NMS HOT POST 2023/06/21

I fell out of orbit


I was repairing a frigate and tried to use my jet pack to fly over top of it to short cut to the next broken module but I fell off and started falling back to the planet I was orbiting, I assumed I’d die to cosmic ray bombardment but my upgraded life support held out long enough that I made it through the atmosphere and managed to land on the surface!! It took about 2 minutes start to finish, and I’m sure people have done this before but I never have and my jaw hit the floor when I made it! I fucking love this game!! Have any of you done this?

submitted by /u/AllButComedyAnthony
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Source: No Man's Sky | Reddit

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No end to the No Man's Sky addiction...and I don't want it to end.

No end to the No Man's Sky addiction...and I don't want it to end.

Let’s be clear here…

I absolutely am addicted to No Man’s Sky…and I love it! I originally purchased the game at launch on the PS4 system. Played for a few hours and wasn’t impressed then dropped it. Fast forward nearly 5-6 years later (and now migrated to PC/Steam gaming) I decided to purchase the game a day or two before posting this. Not exactly sure what peaked my interest in the game. Didn’t see/read about any updates or videos regarding the game, just simply wanted to play it again. So I purchased it…..BEST.DECISION.EVER.! I can’t put the game down. I put hours into the game without realizing and continue to put many more. During the short period of time of owning No Man’s Sky, I have already put 20 hours in! I still feel like I have yet to scratch the surface! The addition of multiplayer is amazing. The farming and exploration loop is highly addictive. I still feel like I am aimlessly wandering as I explore and discover upgrades for my ship, exo-suit, and multi-tool. However, it is incredibly fun. Gaming has been a bit dull lately with the current releases and nothing peaked my interest. This game has managed to magically capture that sense of child-like fun I use to experience in the early days of gaming. Wanting to spend hours upon hours without getting bored. Don’t worry I do take regular breaks in sessions and attempt to pry my fingers away from the keyboard to get some sleep before waking up the next day to continue the No Man’s Sky grind.

All I got to say is….I love this game! Anyone else addicted?

(I created a Reddit account soley because I wanted to share this!)

Me by the ship I just bought! 12 mil units!

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Exocraft suspension testing - A more than 50% speed boost

Exocraft suspension testing - A more than 50% speed boost

I’ve heard people say that suspension only matters for sliding around, or that it doesn’t apply to the nomad since it doesn’t have wheels. Both of these are incorrect.

All of these tests were done with random S class modules, your numbers may vary with maxed X class modules but the point still stands:

Suspension greatly affects both top speed and acceleration of exocrafts. (As well as handling of course)

The pilgrim

Using hi-slide and grip boost at the same time with -50% forward grip each makes the pilgrim accelerate so slowly that it takes significantly longer to reach its max speed than the colossus does. Using one isn’t nearly as bad but it still accelerates slower than having no suspension at all.

Now a fully decked out pilgrim only has 1 slot available for suspension, and using only drift suspension with +200% forward grip it almost instantly hits a max speed of 41.0.

Unfortunately, the adjacency bonus from the suspension matters here: If you remove suspension entirely the max speed drops to 39.3. If you get 2 adjacencies from suspension you get 42.5, and with all 3 suspensions you can hit 44.1.

You could combine drift and grip suspension for increased acceleration and handling over base, and max speed of 42.5 (Which is what I did, because the pilgrim is impossible to handle with just drift) but you’ll have to drop one of the other upgrade modules to fit it. Choose wisely!

The roamer

The roamer has extra slots available and can fit all 3 suspensions without compromise.

With just drift it hits a top speed of 36.3 very quickly. With grip and drift it hits 37.7. With all three it hits 39.0.

While the acceleration with all 3 isn’t super it’s not bad. The roamer’s larger mass makes it maintain top speed more easily over bumps than the pilgrim, so acceleration isn’t as big an issue.

There’s another reason not to just take grip: With only grip on certain inclines the roamer will floor it so hard it does a wheelie and digs its rear end into the ground, leaving you stuck there facing the sky until you let off the pedal.

I can’t measure acceleration accurately enough to know if adjacency affects the suspensions themselves, but make sure hi-slide is the one with less adjacencies just in case.

The colossus

The colossus has enough slots for all the suspensions as well, and you don’t have to worry about controlling it since it’s too heavy to drift to begin with.

