NMS HOT POST 2023/03/24

Atlantis?! Is that you?!


Atlantis?! Is that you?!

Flew around a planet for a good 3 hours and only found a handful of spots big enough to land my ship. If there's a mountain or a field somewhere, i havent found it yet! So 101U down you'll find me chillin'

submitted by /u/Celestial_Conqueror
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Source: No Man's Sky | Reddit

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I think my save is dying.

So i have a main save, as I’m sure we all do. It’s nearing 300 hours. I’ve accumulated quite a bit as i love this game to death, it’s my go to chill-out game.

But recently things have begun to…break, and in not insignificant ways.

It started with the chunk errors. Squares of terrain simply unwilling to load, resulting in bottomless pits of nothingness. With no surface to reset to, you fall forever.

They weren’t problematic at first, just the occasional one or two squares that didn’t load in the distance. Then they started to multiply, and occasionally appear nearby over a spot that was previously fine.

Then the crashing started. If there were chunk errors nearby and i tried to take off, crash. If it was the middle of a nexus mission and i tried to get out of my ship too quickly, crash. If i fire my Neutrino cannon. At all. Crash.

My Neutrino cannon is my magic eraser. I point it at something, and that thing just doesn’t any more.

It seems like any time i do something even remotely intensive, the game explodes.

I’m worried this is only gonna get worse. I remember morrowind and I’m getting some really bad vibes from this situation. If there is a memory issue, I really don’t know what I’m gonna do. I cannot start over.

Anyone experiencing similar issues?

submitted by /u/The_Great_Demento
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My not so short, mostly QOL wish list for No Man's Sky (in no particular order)

  • Add the ability to quick-menu summon owned ships on Space Stations.
  • Remove the two antennas nearest the landing bay on Dreadnought Freighters.
  • Show the current Hyperdrive fuel available (Ships & Freighter) while viewing the Galaxy Map.
  • Add the ability to recharge the Hyperdrive (Ships & Freighter) while viewing the Galaxy Map.
  • Add stats to the Exosuit equipment screen (resistances, movement speed, # of free slots in tech/storage, etc.)
  • Add optional base powering (instead of just manually charging) to the following: anti-matter refiner, atmosphere harvester, oxygen harvester, and autonomous mining unit.
  • Add buildable glass roof tiles for freighters.
  • Make it so others can see your ship custom name.
  • Add Subterranean Relics as a decorative item for bases.
  • Add the new purple crystals (from the Interceptor update) as a decorative item for bases.
  • Make squadrons an actual asset… instead of a liability.
  • Hirable NPCs that can repair frigates… for a cost.
  • Move planet bedrock lower so you can (on average) mine deeper.
  • Deeper oceans (as in really deep) on planets.
  • Add planetary “boss mobs” for some real challenges.
  • Give us the ability resize anything and everything in base building.
  • Add “W”est and “E”ast to the compass.
  • Add a Player driven Marketplace in the Anomaly for convenient buying/selling/trading.
  • Default all new saves to PVP = Off.
  • Let us claim the “lurching turtles” on planets as pets.
  • Do actual procedural generation of points-of-interest places on planets (crashed freighters, ruins, etc). When you have seen one, you have seen them all.
  • After charging a portal, add a button that populates all the glyphs randomly. (For those that just want to quickly get lost for no reason at all)
  • Add an option toggle to completely turn off everyone else’s Communication “Com” Balls. Alternatively, have a slider that you can adjust the distance at which they are “seen” from 5u to systemwide.
  • Add the ability to delete your own “Com” Ball(s).
  • Add coop base ownership, as in: After you plant a Base Computer, you can grant specific other(s) building rights.
  • Increase base build limits. 16,000 base objects per save, and a 3,000 components upload limit per base isn’t enough for a game that is virtually limitless in explorable size.
  • Let us un-tag all “active” quests. There are times where you just want to chill out and not be constantly nagged to do a quest.
  • Give us the ability to scrap unwanted Multi-Tools. This could be an option in the space station Multi-Tool upgrade terminal… similar to how we can scrap unwanted starships. (and potentially get Multi-Tool expansion slots in the process)
  • Add the ability to recolor the Sentinel Minotaur. (as well as all of the other vehicles)
  • On the Manage Fleet Terminal on the Freighter… list 10 Frigates per page (instead of just 9).
  • On the Discoveries page… list 10 Flora / Fauna per page (instead of just 9).
  • Add an option for Exosuit and Starship to view the Tech and Cargo slots as either stacked (like it currently is), or on separate tabs so you don’t have to scroll.
  • Add constructible wind turbines as base power alternative. Make the power generation corelate to the current weather conditions. Stormy = more power. Calm weather = less power.
  • Add some way to clean up old unwanted/orphaned/forgotten Save Beacons, Save Points, “Com” Balls, etc.
  • Add female models: Korvax, Gek and Vy’keen, Traveler, and Anomalies. (No Man’s Sky is a sausage fest)
  • Add the ability to choose your Race/Sex on game startup.
  • When deciding on whether or not to hire a Frigate for your fleet… give us a way to show the Fleet Management screen so you can see what you have versus what you need.
  • Add some way to be able to upgrade the current Freighter Class. We can do it for Multi-Tools, Ships, Frigates (through completed missions)… but not our Freighters?
  • Add additional alternative ways to attain Salvaged Frigate Modules and Cargo Bulkheads for Freighter expansion.
  • Add rivers to planets.
  • Bring back all previous expeditions as a permanent part of the game. Could add them all as quest type(s) to a new NPC in the Anomaly.
  • Fix the head sizes for some creatures. I have seen absolutely ginormous creatures out there…. with teeny tiny heads.
  • Add roving packs of Terminator-style Sentinels on planets who’s only mission is to find… and kill you.

submitted by /u/Sparxx_Interface
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That AtlasPass v3 door in space stations... [SPOILER]

OK, apologies if this is a worn topic; I’m fairly new to the game and still discovering things.

Early on when I was learning my way around space stations, I found that room off the side of the technology merchants’ area, with a little hallway leading to a locked door that said “AltasPass v3 Required”. My interest was piqued. I eventually found the recipe for an AtlasPass v3 and saw that it needed Emeril. So I looked up Emeril and found that it can only be found on planets around green stars, and that required a special update to my ship’s hyperdrive. Now I was really interested! Something that takes that much work must have an interesting reward, right?

So I eventually got my hyperdrive upgraded, visited a green star, found an Emeril deposit on a planet, and mined it. Crafted my pass, and I was good to go.

The next station I visited, I ran straight to that door, opened it, and… WTF? A hydroponics garden? That’s it?

I felt a bit like Ralphie in A Christmas Story when he finally decoded his Ovaltine message. Is that really all there is to this room? Does the AtlasPass v3 have other uses?

No complaints here, it pushed me to explore a little more which is part of the point of this game. I just thought it was a little weird to have to go to so much trouble for such a pointless room.

submitted by /u/diamond
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