NMS HOT POST 2023/07/15

I lucked out with this settlement!


I lucked out with this settlement!

This is a "new" save it was my Expedition save and i decided to play around on it and stumbled across this setrlement. The only thing ive done is build overseers office and in process of building a bar. Has anyone else came across a settlement like this where there are no negative Features and already B class and almost out of debt? Lmfao

submitted by /u/Little_design92
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Source: No Man's Sky | Reddit

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Finding S class frigates

I have maybe 300+ hours collectively between 2 saves and I’m trying to build up a good fleet to send out. Picked the game back up after a year break. Started a new save and After about 20 or so warps I still only find B class frigates at best and that’…

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What if players in a group could warp together to other systems?

Okay, so been playing this game for a few weeks now with some friends (on PS4) and the one thing that has kind of been annoying is when we want to travel to a new system to explore together.

I’m aware of the Anomaly method of allowing people in a group to instantly come to your system, but there doesn’t seem to be any way for a group to do this in game (as Freighters are subject to extreme problems and apparently not advised to be used as a taxi service)

The issue with this obviously being if people are in a group but in different systems, it could potentially be exploited and abused for quick easy travel for multiple people (yes I know, I managed to say that with a straight face despite portals and gateways being a thing).

So, that got me to thinking, how could it work, potentially if something like this were implemented. Starbases wouldn’t work because not every system has a starbase. But what about something that could be constructed and then deployed while in space, like a satellite?

A player deploys it, then the group each activate it, syncing them together and allowing the one who deployed it to set a jump destination based on the minimum jump distance range of the group.

This would allow groups to jump together to other systems, and be a fun little project for groups who enjoy building communities within the game.

That or, just, you know, if they fixed it so people could ride in freighters without getting glitched.

submitted by /u/Kenju22
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Community

New Ship Perk Suggestions

Long ago, NMS only allowed players to own a single ship, making it a major decision on which ship type a traveler should go after. However, realizing this felt clunky, updates have been made over the years, ship slots increased, new tech modules, and new features added. This was a great call, but it did leave one mark: the distinctions between each ship didn’t matter anymore; Haulers don’t even have the benefit of additional cargo space, since all S-class ships can have the same total number of slots.

I was talking ship perks with someone, and it got me thinking that perhaps it would make sense to introduce new strengths to less used ship types. As I was mulling it over, I realized that some of these changes would have to be pretty potent to stand up to current-day standards — poor Shuttles, their only real signature is that their takeoff price is reduced, made obsolete by the auto-recharge modules. So I decided to spitball a few ideas trying to stay true to the ship’s purpose while taking 2024 NMS in mind, and see if the following suggestions are strong enough to make you think “oh yeah, I’d definitely want to own a [ship type].”

Shuttles:

  1. 25% faster flight speed than others while in-atmosphere.
  2. 100% faster Pulse Drive speed.
  3. Takeoffs and landings are quicker and snappier.

Haulers:

  1. Cargo slots are double-sized, just like Freighters and storage containers.
  2. One storage augmentation slot unlocks two slots when used to unlock cargo slots.
  3. When the Teleport Receiver is installed, Hauler item teleport range is unlimited within the same star system.

Living:

  1. Increased chance of finding Space Encounters while pulsing. Alien Traders completely removed from encounter pool (Frequency 12 > 0). Odds of Rogue Black Hole and Relic Gate events tripled (Frequency 1 > 3).
  2. Eating food while in a ship refuels the ship’s hyper drive, pulse drive, launch thrusters, and damaged shields.

Explorer:

  1. Scanning one planet scans every planet in the system.
  2. Hyperdrive chain jumps. When setting a waypoint on the galactic map, can directly jump to that waypoint as long as the Explorer would have enough fuel to reach there, or up to 5 jumps (aka 5x listed hyperdrive range).

Let me know if these are along the right lines, and whether you’d fly one of these if they had these perks.

submitted by /u/Snoo61755
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Just a Quick Appreciation

While I struggle with anxiety so it is difficult for me to egg myself into the multiplayer scene in the game, I just have to applaud ALL of you guys. This is the most non-toxic gaming community I think I’ve ever seen and I have been a gamer for a goood…

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Too Many Low Difficulty Frigate Expeditions

I re-boarded my freighter after a lengthy reconnaissance mission and wanted to send my frigates out.

So, I visit The Navigator, and he gives me the list of expeditions (not Expeditions) and it’s all low star trips, three 2** and two 1*.

Would love to see more 3‘s, as well as any 4* and 5*****, which I’ve never seen. What’s up with that?

That’s all.

Gray, over and out.

submitted by /u/MJBjacket
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