NMS HOT POST 2022/11/29

Hyperdrive miscalculation captured, lol.


Hyperdrive miscalculation captured, lol.

Was exploring…OK, I was looking for Runaway Mold… anyway. I was planetside and I started hearing that terrifying sound of freighters warping in. When I spun the camera around, this is what I saw. Poor little guy appeared stuck in the mud. Ships continued to enter and exit the hanger as I watched. I decided to drive my Exo up to get a closer look…(this is the best part 😃) as I got closer, the gravity around the ship grew more and more chaotic. The smallest bumps on my path would throw my craft into the air. After a stressful(it was great) struggle, I was able to regain traction and decided it best to leave this crew to their tasks. I would not like to see that tow truck bill.

submitted by /u/Khan_Behir
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Source: No Man's Sky | Reddit

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A few Things I would like to see added in the future.

Crash Landing places, Say you are in a fight with pirates in space but and they get your ship down to critical health. The engines start to go and you have to try and make a crash landing on a nearby planet. It would play out exactly like the beginning of the game sort of. Have you enter the atmosphere and lose slight control of your ship, having to guide it down to a place to crash land. Then when you hit the ground you begin the quest of having to repair it.

This would set up a fun and natural narrative for adventure and exploration as it may force you to go to planets you would normally pass up. If pirates shot you down you could even have a timer until they come and search for your wreckage to finish you off and take your cargo. You could make it so you need to hide your crash site so they do not spot you too.

Infected Frigates, add the possibility that some of your frigates come back from missions “infected” like the derelict frigates you can find floating in space. Forcing you to go investigate what happened to the crew of your frigate and cleansing the infection upon reach some sort of core. I think it if balanced right it could make things a little more interesting and adventure oriented in that department.

Amphibious Tanks Exocraft, For the longest time I have wanted to have a tank exocraft with treaded tires. Something akin to this: https://www.youtube.com/watch?v=9-9uzLBtMtY. Make it so you can go through water on the surface but just very slowly like the amphibious tanks the military uses. A tank like that would just be fun to bounce through desert biomes and swamps.

Hive Mind Planets, Infected planets that have turned into giant living super organisms. Meaning that whenever you attack or mine something on this planet that is “infected” the entire ecosystem trys to kill you. Like it is trying to remove an infection or virus. I got this idea from a long time favorite sci fi game Unreal 2. In the game you land on a planet that has had life on it all fuse into a single organism that now covers the entire planet. From the game: “Acheron is the strangest planet in the sector. It’s a T-class world where the surface is covered by a single gigantic organism. Izanagi Corporation is slowly killing the creature as it terraforms the planet. The Izanagi forces have converged on a single dig site–perhaps an artifact has been found.”

I suggest having these infected planets in some systems, when landing on one you have to make your way to the center of the planet through a cave/dungeon that spawns on the surface. Once you reach the core you can destroy it which will make everything on the planet stop trying to kill you and become passive or normal towards you. Also have the planets shoot off infected “pods” to nearby worlds. When the pod hits the world it creates a biome of the infected planet which the player can use as a quest starting point to track down the infected planet. Also have more infected biomes spawn unless the planet core is destroyed.

Distant Smoke, Have billowing smoke off in the distance or other interesting phenomena that lures the player to investigate. Like the smoke from a station that was recently raided by pirates, a downed freighter etc.

Self Destruct Button for Derelict Freighters, When you encounter a derelict freighter give the option to self destruct it at the end forcing the player to have to race back to the entrance through all the danger before the countdown expires. This would make the experience a lot more fun and an exciting way to end the encounter.

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What was the dumbest death you had in permadeath

So, I had a save of about 10 hours (not much) but in my opinion it had the perfect exotic ship, a white spherical ship with a nose and those arms that fold and point towards the ground when it flies.

And I lost everything because of a plant, who would know that a plant called a “poisonous plant” would have poison

So here’s my question, what was the stupid reason you died?

submitted by /u/uNk4rR4_Folgado
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What's the point of money in this game?

I’m mostly an explorer. I’ve played for around 100 hours, and have about 80m units that I’ve just ended up with over the course of casual play and feel like that’s more than I could ever need. I see people talking about making farms and factories to make all this ridiculous amount of money and I feel like I’m missing something really obvious, because all I can wonder is – why? Other than ships, what is there to purchase? Is there a use for crafting other than just making an end product to sell for more units?

submitted by /u/donoteatshrimp
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The Lunar Lounge

Are YOU tired of system of jumping? Always in search of the perfect paradise planet just to find another orange mushroom monstrosity? Us, too! Come take a load off at The Lunar Lounge and refuel your ship AND yourself! Please refrain from operati…

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Community

Just a quick check...

Before I sack this lot, is there a way I can transfer these guys to another player? They took a bit of work to get and it seems like a waste to just have them disappear. Any ideas? submitted by /u/mildlyalarmingdave [link] […

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