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Hello Travellers and Possibly Hello Games! I have a few suggestions I'd like Redditors opinions on!

Hello Travellers and Possibly Hello Games! I have a few suggestions I’d like opinions on!

⚠️WARNING: May contain spoilers!⚠️

I have a few suggestions I’d like to share, as well as some setting changes I’d like to see! I’m looking for opinions and not hate. If there’s something you don’t like. Tell me maturely please!

Customizable Ships/Walk-Through Ships:

  • Imagine a ship between the size of a ship and a frigate that you can fully customize and walk through.

  • Up to 4 players can attach/dock together with their “Shipgates,” allowing you to access each other’s ship seamlessly and walk around and build inside.

  • Each player can dock their own starship on their own “Shipgate” for easy access.

  • The ability to play mini arcade games with friends on the ship, such as games similar to Space Invaders, Space Racer, Xaind Saleena, Metroid Prime, Space Marshal’s, chess, or card games.

  • When pirates attack, players can pilot turret guns outside the ship for fun.

Co-Op:

  • The ability to build bases with friends where both players can register and build, even if one player is offline.

  • Each player has full ownership and control over the base.

  • Ability to add bases to a favorites list at the teleporter list.

  • A universal storage bin for group players to quickly share and use crafting materials if all players have ownership of the base.

  • Creating custom player factions that players can add friends to, with faction leaders controlling permissions for building and ranking, as well as custom-made faction badges.

  • 2-4 seater Exocraft where friends can hop in and be transported on planets.

  • Better icons and the ability to change the colors and size of co-op players for easier identification and location.

BUILDING:

  • Stairs/ramps for wood, alloy, and stone that can connect to the bottom part of extensions.

  • Implementation of a shrink/giant ray or edit option.

  • Water gun or above-ground water building attachments for creating giant pools or water-filled holes using the terrain manipulator.

OCEAN Factions/Boats/Ocean Ideas:

-Sea Pirate Reputation.

  • Addition of BOAT’S and Warship! (Warship=Ocean Freighter) buyable boats or crashed boats we can find on water planets that can either go above and slow water.

-Boat Modules that allow us to keep our boats under water longer, weapons modules, War Ship Modules.

  • Above water platforms that allow us to build from atop the water as if we were on land, adding new walls, doors, ports, docks, and decorations that relate to an ocean aesthetic.

  • With boats, I’d like and Exocraft Boat that all 4 players can ride together.

  • Fishing and the ability to catalog and save fish in homemade aquariums and for recipes.

  • Hoverboards/Sails for gliding over water.

  • “Moon Shoes” that can walk on the ocean floor and the surface of the water.

-Submarine “Frigates”

-Submarine “Squadrons”

ENEMY NPCs:

  • NPC enemy from each faction that are hologram, possibly holograms created by sentinels using data collected from each race in NMS.

  • NPC ocean pirates/sentinels/holograms that can attack you on the sea in boats.

-Underwater Sentinal/Pirate/Hologram NPCs that you have to fight off or summon your Submarine Squadron.

  • Ocean sentinel capital ships if your wanted level is up that come to attack you with a locator at the end.

  • Pirate ocean capital ships that we need to destroy to protect other factions also.

  • Introduction of flying monstrosities and small leech monstrosities that players need to shoulder bump off.

-Bio Engineered Enemies Like Monstrosities/Sentinels. Similar to the corrupted but now they have been corrupted by Bio animals.

SETTLEMENTS:

UTILIZE Settlements more!

  • Missions from settlements that lead you to find a crashed “Shipgate” or “Shipgate” parts, “Submarine Parts” etc.., as well as missions to find mini games, new songs, glass colors, decals for settlement/bases, and different types of bait, cooking ingredients and hunting mats to make recipes.

BASES:

  • Base trackers to see how many people have visited your base.

  • Mailboxes to leave messages to other players when visiting their base like own pals.

  • Real orbital base building components.

  • Base NPCs that walk around, interact with things, and talk with one another.

