Two S-Class Interceptor Ships I found today. (with Glyphes) Bonus: Great looking Dino.
submitted by /u/enlighteningFart [link] [comments] |
submitted by /u/enlighteningFart [link] [comments] |
submitted by /u/-SgtSpaghetti- [link] [comments]
2021-11-14
so this is my first time getting a sentinel ship as i just came back into the game after a while, and.. is it supposed to look like a toaster? lol https://preview.redd.it/m8f5p6ok8ebc1.png?width=1920&format=png&auto=webp&s=c989800380a83fca…
2024-01-09
To start with this “rant”, I must say that I’m a big fan of No Mans Sky and its redemotion story. Its the game that I play when I want to chill and relax.
That being said, its time for Hello Games to add depth to its systems! There are so many great systems in game, but a lot of it seems pointless. Here are some examples about how things could connect with each other and gives a better sense of progression throughout the journey:
Food / recipes: there is a entire recipes system, with amazing combinations, common and rare. For what? A few seconds buffs that are useless and maybe some selling potential. This system could improve survival mechanics and companions. Meaningful buffs to better explore a hazard planet. Companions that can only be tamed with certain food and so on.
Settlements: neat concept, meaningless rewards. There could be resources that are only available through settlements. Settlements through different races could provide exclusive resources and cosmetics as you upgrade them. Like a resource needed for a ship or exosuit upgrade, for example.
Ships: resistance upgrades could be available so that you can enter “dense” atmosphere planets. Im not a space specialist (as you can see), but the idea is that some rare kind of planets could be “locked” until you have a specific upgrade equipped on your ship. Its the same concept of the hyperdrive upgrades so that you can travel to different colors stars.
Vehicles: Nautilus could be used to reach certain depth on seas, not possible swimming. Extremely hazard planets could only be explored with minotaurs, and so on.
Derelict Freighters: due to its hazard nature, could only be acessible with specific exosuit upgrade. It could provide exclusive resources too, like I said about settlements above.
Well, these are some of the ideas at the top of my head, but we could go on and on about this.
Any thoughts about it?
submitted by /u/marcosdd
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2023-02-26
submitted by /u/RSAzorean [link] [comments]
2022-05-13
Dissonance Resonators are, for those of you that don’t know, huge drills on planets with corrupted sentinels. They drop resources that are necessary for getting sentinel gear (like the new ships, multitool, and jetpack). They are, however, a pain to kill if you’re just starting out as they summon swarms of corrupted sentinels to fight. This can all be avoided though.
Once you find a Dissonance Resonator, mark it, get into your ship, and then shoot it from your ship… Yep, it’s that easy. It might take a few passes, but you’ll eventually destroy it and it’ll automatically loot it. You won’t even gain aggro. Some weapons don’t seem to work, but the default Photon Cannon works fine.
Note: When shooting the photon cannon, you’ll have two streams of projectiles. Sometimes, when you’re too close to a target and aiming right at it, each stream will go to either side of the target. To fix this you can either increase your distance or offset your aim to make one of the streams hit.
submitted by /u/greysourcecode
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2023-07-15
submitted by /u/AllShamNoCow [link] [comments]
2023-05-28
As is says in the title, I’m interested to know if there is a non-cheating way to gather all old and pre-order ships for one player?
Things like Rasamama, Alpha Vector, whatever the Switch ship is called, etc.
The reason I’m asking is because, I was able to get the older PS4 copy and play the 1.00 version to get the Rasamama (and some Atlas stones), but despite being able to update later and still keep the original Rasamama, I didn’t find a way to transfer it among players, since the usual trade-in method doesn’t work, Rasamama transforms into something else for the other player.
Does somebody know any other way to do it?
Thanks in advance.
submitted by /u/Sobol14
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2024-05-03
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2024-05-03
You walk into the Intergalactic Tattoo Parlour and see this. You going through with it? submitted by /u/BayeksCousin [link] [comments]
2024-05-03
Hello ,
Is it normal that Helios doesn’t want to talk about his story ( I made all the main quests)
Thanks ,
submitted by /u/Mr_Mouk
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2024-05-03
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2024-05-03
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2024-05-03
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2024-05-03
submitted by /u/Tim_Whoretonnes [link] [comments]
2024-05-03
Just clarifying, I know the drill. Go to a Portal, and travel to the closest planet to the core. Swap to a ship and multi-tool used only “to break” by the jumping. Remove all the exosuit upgrades then head to the core and jump. Wait for all the jump animation to finish. When you arrive, build a base in the new galaxy, fix the ship to allow it to fly, find another portal, activate the glyphs, and repeat the process. If you want to have access to all galaxies without depending on anyone you will need to do it at least 255 times! And even though the steps above reduce the cost of the trip, you still need to spend fixing the ship, activating portals, warp cells and building a base. Also unless you do all 255 galaxies in one run, which can take hours, you will need to remove and return your upgrades every time you stop and restart this process. I have more than 40 upgrades in my exosuit tech storage. Because they are already optimised to use the supercharged slots, I need to move these upgrades in a way to keep them in the same slot when I return them, which is very time-consuming in not a good way. Another issue is that in the end, you will have your base list so cluttered with bases to access galaxies in your terminal, that will make it a nightmare to find the base you need, given the teleporter has no sorting or search options. It doesn’t make sense to me. I mean it is a game in which the main focus is “exploration“, what is the point of making it so hard and annoying to explore other galaxies? What I am asking is simple, the possibility to travel to any galaxy without someone’s help or the need to catalogue all galaxies. There are many ways that it could be done. Here is one example that could be made without changing the current mechanic too much: In this idea Atlas Station is connected to one and only one of the 255 Galaxies. So we need at least 256 Atlas Stations in each Galaxy. The community will have the role of identifying which A.S. is linked to each galaxy. My point to suggest using the Atlas Stations is because they are a cool feature that, after the “Atlas Path” mission, become kind of useless, a glorified Iteration Helios, also I think it makes some sense in the game’s lore. My suggestion:
Pros:
Cons:
There are other solutions that could make things even easier, like using the Atlas Stations as a portal in itself, nothing breaks, etc. But I think it’s good not to make things too easy either, just not as punishing as today. I hope HG address that one day. submitted by /u/Cristiano7676 |
2024-05-03
submitted by /u/SadCupcake7000 [link] [comments]
2024-05-03