Time to play vanilla!
submitted by /u/DeepSpaceSkynaut [link] [comments] |
submitted by /u/DeepSpaceSkynaut [link] [comments] |
submitted by /u/SpadesFGC [link] [comments]
2024-01-19
submitted by /u/Financial-Figure470 [link] [comments]
2021-11-03
Just want to say that adding the ability to toggle power to your shields/weapons etc.. while basic in comparison to other space Sims. It’s a massive step in the right direction.
I used to play a lot of elite dangerous and this is something I missed from space combat. I often felt like no man’s sky was a glorified version of space invaders where I was battling the equivalent to space gnats. A mediocre distraction at best.
Being able to engage in huge space battles, battle and destoy pirate freighters and have to think about it a bit more while having to tactically assign power to your systems is the first time I’ve seen Hello Games add genuine depth to one of the core systems. It’s a massive step forward for players who want expanded deeper gameplay.
I’m hoping this continues into exploration.. crafting and deeper mechanics for the other systems.
submitted by /u/Jtenka
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2023-08-25
TL;DR – Tell me about your different saves. How many? What difficulty? Roleplay or not? Any self-imposed rules or challenges? I am currently running five different saves, each with a different focus and/or self-imposed rules. The Traveller (~125 hours):
The Philanthropist (~750 hours):
The Treasure hunter (~25 hours): -An interstellar pirate on the hunt for the rarest and most valuable artifacts and samples. – Origin: Singularity Expedition. – Difficulty: Normal The Scientist (~110 hours):
The Mortal (~25 hours):
I love getting into the headspace of each of these characters and escaping into their worlds. Started as the Traveller today. A little nip-nip, some Tangerine Dream on the headphones, hopped in the squid ship, switched to cockpit view, and jumped 10,000 units closer to galactic center, with a few space station visits to fuel up and fill out the exosuit inventory. Then it was off to The Philanthropist, who teleported to multiple bases to lay butterfly, sandworm, and dragon eggs so they’ll be ready for gifting to noobs doing weekend missions. Dealing with mountainous terrain is treat from the air, and sentinels will ignore you if you are riding a companion. Spent a bit of time just flying around on the back of a dragon over my favourite neon landscape. There might have been a little more nip-nip. Finally I dropped into The Mortal (permadeath) to take to the air on a sandworm and hunt down impulse beans, then farm some eggs and milk to make doughnuts. It’s a quick way for me to generate cash and nanites in relative safety. I am close to being able to afford a hauler I’ve had my eye on. Anyone else have multiple saves? I’m curious how other players divvy up their focus. submitted by /u/reverendunclebastard |
2023-11-10
I was travelling through the system when I suddenly came across a what could’ve been a fully oceanic planet. It looked like one from space and when I entered the atmosphere, I saw a vast ocean, I couldn’t land my spaceship to chart it. At this point I’ve actually started to think that I’ve discovered something super rare! I even attempted to park the freighter as close as possible to jump from it and discover the planet on foot and used several maps to find just a single building on the surface… …except there only was emptiness. A big endless ocean. Every landmark that the game has pointed to me was leading to the ocean. There wasn’t a single island, a single piece of solid surface to land the ship. I was amazed by this rare sight because, well, as you know, usually every oceanic panorama is kinda stained by some weird-looking isles that ruin the view. This time, it was only water. I even managed to “drown” my ship and fly underwater (not sure whether it’s possible under normal circumstances) for a while, took some pics and left because I couldn’t do anything about this planet except openly stare at it and think about the fact that we don’t have an option for water landing yet. The biggest surprise arrived when I re-visited the system. The planet came back to its normal scorched biome look. Sad. Can we get oceanic planets in the future? pls ^-^ submitted by /u/ShopCommercial |
2021-05-12
Hello, I’m just putting it out there that I’m not sure if this method has been discussed or not.
So a bit of background about how how I think mods stat are determined. When any mod is generated it gets it’s stat percentage (0 -> 100% where 100 is max stats in every category) from a random number generator. This generator essential has a set seed meaning the order of percentages are going to be the exact same across saves and reloads.
Knowing this we can essentially record in advance when we are going to “receive” a 95% roll and use that roll on any X Class mod we want.
What you need:
1. A number of X-class suspicious hazard protection modules (the ones that grant 2-10% for all hazard types). I like 10 because it fills a row of your suit tech slots 2. A large number of C class upgrade modules. 3. Any X-class modules you want to install.
Steps:
Example:
I install 10 hazard modules in my suit and from left to right I find a modules that rolled (9 x1 and 10x 3) in the 6th slot and another (9 x2 and 10x 2) in the 9th slot. I then reload a save and fill in 5 C class modules and then install a x class hyperdrive with (311 ly / 100% efficency). I then fill in 2 more C class modules and install another X class hyperdrive with (300 ly / 100%) and then install 1 more C class to fill in my 10th module. I then delete all the C class modules and create and save and then repeat.
This is a long and tedious process but it beats the rng of X class modules and I should note that it will work with S class but they isn’t really a point to it except the shield / health modules as X class modules rarely get above their S class counterparts.
submitted by /u/MulberryDeer
[link] [comments]
2022-11-17
Is there any way I can trigger settlement development to get more people? I stopped getting construction opportunities so I’m afraid I hit my limit for buildings or something before being able to build more residences. I’m glad the gang is happy and wants to throw parties all the time, but I want more friends 😔 submitted by /u/kawabunga666 |
2024-05-15
I see it has slots for Sulphurine, Radon and Nitrogen. However it only extracts Chromatic Metal. How do I collect the gases? submitted by /u/Odd-Independence-618 [link] [comments]
2024-05-15
Didn’t realise until now, about 50 hours in, that the first world I landed on is rarity. Nice weather, no predators, low sentinel in a quiet system. Time to retire before I’ve even started the game really
submitted by /u/WhyDoILikeYou
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2024-05-15
It seems Someone’s trying to make up for some shortcomings 🤣 submitted by /u/Ok-Safe7953 |
2024-05-15
submitted by /u/Arty_Mist [link] [comments]
2024-05-15
submitted by /u/AcoupleofIrishfolk [link] [comments]
2024-05-15
I’ve seen this pet a couple times in the Anomaly, but I don’t know where it comes from. Anyone know? Thanks! submitted by /u/Hixman |
2024-05-15
Stupid question: If I stumble across someone’s base and take their runaway mould, if they were to show up 5 minutes later, can they still harvest what should be there, or have I forced them to wait for it to respawn?
I ask because while checking out someone’s base I saw that they had a healthy collection of mould balls, but I don’t want to take what’s theirs if that means they get screwed.
Thanks.
submitted by /u/2_dam_hi
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2024-05-15
Hello fellas, I’m a returning player (from before pirate systems) and I’m a bit lost about what type of ship has the best stats, when I played the exotic ships were the best by far, but now I see living ships, solar(?) ships, sentinel ships, exotic ships and the usual regular ships (I’m not sure if there are more types).
submitted by /u/DarkSpy1976
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2024-05-14
Everytime there is a update I start completely over erase my old save and everything. I’m I the only one who does this?
submitted by /u/New-Secretary-5855
[link] [comments]
2024-05-14