  • Ocean freighters that we can build inside. Similar to the Freighters we have now, except a giant War Ship

QUALITY OF LIFE SETTINGS:

  • Ability to change group color with various options.

  • Cursor setting for consoles, allowing movement via touchpad sensor.

  • East and west points on the top compass.

  • Toggle wheel option instead of D-Pad for easier access to specific options.

-D-Pad used for hotkeys instead

  • Increased FOV.

  • More than 3 custom character saves.

MISC:

  • New bio Alien ships with Alien features

  • Giant space bosses that we have to destroy that leads to Bio Alien Starships, Like the Sentinel ships!

  • More interaction options with pets.

  • Additional recipes to make food more viable, efficient, and fun.

  • Player-driven recipes and the ability to create new recipes.

  • Hunger or thirst meters &/OR..

-.. Parasitic Alien Virus’/ Illness caused by Fauna, Flora, Types of Exposure…this will give cooking and recipes a whole entire meaning. Of course people can opt out of this option in the settings. I think this would bring much more to the table of survival. It can even be a “No Man’s Sky Survival Expedition” or New Game Mode!!

  • Wings on the Aeron Turbo Jet to go down when not using Jetpack.

  • Current mission display when using the wheel.

  • Underwater mounts.

  • Gene splicing to create custom companions.

  • An updated egg sequencer with better descriptions.

  • Walking boosters for the Minatour exocraft.

  • More variety of fauna, flora, and minerals.

  • Increased presence of predators on land and in water.

  • Cool underwater storms that create whirlpools or lightning patches.

If we can add missions to get ship skins, customizable docking frigates, crashed boats, and the ability to customize ships with attachments and colors, it might solve people wanting customization and satisfy those who still want to ship hunt.

Bonus:

I’d also love to see a whole new underwater race, with new clothes and character customization, as well as a new “Fishing Rod Multitool” or “Trident Multitool” with different looks that can do extra damage to ocean pirates and NPCs. (I say bonus because I know we just got the new Autophage race with the Echos update, just a future idea!!)

*Also if anyone says “It’s a Space game not an “Ocean Game” I understand that. However No Man’s Sky has almost become more then that. We already have water building for under and above water. I don’t see why we couldn’t get something more implemented more when it comes to Water/Ocean “life”.

**Edit: I’d also like to add I know this isn’t an Official NMS page. If I do have a suggestion to send it to Zendesk or Hello Games UK email. Which I have.

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✅ Omega Expedition Ending: Checklist + Getting Infinite Units!

I am posting this guide since a lot of us have kept our expedition characters until the end date, to get the most possible value out of them.

Here, I am trying to summarize every great tip about things to do before ending the expedition.

General Information

  • When the expedition ends, the following will be copied automatically by the game into your main save (if you started the expedition inside another normal save):
  • All units you own.
  • All quicksilver you own.
  • All nanites you own.
  • You are also able to place 8 tech upgrades and 24 regular items in the “cargo slots” at the expedition end terminal.
  • Any other items you still owned on the expedition character will be automatically converted to units or nanites appropriately, and will be transferred too.
  • All of your bases and discoveries will also transfer to the main save.

INFINITE Photonix Core + INFINITE Units (Get Rich)

