NMS HOT POST 2023/06/25

No Man’s Sky planet size calculation


I've always wondered how big the planets in No Man's Sky are. I already knew they were going to be small, but it turned out that they are tiny.

I placed two save beacons at a distance of 418u from each other, collected the coordinates using the analysis display, obtaining the coordinates A = -32.81 / +54.24 and B = -32.50 / +53.99.

Using the haversine formula and assuming that u = meter, I found that the distance between the two points on the test planet should be 41.67 km (25.89 mi) instead of 418 m (0.26 mi) if the planet had the diameter of the Earth.

The question soon arose of what the size of the planet should be for the result to be 418 m and it turns out that the planet should have a radius of 64 km (39.77 mi) or 2⁶ km (it may have been a coincidence, but I think it is likely that the radius of the planets is 2⁶ km due to how the calculations have to be done within the game). The surface area is 804 km² (310.43 mi²).

For comparative purposes, the test planet would be the size of Weywot, which is a natural satellite of a trans-Neptunian dwarf planet in the solar system. Almost the distance from Boston (Massachusetts) to Providence (Rhode Island), i.e. absolutely minuscule.

Calculation details in the comments.

(there may be grammar mistakes)

Edit: If the average surface area of ​​the planets in the game is 804 km² as originally calculated, then the total explorable surface area in the game is equivalent to 29 trillion Earth planets (29,075,048,491,006.6), which would be 72 times the amount of stars present in the Milky Way.

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Source: No Man's Sky | Reddit

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Cooking needs an upgrade

I’ve been playing Breath of the Wild lately (maybe I’ll actually finish it this time) and noticing how much more rewarding it is to gather ingredients and experiment with different recipes for cooking. The buffs you get just make it so much more worth the effort. In No Man’s Sky, out of hundreds of recipes, there are only really a handful of “buffs”. Most of them just replenish small amounts of hazard protection or life support, something which you can do easily and with better results without cooking. And don’t even get me started on how ridiculous Cronus is.

It’s clear that Hello Games put a lot of work into this feature so I think a proper upgrade to make it more worthwhile is in order. Here are some examples of various temporary buffs that can be added to cooking recipes:

Immunity to various hazards, with different recipes for each hazard type and varying durations.

Reduce the rate of stamina, hazard protection, jetpack, or life support depletion

Sentinels ignore you

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Increase mining beam yields

Increase total health/shield

Increase the chance of rare fauna spawning when dropped on the ground

Increase movement speed

Add your ideas in the comments

In addition to new buffs from consuming recipes and feeding fauna, we should be able to grow edible plants and raise noncompanion livestock in our bases. Some recipes might be a bit OP if we can just grow the ingredients so they might require rare ingredients that we need to go hunting for or take a high risk to obtain. But in general, adding new buffs and letting us grow more ingredients would, in my opinion, make cooking a more worthwhile endeavor in No Man’s Sky. What do you guys think?

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