NMS HOT POST 2022/10/20

I would like to see the scrap/salvage mechanic extended to multitools.


Title. While players can own multiple multi-tools, we have no way of getting rid of unwanted/unused multi-tools.

I'm honestly surprised it hasn't been implemented yet.

Or is it not something that's really necessary?

submitted by /u/zenoe1562
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Source: No Man's Sky | Reddit

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NMS Q&A thread! Ask questions, provide answers or just submit a tip. We hope this helps our valu...

This post will be refreshed every few days. The old post are still available for answering questions in those post.

Below are a few popular questions that we’ve received from our past FAQ thread. As always we ask that everyone be respectful and we welcome everyone’s contribution so have fun!

Q- I’m keen to start a new passive money making pursuit. What are some good ideas or guides post-Waypoint?

A#1- Gold farm, then take that stack and sell it at a terminal (not traders) in systems that sell gold. Sell all your gold to the terminal and crash the economy. Then buy it all back at 80% off discount. You just got free money and keep all the gold. All this takes is an initial investment on a gold farm, then you carry all that gold with you and just sell/buy back when you get to another system that sells gold. With 50 stacks in my ship’s cargo hold, I can make somewhere around 150 million units in each system I do this in.

A#2- Start a Farm, Fusion Igniters or Statis Devices Farm which will increase your profits to 100- 200 mil fairly quickly and you can even send out multiple freighter missions which will help you get aronium, magno-gold, Enriched carbon and more which will increase the profits even more.

A#3- Quickest way I’ve found to make a TON of units: Harvesting Storm Crystals. Find a VERY hot planet that has frequent fire storms. DURING STORMS ONLY – you can see the bright white light from Storm Crystals if you fly around low enough. Fly to them, land, quickly harvest them, get back in your ship and fly to the next before you burn up. Q-Where can I post ships and other cool stuff that I want to share with the public? A-You can always post on this sub and now the NMSGlyphExchange is live! Q-How do I get the Advanced Mining Laser? I don’t have the option to craft one, and the multi-tool upgrade vendor at the space station doesn’t have the blueprint for sale.

A- In order to get it, you have to look for the blueprints in crashed ships or abandoned facilities. You get it from the main story (awakenings) or you can buy it on the anomaly.

Q-What do I actually do in the game? I finished the tutorial, is there anything else beside gathering stuff, building a base and repeat?

A#1- It’s really whatever you want, there’s a base story, (assuming you haven’t completed it already), follow the quest log and you’ll figure it out, but things You’d want to do for end game? You can collect multiple multitools, ships, built a fleet for your freighter, etc.

Q- Is there a planet that is populated by many players, and they built their base close to each others like a city?

A- Yeah its the Galactic Hub Project, Its a place where many people have bases and each day the numbers grow. Please help yourself. There are many factions in NMS that do this, even NMS Pirates Hub.

Q- I’m still pretty early into the game, just making my way to the center of the galaxy, what should I be spending my credits on?

A- Go hang around a outlaw/pirate trading post. Cheapest S-class start at around 8-8.5 million without a trade-in. I recommend Vykeen pirate, as then you have two good and 1 remote chances at high-maneuverability S-class: fighter, solar, exotic.

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Starting a New Save Was Made ALOT Easier.

So I just started a new save for the new update and turned off Tutorial as I usually do and I noticed the early game was changed dramatically.

You no longer need to craft the scanner, analysis visor, and terrain manipulator on your starting multi-tool and you don’t need to repair OR even install the hyper drive on the radiant pillar.

With that said, the early game hazard protection buff you get at the start, is also gone. Which means at challenging survival difficulty, your hazard starts going down FAST. Still, removing the early tedium of repairing everything is a really really nice QoL change.

submitted by /u/metalsnake27
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Welcome to the new Q&A thread for NMSTG! You can now drop a question, provide answers or just su...

Below are a few popular questions that we’ve received from our past FAQ thread. As always we ask that everyone be respectful and we welcome everyone’s contribution so have fun!

Q- I’m keen to start a new passive money making pursuit. What are some good ideas or guides post-Waypoint?

A#1-Gold farm, then take that stack and sell it at a terminal (not traders) in systems that sell gold. Sell all your gold to the terminal and crash the economy. Then buy it all back at 80% off discount. You just got free money and keep all the gold. All this takes is an initial investment on a gold farm, then you carry all that gold with you and just sell/buy back when you get to another system that sells gold. With 50 stacks in my ship’s cargo hold, I can make somewhere around 150 million units in each system I do this in.

A#2-Start a Farm, Fusion Igniters or Statis Devices Farm which will increase your profits to 100- 200 mil fairly quickly and you can even send out multiple freighter missions which will help you get aronium, magno-gold, Enriched carbon and more which will increase the profits even more.