  • People want this item because it was a pre-order item for PlayStation in 2016 and this is the first time it returns. It’s treated by the game as a “high quality upgrade” and can be used to boost nearby tech slots. So people want enough of them to use in all their favorite ships.
  • Most people know about the “easy way to get 3x cores”, but I know an even easier way to get INFINITE cores.
  • Your expedition must be linked to your main save, otherwise this won’t work at all. So that means you must have started the expedition from your main save, at the Anomaly terminal.
  • First, claim the Starborn Runner inside your Expedition character, by clicking the header bar in the Expedition milestones, where it says “Reward: Starborn Runner” at the top.
  • Go into the Starborn Runner to make it your primary ship.
  • Return to the main save. Do NOT end the expedition yet.
  • On the main save, go to the Anomaly, then go to the expedition terminal, and use the option to “clone your expedition’s (primary) ship for 2800 nanites”. You will get a copy of it.
  • Use the quick-menu, Utilities, and “Swap primary ship” and select Starborn Runner to swap your active ship at the anomaly.
  • Fly the Starborn Runner to the space station (it helps to park the Anomaly next to a space station). Alternatively, use the teleporter to the left of the Nexus mission area, to go up to the Anomaly’s teleporter, and teleport to the space station.
  • Go into the ship inventory, and package and extract the Photonix Core.
  • Package and extract all other removable/storable technology too.
  • Scrap the ship. You will get 55 million units.
  • Go to a tech blueprint vendor (such as the space station vendors) and sell all the packaged technology too. This basically pays for the cost of cloning the ship. Keep the Photonix Core of course!
  • Stay on the main save. Now go back to the Anomaly and repeat the ship cloning process as many times as you want, until you get bored. You can earn billions of units. Scrapping 18 ships = 1 billion units. Personally, I don’t like that (I prefer earning money “legitimately” with my automated mines), but I know a lot of people will like this trick.
  • I’m surprised Hello Games hasn’t patched this exploit…
  • When you are finally done and bored, go into your expedition save, extract the Photonix Core from the ship, put it in your “transfer cargo” slots when you end the expedition, to bring one last core over.
  • When the expedition has ended, you can still claim 1 more Starborn Runner via your main save, at the Quicksilver Vendor (if you don’t have the option, you need to scrap your existing, cloned Starborn Runner).

Earning Units and Tech from Ships

  • Extract all tech from your Expedition character’s ship. The only thing that raises a ship’s scrap/trade value is how many non-damaged Inventory slots it has. The game DOES NOT CARE what tech is installed or how many tech slots it has. So with that knowledge, just strip the tech out (store/package it) since it doesn’t add anything to the scrap value.
  • Go to a ship scrapper and scrap all your ships. Just be aware that you can’t scrap your final remaining ship. So technically, it’s best to scrap the Starborn Runner first, since most people only have 2 ships on the expedition (the C-class starter and the Starborn Runner).
  • Sell the resulting ship parts and tech.

Earning Units from Treasure

  • This may seem really small compared to the “infinite money duplication exploit” above, but for legitimate players, this is a good tip.
  • You’ve earned a bunch of treasures and various valuable items. If you end the expedition, they will automatically be converted to money at the basic rate.
  • If you want a bit more, you should visit galactic trade terminals on your expedition character, and sell them in solar systems where there’s an extra payout. This is very easy to do. Just use your base teleporter to teleport to various Space Stations that you have visited.

Earning Nanites from Tech Upgrades

  • Extract all tech you don’t want, from your ships, exosuit, exocraft, etc.
  • Visit a tech blueprint vendor and sell them all for nanites.

Visit Anomaly NPCs for Extra Nanites

  • On the right-side stairs at the Anomaly, there is a “meeting area” with two NPCs behind counters, one wants flora/minerals details and the other wants milestone data.
  • Talk to them for extra nanites. It can easily be a few thousand after an expedition.

Upload your finished Fauna discoveries for extra nanites

  • When you scan creatures on a planet, you get nanites. If you scanned all creatures on a planet, there’s a bonus payment which can easily be a few thousand nanites depending on how many creatures the planet has.
  • To get the bonus, go into the planet in your Discoveries tab, then go into Fauna, and there will be a blinking header which you click to earn the bonus nanites. (If you don’t have it, look at the fauna list, you will see “???” and info about where the last creatures are found, if you want to go look for them. I don’t recommend bothering with any “Rare Underwater” though, since they are usually only found at ocean depth and will usually be extremely annoying to find.)
  • You also get some bonus nanites for uploading discoveries. You can mass-upload them by looking at Discoveries, backing out to the big solar system view, and next to the name of each solar system there’s gonna be a “upload all” arrow. It’s worth doing for extra nanites.

Keep all Exo/Ship/MultiTool Inventory Upgrades!

