NMS HOT POST 2024/02/8

Anybody looking for nanites?


Anybody looking for nanites?

I've made a base at a Sentinel pillar on a planet that spawns tons of curious deposits. It's called HTK_Nanite Farm.

Arrive, shut down the sentinels, and go looking for curiuos deposits. You can rack up around 200,000 runaway mould in about ten minutes, 9999 will refine into 1999 nanites in twenty minutes.

I've marked 5 locations with save beacons, all <1000u from the base. You can see 4 of them in the pictures.

The curious deposits respawn after about five minutes so by the time you've found three, you can go back to the first and just repeat.

The base has thirteen refiners, so you should be able to refine 25,987 nanites every twenty minutes. The refiners are in the round rooms around the landing pad, but you need to use the teleporters in the teleporter room to get to them, or unlock them from the command room overlooking the landing pad (with the flag on it, above the airlock). To get to the teleporters, go through the airlock using the switches, and it's behind the reception.

If you feel like exploring, harvest atlantideum whilst the sentinels are shut down. Refine 1/3 of your atlantideum into pugneum, and you'll get equal amounts of atlantideum and pugneum, refine them together to make runaway mould. 9999 atlantideum will net you another 4000 nanites.

There's also a traveler's grave right next to the furthest away curious deposit, behind a floating island. There's also a depot over the valley which you can see from the lounge.

If not, feel free to relax in the base whilst you refine. It's fully equipped with a kitchen, bedroom, storage container [0], trade terminal, and roamer station, with nice views from the bedroom, lounge, and dining area.

submitted by /u/HTK_blazer
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Source: No Man's Sky | Reddit

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I know people will hate me for saying this, but allmost all animals in this game are absolutely poin...

I know infinite possibilities etc. but what’s the point to these animals gameplay wise? Most of them aren’t hostile and even if you kill them they don’t drop anything super usefull. It only upsets some nearby sentinels which can result in some battles but the creatures themselves don’t pose any challange or real threat. Hell even the plant’s managed to kill me by surprise since they sometimes blend in with the surrounding, which is more than the animals do. Food wise they aren’t as important since food isn’t necessary, even in survival mode which is an odd choice.

Also like 90% of these animals are not really aesthetically pleasing. Some of them look goofy and even made me laugh but there was never a “wow I need this thing as a pet” moment. The movements and animal “type” sometimes doesn’t even match the environment. Like swimming on land, or bulky cow like creatures with hooves living in the water. It just kills the imersion for me. Most of them are also either gray or a shade of brown, rarely do I find something with vibrand colours. They also get very repetitive.

My most hated animal type is the flying “turd”. I have found many great planets I wanted to settle on and then I saw these snakey flying brown turds over the horizon and I immediately left.

My biggest disappointment however are the Sandworms. I didn’t know these things where in the game and I encountered my first one on a very eerie infested red planet. I almost shat myself when that thing plowed through the surface next to me. I noped out in hoorror thinking that finally there is something I can be scared of in this game. But later I learned they are just for show. And this made me mad, because I love the concept and the Idea of a giant animal like this. But there is no interaction with it. You can’t scan them, they don’t take damage, they don’t attac you or any structures or make any impact on their surroundings. Like why? What’s the point?

The fauna of this game desperatly needs an overhaul in both design and funktionality. I know this comparison is not something people here want to hear, but this game would benifit from a “starbound like” fauna design. Not meaning it should work the same way, but making liveforms more threatening, fit in more with the biomes and give them even more design variety. Animals like massive wooly mamals on frozen planets, or more “rocky” and protective designs on super hot planets. Animals that spit acid and drop materials accordingly. Imagine beeing able to harvest wooly animals and create star silk on your own or something like that.

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Unpopular opinion: Griefing groups shine a spotlight on an aspect of No Mans Sky that has gone under...

This is an unpopular opinion by me. It’s OK if you don’t agree. Please be civil in the comments. Also I’m on mobile so apologies for any strange formatting.

TLDR: We should not actively ignore griefers, we should instead think and talk about why and how bases are getting griefed, and how Hello Games could implement systems to better prevent it in the future.

The problem: Popular and iconic bases within player groups are getting griefed because of an exploit. Defending your base is next to impossible due to the way PVP and base building is currently implemented.

Possible solutions:

“Captian Obvious: Bug Fixes!”: Make it known to Hello Games that the base griefing exploit is a real and tangible issue that needs to be addressed as soon as possible. Build permissions should be set to OWNER ONLY by default to help noob players.