A#3-Quickest way I’ve found to make a TON of units: Harvesting Storm Crystals. Find a VERY hot planet that has frequent fire storms. DURING STORMS ONLY – you can see the bright white light from Storm Crystals if you fly around low enough. Fly to them, land, quickly harvest them, get back in your ship and fly to the next before you burn up.

Q-How do I get the Advanced Mining Laser? I don’t have the option to craft one, and the multi-tool upgrade vendor at the space station doesn’t have the blueprint for sale.

A-In order to get it, you have to look for the blueprints in crashed ships or abandoned facilities. You get it from the main story (awakenings) or you can buy it on the anomaly.

Q-What do I actually do in the game? I finished the tutorial, is there anything else beside gathering stuff, building a base and repeat?

A#1-It’s really whatever you want, there’s a base story, (assuming you haven’t completed it already), follow the quest log and you’ll figure it out, but things You’d want to do for end game? You can collect multiple multitools, ships, built a fleet for your freighter, etc.

Q-Is there a planet that is populated by many players, and they built their base close to each others like a city?

A- Yeah its the Galactic Hub Project, Its a place where many people have bases and each day the numbers grow. Please help yourself. There are many factions in NMS that do this, even NMS Pirates Hub.

Q-I’m still pretty early into the game, just making my way to the center of the galaxy, what should I be spending my credits on?

A-Go hang around a outlaw/pirate trading post. Cheapest S-class start at around 8-8.5 million without a trade-in. I recommend Vikeen pirate, as then you have two good and 1 remote chances at high-maneuverability S-class: fighter, solar, exotic.

submitted by /u/liftheavy2003
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We can all agree the game is great, but what are some criticisms that you have for this game that yo...

No negativity towards the game , I have been playing since release and I think the game is going great, but if I’m going to be honest, there are some things that make me think “If only…”, like:

  • The life in the game, there’s not much depth to it, if I meet someone, the most I can expect is a simple interaction, and learn a few alien words. I can’t go out and feel like , “Oh that gek is up to something, let me see what he’s got going..” . Every interaction just feels like a quick touch and go no matter where you are. I want to feel like there’s so much going on around me.

  • Fauna feels the same way because every animal is a copy-and-paste. There’s no individualism when it comes down to creatures like, maybe seeing an herbivore, going up to plants and eating them, while watching a carnivore stalk it’s prey, and not walking up to them and giving them a quick smack on the head and digging in. Or a strider using it’s long legs to eat leaves off trees.

  • The lack of Hostile NPCs. I’ve had this one for a while, as mentioned above, NPCs offer no depth when it comes to interactions , and that includes hostile interactions. Pirates do not live up to their name because the most they will do is blow up your freighter/ship and fly off. What if pirates took your cargo, and you’d have to find them to retrieve it back? What if they landed on some planet with your loot and you’d have to take them out on foot? What if instead of blowing up your capital ship, they land in your ship to kill you, and your crew, as well as find and raid storage units you have installed, or raid the storages from the Captain?

  • Ship depth and interiors, another one I have had for a while, as mentioned above with fauna, it feels like a copy and paste when it comes down to the depth of a ship. You go into a ship in 1st person, it’s the same cockpit, depending on class, but what if you got a ship that made it feel likes it’s own ship? Like Tier 1 ships having a more brokendown cockpit , Tier 2 having a decent, organized cockpit, and Tier 3 ships having a high-end cockpit? Energy distribution was introduced with the Echoes update, and I think they should continue to explore what mechanics they could add to the ships.

  • Interiors are another. Haulers, Shuttles , explorers, all have the potential to have a crew, walk around, place items, or sleep in, but its limited to just flying and I think that should be considered. This would work well for rescue missions, as you would find the NPC in your hold while you’re on your way to the drop-off

  • No Aesthetic Ambience, you land on a forest planet, no sounds of fauna in the distance, you land on a snow planet, you don’t hear winds , you land on an ocean planet, you don’t hear waves on the beaches, I think planet types should gave their own type of ambience to make them stand out aesthetically

  • Staffs being a reskinned multi-tool and the lack of Melee weapons, Staffs are neat addition to the aesthetic of the game, but there’s nothing I can’t do with Staffs that I could do with a Sentinel MT. Even in VR, it is held like a gun, it’s so awkward to hold. I just think they should have more melee capabilities to make them stand out as a staff and not a reskinned MT. Currently, they share the same stats as S class Sentinel rifle, but I think they should have some sort of melee prod and swing to give more options to it and make it stand out

submitted by /u/codmike86
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Community

I think there's something I don't understand with the nautilon

So I’m doing the dreams of the depths quest, I built the nautilon and added the scanner thingy, and now I’m supposed to use it to find a sunken freighter

The games tells me to use the quick menu to activate the scanner

But there is no quick menu? Or at least I can’t access it?

What am I supposed to do then? Swim across the whole planet untill the regular scanner finds something?

submitted by /u/Double-Gift-7772
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