NMS HOT POST 2023/05/11

Thank you, Hello Games, for adding more ship slots!


I found that a common feature of games with collectible vehicles add more, and expect you to ditch your treasured vehicles for the new ones – but not this game. Thank you very much for making it possible to get the new ships without ditching the old by adding more slots with every addition .

Did anyone else also feel this way?

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Source: No Man's Sky | Reddit

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What are some SMALL additions or changes you'd like to see added to the game?

Every time I see feature wishlists discussed, all I see is huge new features, or massive overhauls to existing features, like ship customization, owning space stations, or faction wars. But the devil’s in the details. What are some tiny additions or changes that you want added? I’ll go first:

  • Recolor the Minotaur Hardframe – I love my minotaur, and I want to love the Hardframe upgrades, but blue is just not my color.

  • Move sentinel weapons to sentinel pillars – seems like a no brainer.

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First Impressions: Impressive doesn't do it justice...

Nothing new to provide compared to others.

I heard about it when it was released in 2016, then of course followed how it had been receiving massive updates. I was on the fence about when to buy it. My brother made the decision for me and got it for my birthday.

I have a Valve Index so of course I played it in VR.

…. This game… is perfect in VR. As in, it works perfectly for a wide number of play styles. Motion controls work great so you could stand up while going through the game. And the motions controls are just perfect when walking across a planet collecting resources, when building a base… it just gives complete immersion, and they didn’t go the easy route with this. It’s as if they actually collected feedback from VR players to make it good.

It works great for a sitdown experience or a hybrid thereof, because you can constantly recalibrate the view.

Plug in and plug out using multiple inputs are supported, so if you’re like me and can’t really pilot the ship that well using the motion controllers, you can switch to a regular controller at any time.

And… what an experience that is flying a ship in full 3d turning your head to look around as you’re entering orbit, or flying along the surface of a planet…. I have NEVER seen anything like this.

About the actual game:

-I cannot believe how seamless the game switches space, going into orbit, or going to the surface without ANY loading screens. entering a space station, similar… This adds more than one can possibly imagine to the experience.

-I didn’t realise how big a planet was in NMS. Seeing videos, I assumed they were much smaller. But no, you can fly to the other side of a planet from the waypoint you need, and find you would need over an hour to get there with boost on.

I look at this and imagine one day setting up a base somewhere on a planet I like, and just staying there, exploring things to do, building tall, building up resources… taking a break…. (curious if other players have done this and think its doable

-variety of planets so far: poisonous, another covered by mostly water (and you can go underwater, crazy), desolate world…. curious what others have in store

-the universe, never mind the planets, looks huge. One feels so small playing it, while learning the ropes, deciding what resources to gather

I’ve barely done anything past the tutorial and am currently at the point after you gain fuel for the warp drive and the game tells you to just explore what you want in the Awakenings questline. I assume I can break away from it whenever.

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