates or anything a specific color or kind please check out our friends at r/NMSGlyphExchange. They also have a variety of different guides from Freighters to Multitool so if you need help with acquiring something, head right on over there.

– If you are looking for a ride to Anywhere in NMS, Please reach out to our friends at Pangalactic Starcabs, Pangalactic Starcabs is a Volunteer Service, Cabbie Availability may vary!

– If you are Looking for all 16 glyphs on one planet, You can find them in this Guide

And as always, please be civil, be kind and be helpful.

Please Follow all the Sub and Post rules and Thank you all so much!

submitted by /u/Minetitan
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Waypoint Inventory Changes are a step Backwards, & Tech Slots are Nerfed

Waypoint Inventory Changes are a step Backwards, & Tech Slots are Nerfed

I have played since launch. Every new save I create, I have the option to trade in the Radiant Pillar for the preorder Horizon Omega ship, Prime Vector.

TL;DR: Having only Inventory + “Cargo” slots was a limitation of a previous iteration of this game. It is a step backwards, and removes a component of the game from the very beginning: The choice to sacrifice an inventory slot for more Tech instead. This change was not fore-warned. There are better ways to balance the game than removing items/features players have spent hours upon hours improving.(I have played since vanilla, the screen-shot is my original ship from vanilla preserved through all the updates).

When NMS launched, the only inventory types available was General. There was no Tech slots. You increased your exosuit through finding Drop Pods and your ships by purchasing a different ship (you only had 1 ship). No matter the type of ship (Hauler, Fighter, Shuttle, etc.) a ship’s max slots was 48. Those were the “S” Class of that time. The screen shot is my 1st 48-slot fighter that I not only liked, but I found as a crashed ship in vanilla NMS. (The 2nd photo is what it looks like now). I have preserved it through every update.

Eventually, an update brought in Technology slots and new ways to increase the slots of your Exosuit and Ships. This was a significant QoL improvement. Even better was the more recent update that added a 3rd inventory slot: Cargo. It was at this point that I thought NMS was in a great place inventory management wise. However, it was still an annoying time investment to manage your inventory across all the sources (Exosuit, Ship, Freighter, Storage, Ships, etc.) I thought that these inventory QoL improvements would fix this aspect.

Instead, we have gone backwards by removing the General inventory type. We have essentially returned to the previous update about 4-5 years ago that had us at General & Tech. But this is a further step backwards because not only that, Tech is now limited to Tech only. Which means, you’ve lost a lot of potential tech space because you cant sacrifice inventory for it anymore, which has been a part of the game since launch.

The main defenses I hear about this new update is: Abandon your main save. Enjoy a new save file! You were in God-mode anyway, this is for game balance!

I have worked HARD to maintain my main save throughout all of these years. I have had to use a Save Editor to preserve my original ship all of these years. I have a lot of memories with my son. This main save is the only journey I care about in NMS. All the ships that I have, the freighter, character appearances, pets, upgrades, etc. have been hand-picked; searched for for many many hours; all bases have been carefully crafted over days and weeks at a time. I do not want to lose this save.

Further, there are better ways to balance difficulty than removing features the players have been using since the beginning of the game, or the earliest updates. Such as: a new mission that upon completion, releases harder sentinels/pirates/creatures to encounter. Make these encounters scale with your upgrades, so that more upgrades help but there is still a challenge. Also, it even hits the playerbase harder when there was no warning for many of these players who were excited for this new update, logged in, and lost upgrades or other items.

There were better ways to balance the game. It is my belief these inventory changes were made to streamline the game and make it easier for the Switch. This new UI scales better on a small portable screen. So, that is why we took a step backwards.

https://preview.redd.it/we2spd7qlcs91.png?width=1178&format=png&auto=webp&s=f6a9ee72a14c558c399503af20a06169a00cae15

submitted by /u/2d6_Dmg
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I've been absolutely loving the Leviathan expedition

No sarcasm – genuinely been having lots of fun. This is my first time in a harder difficulty/permadeath playthrough (I’m new to the game)

As soon as it spawned me in and I discovered how fast my hazard protection was dropping, and how little sodium I was getting from the plants, I was having that good kind of gaming stress fun. Spent 30 minutes meticulously gathering materials while ducking in and out of caves, reached my ship, realised I couldn’t repair, and checked the milestones. Laughed at myself for wasting 30 minutes gathering all those resources and yeeted myself off a cliff

Was very quickly attacked by pirates, and since I didn’t want to spend my precious sodium I was a little lax on repairing on my shields. Vesper Sail proceeded to get damaged, and needed Deuterium to repair. Since this was my source of launch thruster recharge and pulse drive efficiency, I was extremely amused at how I’d gone and made this harder for myself right off the bat. No worries, to the Anomaly to grab a medium refiner – wait, it cost 100 salvaged technologies??? Absolutely cackling at this curve ball, I got to work on gathering those. I’d got about 50 when I changed planets for a change of scenery, and got attacked by pirates again. They were nice enough to drop a repair kit this time

Quickly discovered S class upgrades costing 6k+ nanites from merchants, so I took my time exploring planets to scan all the animals. Flew around aggressive Sentinel planets checking for Pillars, to sneak up to them and disable the Sentinels before I went exploring. As soon as I got a Scatter Blaster and a couple of shield upgrades I was brave enough to fight them for the full 5 waves. All along I’ve been taking the time to gather and turn in Ancestral Memories and Liquid Sun to Polo – it was great to see the memory fragments upgrade to B class so far

Pirate attacks were still stressful, so I grabbed an economy scanner from the Anomaly, saved up several million units, then went and camped out in a pirate system to try and grab an S class Solar. Had terrible luck with S class spawns and was getting impatient, when a ridiculously adorable A class 7-winged Rasa spawned in, that was an upgrade in both tech and inventory slots, and within my price range. Grabbed it, upgraded it, went to hunt some pirates

I’ve genuinely enjoyed the expedition forcing me to take my time and avoid risks – being careful around hazardous plants, not angering Sentinels when I’m not in the position to fight them, and carefully avoiding the worm nests on infested planets. I’ve not been racing through and treating it like a checklist, which I kinda did with the previous two reduxes. Each upgrade has been worked for and felt super rewarding, and any good luck finds from buried caches or from memory fragments has been far more exciting

I’ve just made it to the 5th iteration with every milestone in the previous parts completed, and I’ve managed not to get myself killed so far. I’m looking forward to unlocking the scrambled milestones and seeing what I need to do, and ultimately completing the whole thing

I’m very inspired to start my own fresh permadeath playthrough after this!

submitted by /u/SabreWalrus
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