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Ship stats don't really matter: Or how I learned to stop worry and love my ships

After using primarily fighters for hundreds upon hundreds of hours of my main save, I had finally found an Explorer that I knew had to be my new main. Helped that a natural S-Class just kinda fell into my lap. Transferred all my tech and cargo over, but decided to ditch the positron and phase beam in favour of just a dual-weapon loadout with infraknife and rockets (my fav combo anyway).

After optimizing the layouts with the given SC slots, I was resigned to the overall damage potential being 20% that of my fighter, and the infraknife achieving only 50% of the DPS. I thought I’d give it a try anyway.

Holy shit.

In the next pirate freighter encounter, I finished off the freighter in half the time. I was still skeptical, so I took on a host of combat missions, including solo pirate missions from the Nexus, sentinel freighter battles, and various random encounters. The results were all the same – the Explorer eviscerated enemies with a terrifying efficiency and brutality that my maxed-out S-class fighters could only dream of.

I had read similar stories of such performances, but hadn’t experienced it first hand. But now I know and I can hardly go back to my fighters.

Now if they can only fix that bug so both of my outboard engines are lit up.

submitted by /u/LordSeibzehn
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We all love the pirate freighters, and a lot of us want to get them. I have an idea.

Here we go.

There will be 2 ways to defeat pirate freighters. A bit like how there’s 2 sentinel combat methods. One of them is the current ship-freighter combat. It’s what we currently have now. You get the rewards, maybe a bit more than currently. The second way of defeating the freighter is that you have to board it. You land in the landing bay (which is similar to the standard landing bay, but without the annoying middle platforms!), and the new “pirate defense drones” are trying to kill you, very similar to sentinels. The goal is to disable equipment by reaching parts of the freighter through access hatches and shooting the control panels to break them. This will disable each part of the ship, for example, hyperdrive, fleet control system, anti-ship guns, anti-freighter guns, and finally, the defense drones controller near the heart of the freighter. There will be a time limit, if you don’t destroy the hyperdrive in time, the freighter will warp away and chuck you onto a random planet in a random system. If the civilian freighter is destroyed (by anti-freighter guns or the pirate frigate torpedoes), you will have a short amount of time to escape on your ship. However, if all systems are destroyed, you can reach the bridge of the freighter. There, you will arrest the ship’s captain (just by talking to them), which will be teleported away by sentinels. After that, a dialogue box comes up, saying that the ship is eerily silent, and that you’re alone on it. You are given the option to salvage the freighter for materials and cargo, or, you can take the freighter as your own. Currently, I can’t think of any special buffs that a pirate freighter would have, but it will have some positive buff.

HG will never see this. I have written this for absolutely no effective reason. However, it would be insane if this was in the game. Please give credit if you decide to share this by the way, which probably won’t happen.

P.S. shout-out to the guy who suggested I post this, because I really wouldn’t have if they didn’t say so(I forgot his username btw). I only intended to write this suggestion as a fun comment. So, thanks to them.

Happy exploring, travellers!

16 // 16 // 16

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Community

How to lose or discourage a player from following my friends and I?

Maybe a bit of a strange question. My friends and I know this guy and he’s basically a stalker.

That’s the long and short of it.

I played around 100 hours of No Man’s sky and they decided to start playing it again and my friends have been looking for another game to play multiplayer with so we all joined and started playing.

Within one day of playing, and me streaming it once, this guy who basically is stalking me and my friends, saw in my stream and immediately showed up while my friend was playing last night and started harassing her, messing with her base, he built a base next to her, and now she wants to leave and go make another base somewhere else and not be found. She told me he was bringing sentinels into her bace, she doesn’t know how to really play super well yet and fight, and he started building around her stuff, trying to chat her up and it was making her uncomfortable. He kept requesting that she go to voice chat and she kept refusing and trying to hint she wasn’t interested. He then friended her in game but she refused to friend him back.. I know all this because she called me in the middle of night on discord complaining about it to me.

Unfortunately this guy used to be my friend so he does know where some of my stuff is but if we all were to move, and go somewhere else, what’s the stop him from following us again and keep trying to build bases near us and harass people?

I don’t think there’s a block feature, I’m just wondering if there’s some ways I could use to avoid him? And at the same time are there things I can do in the game to make him have a very uncomfortable experience anytime he’s around us so that he stops wanting to harass me and my friends?

I don’t know why no man’s sky doesn’t have a block player feature. This guy definitely keeps trying to bring drama in with me and my friends when when he’s gone no one has any problems with one another.

My friends are enjoying this game immensely, and this is a mother and her child and some of her family including now her father might want to play, but now this development has sort of put a dampener on things and I would like everybody to enjoy the game experience as much as possible without this guy mucking everything up, which he definitely will try to do knowing him. Everyone already tried telling him in the past they were not interested in talking to him anymore and even stopped communicating so showing up at my friends base and trying to force an interaction and basically move next store was definitely creepster level.

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Have planetary coordinates shifted or changed at all since NEXT?

The universe hasn’t been fully regenerated since NEXT came out, but I wouldn’t be surprised if some things have moved around. Would the planetary coords of a feature or structure have changed since 2018 even if its position hasn’t?

Yes, I know how coordinates work. I’m just wondering if the way they’re implemented in game has changed at all in the past 6 years.

submitted by /u/dubious_rat
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'Benefits' of one-star systems.

The crashed ships seem to be consistently lower class. Still some A-class shuttles.

Smaller amounts of materials to purchase from NPCs, prices may be lower (but not wiring looms).

There seem to be double the number of autophages at the usual sites (crashed freighters, drop pods, ejected autophage sites, waypoint beacons, and the debris ‘robot’ without an NPC nearby).

Across a half-dozen systems, no planets with aggressive sentinels… so far.

580,000 ly to go, or until I get tired of this “plan”. Galaxy 71…

submitted by /u/Excellent-Iron3947
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