  • Many of the expedition milestones give you inventory upgrades. When you gain inventory upgrades for your expedition character, the game will automatically open an interface to “install the slot”.
  • You must hit back or the red “Leave” UI button to cancel the installation.
  • That means you get to keep the upgrade as an item instead, which can be transferred to your main save via the “end of expedition” terminal’s cargo slots later.

Keep all good Exo/Ship/Multi Tool Augments

  • This goes without saying, but you can transfer up to 8 tech upgrades when you end the expedition.
  • So pick your 8 best ones and transfer them over!
  • Warning: Tech can ONLY be moved via the 8 tech slots. It doesn’t matter if it’s been installed (packaged) or if it’s not been installed yet (“unknown tech”). They can only be transferred via those tech slots. BUT, any ITEMS which convert into upgrades can be moved via regular inventory slots instead, if you haven’t converted them yet. So you should NOT USE/SPEND your “Memory Fragments” or “Salvaged Glass” or any other items that convert from “regular item” to “blueprint” when you use them. Keep those as a regular item to be able to transfer a whole stack of those bonus items instead. 🙂

Keep all Rare Items

  • You’ve probably earned a few special items, such as “Anomaly Detector”, “Carrier AI Fragment”, “Memory Fragment”, “Salvaged Glass”, etc.
  • You can bring up to 24 items via the end of expedition tab, so remember to bring the ones you want to keep on your main save.
  • See the warning above about NOT converting/using any regular items that will turn into tech upgrades. Transfer them as unused, regular items instead, to be able to transfer much more tech.

Don’t forget your bonus Expedition Phase rewards!

  • The Expedition GUI has more rewards than some people might realize.
  • At the top, there’s the “expedition” header which grants the Starborn Runner.
  • Next, there’s a list of phases to the left (as I am sure everyone knows).
  • Within each phase, there’s 7 objectives to the right.
  • There’s also an optional objective, which is well worth doing. Usually it’s just “scan 3 creatures/plants/rocks on each rendezvous planet”. If you missed any of them, use space station travel, since each station is labeled with the “rendezvous” number as a subtitle, so you can easily go there to finish them.
  • And lastly, every Phase of the expedition has a button in the bottom right which grants extra bonuses. This is the one people may not realize is clickable.

Earn extra Quicksilver from Nexus Missions

  • While you are on expedition, your expedition character is treated as a “separate character” at the Nexus mission terminal.
  • This means that your main character and the expedition character can BOTH do the 1800 quicksilver weekend mission and the 400 quicksilver daily missions (which can store up to 3 days of past missions). This is a great way to earn extra quicksilver.
  • Since all quicksilver transfers back to your main, you should just keep it all after doing the missions.

Earn up to ~40k extra Nanites from Blueprints

  • When the expedition ends, all of your base building blueprints will be converted to nanites at a rate of 120 nanites per blueprint.
  • The expedition also already gave you a ton of Salvaged Data.
  • Therefore, I recommend that you go the Anomaly, to the base building blueprint terminal (in the room with all the blueprint vendors).
  • Buy all of the cheapest blueprints that cost 1 data each, then all that costs 2 data each, etc, to be the most efficient. You can hover over items to see their cost even if you haven’t unlocked the whole tree yet, so just look around to see efficient branches of the tech tree. But as a general hint: Decorations usually cost 1 data, and are the most efficient trees to follow.
  • Tip: Press the “Back” button (PC: Right click, Xbox: B button) to abort the “info popup” as soon as it appears after you buy recipes, to efficiently mass-buy recipes. Doing this takes you directly back into the recipe purchasing interface, and saves a ton of time.
  • You can easily earn an extra ~40k nanites or so from doing this.
  • If you need more data, remember that it’s easy to farm. There’s always a buried data module under every “crashed machine pod” in the world. And considering that each salvaged data gives 1-4 data (often 3-4), you get 120-480 nanites per data you dig up. Could be worth relaxing and digging a bit. Or at the very least, convert all the data you currently have!

Anything else?

Did I forget anything else? If so, let me know below! 🙂

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Fractal 4.12

Hello everyone, Thank you to everyone playing the Fractal Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting. We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.12, which will be live on… View Article

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