Unlike the layout suggested on nomansskyresources.com, instead of placing the hi-slide next to a suspension, you should place the hi-slide next to an upgrade module for more speed from adjacencies. This makes it go from 35.1 to 36.5 max speed

The nomad

The nomad is where this all started. Turns out it’s easier to measure speed when water planets provide a massive runway for free. Unfortunately the nomad is where it gets complicated and I’m pretty sure these issues affect the other vehicles too to a lesser degree, so I’ve placed it last.

Getting the numbers out of the way: Max speed with 3 adjacencies was 40.0, with 2 was 39.9, with 1 was 38.5 and with none was 37.1.

This is of course depending on where the adjacencies are. I got 40.0 with hi-slide adjacent to an upgrade module, but 37.5 adjacent to the engine or not adjacent at all. The engine probably has a lesser strength rating to put it in xaine’s terms

In the nomad in particular, forward grip affects top speed. While I didn’t measure anything close to this on the other vehicles, the lower forward grip from hi-slide and grip suspension lowers the max speed dramatically. This effect is only offset by adjacency bonuses. Swapping out a single drift suspension for a grip one drops speed from 38.5 to 32.0.

In one direction. In the other direction I’m getting 26.3… Huh?!

It appears the perfectly flat runway I’ve been testing things on isn’t perfectly level. (An artifact of the planet being round perhaps?) The game makes it make a huge difference depending on whether I’m on a tiny incline or a tiny decline. While I couldn’t notice any difference in top speed depending on incline on the rest of them, the top speed on a nomad with lowered forward grip is clearly lower uphill than downhill.

Notably, this difference goes away with drift suspension – then it hits 38.5 both ways. Based on this I have to assume that increasing grip will also increase your speed on inclines. (Though I didn’t bother testing that much)

The nomad also has this “Incline behavior” on water, though I didn’t test it enough to know for sure if it occurs everywhere on water, swapping grip for drift makes it go from 26.3 to 38.5.

tl;dr:

  • Drift > Grip > Hi-slide – Apply them in that order
  • More adjacencies can mean more top speed, but grip and hi-slide suspension mean less acceleration
  • Nomad’s top speed in particular is heavily affected by forward grip
  • More forwards grip heavily affects the nomad on slopes, and probably everything else on slopes too (Though I didn’t test this thoroughly)

My builds below:

  • Nomad and pilgrim dropped a cannon upgrade for double adjacency
  • Hi-slide highlighted in red

https://preview.redd.it/lhw0p68dm34c1.png?width=1606&format=png&auto=webp&s=79eeaa4d84987cbfadab6682cb25611e8e87b938

submitted by /u/JnvSor
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627F HOTTEST Planet in NMS!!!🔥🔥🔥Join Us!🚀🔥Calypso Galaxy

627F HOTTEST Planet in NMS!!!🔥🔥🔥Join Us!🚀🔥Calypso Galaxy

Are you ready to venture where few have dared? Triluminary Crucible, located in the fiery heart of the Calypso galaxy, awaits intrepid settlers and daring adventurers. This extreme planet offers more than just survival; it offers the chance to thrive amidst the most spectacular firestorms you’ll ever witness, with temperatures soaring to a scalding 627°F (330°C).

At Triluminary Crucible, the landscape is as challenging as it is stunning, with viscous predators that prowl the scorched earth, pushing you to the edge of your ingenuity and beyond. This is not just an environment; it’s a crucible that forges spirits as relentless as the land itself.

With three suns setting the sky ablaze, the views are nothing short of epic, especially from the trading posts and suborbital base, where you can gaze upon the planet in all its harsh glory. For those who crave exploration, a portal is marked, serving as your gateway to the greater mysteries of Calypso.

Already, a handful of settlers have taken up the challenge, building bases that echo the extreme aesthetic of this unforgiving world. Will you join them? Will you leave your mark on Triluminary Crucible?

Visit us, and let the firestorms not only light the sky but also ignite the spark of adventure in your soul. Your base awaits, your legend begins. For coordinates and a glimpse of what could be your next frontier, check out our images on the Reddit post. Dare to conquer, dare to create, dare to claim your place among the stars.

submitted by /u/Obsidian_Fire32
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