“Sorry, we’re closed!”: Allow Base Owners to “Lockdown” their base, preventing any players from entering “locked” doors. Exiting should still be possible to avoid players getting locked in cages, another form of griefing. One way doors? “Emergency escape” hatch?

“Sorry, no multi-tool building allowed inside!”: For larger or “tourism” based builds, allow base owners to place “zones” where your Multi Tool Build Menu is inaccessible (Pressing up on the D-pad doesn’t open anything), like in Space Stations or the Anomaly, and building anything is impossible. Basically like a spectator mode but you can still mine rocks if you need resources. This one does not prevent the Terrain Manipulator grief, maybe disable the terrain manipulator while in range too? I dunno!

“PVP overhaul or update”: Personally, I don’t want fully realized PvP in NMS. It leads to toxic behavior and bullying in sandbox games like this. (Think ARK survival evolved alpha clans for example). Instead have PVP damage disabled by default, and allow players to enable it if they want to duke it out for fun with their friends.

Do you have any ideas? Please share them below. Remember this is a discussion thread, please keep it civil. Thank you for reading!

a meme I made to try to keep things light hearted

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People handing out save-edited stuff at the Anomaly can really ruin the game.

Earlier this week, someone handed me 30 salvaged frigate modules at the Anomaly. I was grateful at the time, but even then, I felt weird about it. Now what reason do I have to go out of my way to do crashed freighters or derelict freighters? But hey, whatever, now I can get my freighter into green and blue systems without having to grind those modules for ages first, I suppose.

Then yesterday, some guy randomly handed somebody else at the Anomaly 30 cargo bulkheads. I was immediately wary and honestly hoping he wouldn’t start handing me things. Then he handed me 30 cargo bulkheads, without me saying anything, THREE TIMES. 90 cargo bulkheads. Then I saw that same guy handing out a whole BUNCH of stuff to another guy who asked for some cargo bulkheads of his own. Just pile after pile of crazy valuable stuff, hundreds of millions of units worth. One of the things he handed him was a pile of over 1,000 Quicksilver. Handing someone Quicksilver can only be done with fake Quicksilver which has been save-edited into the game as an inventory item. It’s just a worthless inventory item with the Quicksilver icon. It’s not actually Quicksilver, and you can’t use it as such.

This is what made me realize that probably ALL the stuff that guy was handing out is save-edited. This made me realize that probably those 30 salvaged frigate modules the other day were save-edited, and now I feel even scummier about taking and using those. I got rid of all the cargo bulkheads except two because it just felt so much like cheating. And when I looked up the sources for getting cargo bulkheads, I realize that taking those would absolutely ensure I had NO reason to ever do a crashed or derelict freighter again, since those are places to get cargo bulkheads, and I already have much less reason to do them without needing salvaged frigate modules.

If I had taken those, there would be whole huge chunks of the game and content that I would have literally no reason to experience and explore. I don’t even know what people’s intentions are doing this stuff, but all it does is ruin the game since now I have no reason to earn those things myself. And the ones I did use don’t feel earned. It feels like I cheated. And then even when I decided to get rid of them, I have all this pressure on me to make that decision in the first place, and then to decide how to go about it. I don’t want to deal with all that. It’s one thing to hand out a few valuable or useful things to newer players, but when you bombard them with potentially literally months’ worth of grinding that it would take to naturally get those items, you’re just taking away any incentive to actually PLAY THE GAME.

I really don’t want to sound ungrateful to those who are a bit more reasonable and just give a small bit of help here and there. But unloading massive amounts of crazy valuable stuff onto new players, especially if you save-edited it into the game in the first place, just seems like a crappy thing to do. I can’t be alone in thinking this way. In fact when I’m in the Anomaly, I get kinda nervous that someone is going to start handing out massive amounts of stuff like that. Especially when I actually see somebody handing out that kinda stuff, I get nervous that they’re going to turn to me next, and then I’ll have to deal with all that hassle and those feelings of taking something I didn’t earn and ruining my motivation for experiencing different parts of the game.

I shouldn’t be getting NERVOUS that somebody is going to hand me a buttload of stuff in the Anomaly every time I go there, man. It makes me just want to avoid going there and interacting with people, but then the multiplayer stuff is normally some of my most favorite parts of this game.

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