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» My not so short, mostly QOL wish list for No Man’s Sky (in no particular order) My not so short, mostly QOL wish list for No Man’s Sky (in no particular order) – No Man's Sky Traveler portal
NMS HOT POST 2023/04/12

My not so short, mostly QOL wish list for No Man’s Sky (in no particular order)


  • Add the ability to quick-menu summon owned ships on Space Stations.
  • Remove the two antennas nearest the landing bay on Dreadnought Freighters.
  • Show the current Hyperdrive fuel available (Ships & Freighter) while viewing the Galaxy Map.
  • Add the ability to recharge the Hyperdrive (Ships & Freighter) while viewing the Galaxy Map.
  • Add stats to the Exosuit equipment screen (resistances, movement speed, # of free slots in tech/storage, etc.)
  • Add optional base powering (instead of just manually charging) to the following: anti-matter refiner, atmosphere harvester, oxygen harvester, and autonomous mining unit.
  • Add buildable glass roof tiles for freighters.
  • Make it so others can see your ship custom name.
  • Add Subterranean Relics as a decorative item for bases.
  • Add the new purple crystals (from the Interceptor update) as a decorative item for bases.
  • Make squadrons an actual asset… instead of a liability.
  • Hirable NPCs that can repair frigates… for a cost.
  • Move planet bedrock lower so you can (on average) mine deeper.
  • Deeper oceans (as in really deep) on planets.
  • Add planetary "boss mobs" for some real challenges.
  • Give us the ability resize anything and everything in base building.
  • Add "W"est and "E"ast to the compass.
  • Add a Player driven Marketplace in the Anomaly for convenient buying/selling/trading.
  • Default all new saves to PVP = Off.
  • Let us claim the "lurching turtles" on planets as pets.
  • Do actual procedural generation of points-of-interest places on planets (crashed freighters, ruins, etc). When you have seen one, you have seen them all.
  • After charging a portal, add a button that populates all the glyphs randomly. (For those that just want to quickly get lost for no reason at all)
  • Add an option toggle to completely turn off everyone else's Communication "Com" Balls. Alternatively, have a slider that you can adjust the distance at which they are "seen" from 5u to systemwide.
  • Add the ability to delete your own "Com" Ball(s).
  • Add coop base ownership, as in: After you plant a Base Computer, you can grant specific other(s) building rights.
  • Increase base build limits. 16,000 base objects per save, and a 3,000 components upload limit per base isn't enough for a game that is virtually limitless in explorable size.
  • Let us un-tag all "active" quests. There are times where you just want to chill out and not be constantly nagged to do a quest.
  • Give us the ability to scrap unwanted Multi-Tools. This could be an option in the space station Multi-Tool upgrade terminal… similar to how we can scrap unwanted starships. (and potentially get Multi-Tool expansion slots in the process)
  • Add the ability to recolor the Sentinel Minotaur. (as well as all of the other vehicles)
  • On the Manage Fleet Terminal on the Freighter… list 10 Frigates per page (instead of just 9).
  • On the Discoveries page… list 10 Flora / Fauna per page (instead of just 9).
  • Add an option for Exosuit and Starship to view the Tech and Cargo slots as either stacked (like it currently is), or on separate tabs so you don't have to scroll.
  • Add constructible wind turbines as base power alternative. Make the power generation corelate to the current weather conditions. Stormy = more power. Calm weather = less power.
  • Add some way to clean up old unwanted/orphaned/forgotten Save Beacons, Save Points, "Com" Balls, etc.
  • Add female models: Korvax, Gek and Vy'keen, Traveler, and Anomalies. (No Man's Sky is a sausage fest)
  • Add the ability to choose your Race/Sex on game startup.
  • When deciding on whether or not to hire a Frigate for your fleet… give us a way to show the Fleet Management screen so you can see what you have versus what you need.
  • Add some way to be able to upgrade the current Freighter Class. We can do it for Multi-Tools, Ships, Frigates (through completed missions)… but not our Freighters?
  • Add additional alternative ways to attain Salvaged Frigate Modules and Cargo Bulkheads for Freighter expansion.
  • Add rivers to planets.
  • Bring back all previous expeditions as a permanent part of the game. Could add them all as quest type(s) to a new NPC in the Anomaly.
  • Fix the head sizes for some creatures. I have seen absolutely ginormous creatures out there…. with teeny tiny heads.
  • Add roving packs of Terminator-style Sentinels on planets who's only mission is to find… and kill you.

submitted by /u/Sparxx_Interface
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Source: No Man's Sky | Reddit

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We should have another ocean update anyone agree?

Ever since we got the ocean update it was great, but with some base ideas and opening my eyes the oceans suck. First of all there ridiculously shallow if your going to make a specific excoraft for being underwater give it purpose because everybody can just buy 1 or 2 S class oxygen upgrades and you completely defeat the reason for having the nautilon thats why hello games should make the oceans vastly deeper to give better places to build bases and to give the nautilon purpose.

Secondly improve the wildlife and plants underwater every time I for some reason go into the oceans of a random planet I always see the same godamn stone or prism underwater I know this happens on land and yes its annoying to see the same animal or rock all the time. For the wildlife I recommend hello games take a look at some animals from barotrauma or subnautica for the simple reason of how big and vast the creatures are but also because the creatures of both of these animals give a sense of genuine fear and to not go close to said creature but in nms jellyfish simply dont cut it.

I think another reason to add this is to think of the possibilities of having long forgotten sentinel archives or crashed freighters in a pitch black while a creature roars in the distance, mabey adding another exocraft for exploring the deep meanwhile the nautalon is designed for shallow operations.

Anyways that’s what I think could be tweaked or added in an update that I think lots of base builders and players would greatly enjoy what do you guys think?

submitted by /u/Longjumping-Cod-9004
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Freighter Base Builders: Don't sleep on touring system freighter bases for ideas!

Take some time to tour your current batch of star system’s freighters. Fly around, dock with them, and check out their “bases” – there are some really unique ideas in play for the procedurally-generated layouts. I found one last night that totally inspired me. I was actually kind of shocked. Way at the back of one of these bases I found a solitary ladder. It went up several floors, and ended in a single room with doors on all four sides. Outside? A massive exterior area, with walkways that let you look down through the windows into the freighter’s main bridge. It was really amazing.

I’ve also found NipNip grow rooms, and complete kitchen areas, with multiple cooking stations you can, um, “raid” for rare cooking ingredients.

This has now become one of my favorite things to do, usually right before I leave a star system for good, for the most part. Some really cool stuff lurking in NMS now in the distant, hidden places we kind of take for granted (system freighters).

submitted by /u/Jupiter67
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So uh... The first free freighter....

So uh... The first free freighter....

It’s supposed to be an S-class right? 😅

I still haven’t clicked the claim button because I’m still sort of in shock. I went through the dog fight event, checked out the freighter and was a B-class, but I had to shut off the game. I didn’t realize it didn’t save. When I reverted the save and did it again, the RNG seemed to have blessed me with a S Capital ship after the single accidental save scum.

I haven’t been playing that long and don’t fully understand what I’m looking at as far as quality. How good is she as freighters go?

submitted by /u/Aquafoot
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