How to make your cave bases glow
submitted by /u/Borgiarc |
submitted by /u/Borgiarc |
There is a time and place for such things in design that goes beyond just wasting people’s time.
Constructive uses for it are either:
a) Short term – make people stick around for a bit, a mandatory mini-break as whatever countdown is ticking down is doing its thing. The first settlement building does that with its <3 minute timer steps. You look around the settlement, take in the scenery, and all that jazz. Given how short it is it usually does not register als negative.
b) Long Term – build anticipation. THIS is where one hour and up timers clock in, but there’s just one massive flaw with the current settlement timers: nothing we have seen so for justfies any sort of anticipation. A market building that has zero mechanical functionality? A house for npcs? As a player I couldn’t give two shits about that. That’s just filler on the side to strech the way to the actually good stuff – which usually is “stuff that allows you to do things that you usually could not do in the game previously”.
There sure is quite some potential to what those “new possibility” buildings can be, from building your own portal to production facilities to (and this now is super wishful thinking for future upgrades) a space hangar for spacecraft building. THAT’s the sort of stuff I’d consider a few hours worth in building the anticipation, even if it is usually unnecessary to have the timer over a hour.
The ONLY other way where high countdowns would be ok would be “overnight projects”. You kick it off before going to bed, and next day you log on happy about your new thing. However, this needs to be stuff one actually looks forward to, instead of “generic random building #324 that increases some internal settlement stat randomy and does nothing for the player”.
Also, having zero interaction with said timer is absolutely stupid if you already set the timers that high. It’s my settlement, let me help by throwing extra resources at it or completing quests (“local wildlife/sentinels is interfering with construction, kill X to speed up process by Y%”)
Time gates have a place in game design, except HG seems to put them in there with the sole and only intent to waste player time. And no, it’s not contributing to the immersion – if it was established for years that you can build a darn LANDING PAD with the click of a button suddenly blocking everything for HOURS is not immersive, it’s just the game giving me the finger. Small timers of a few minutes are immersive. Anything above that is just someone trying to get on my nerves.
submitted by /u/an-academic-weeb
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2021-09-04
I have a pretty solid ship collection. Nothing too crazy, a couple exotics. I’ve spent hours building my collection, yet I fly the same little yellow exotic pretty much exclusively. Maybe it’s because it’s so nicely upgraded and outfitting a new ship s…
2023-04-08
submitted by /u/TheDarkGuard [link] [comments]
2021-05-10
submitted by /u/Ottervilence [link] [comments]
2022-01-25
submitted by /u/joedotts [link] [comments]
2022-03-29
I just realized that. Basically, I just noticed how I wasn’t even playing the main quest – I’m here building my base, growing my settlement. Upgrading stuff, having new plans of a thing I wanna build… Friends come and go from my world to theirs, meaning that I sometimes play with friends, sometimes alone. It’s one of these games I can just hop in, relax, and leave whenever I can. It’s a soothing game, that I’m playing as (almost entirely) sandbox.
It’s a feeling I had for minecraft ten years ago. Enjoying the sandbox, building stuff and going on adventures, with friends hoping on and off the server. I sometimes restarted minecraft, but never found this feeling back nowadays. And here I am, fifty hours in my No Man’s Sky main save (not counting expeditions) and I just realized that this is how I’m playing the game. With that good old feeling.
It’s a nice game.
submitted by /u/Hyrul
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2022-05-17
As is says in the title, I’m interested to know if there is a non-cheating way to gather all old and pre-order ships for one player?
Things like Rasamama, Alpha Vector, whatever the Switch ship is called, etc.
The reason I’m asking is because, I was able to get the older PS4 copy and play the 1.00 version to get the Rasamama (and some Atlas stones), but despite being able to update later and still keep the original Rasamama, I didn’t find a way to transfer it among players, since the usual trade-in method doesn’t work, Rasamama transforms into something else for the other player.
Does somebody know any other way to do it?
Thanks in advance.
submitted by /u/Sobol14
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2024-05-03
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submitted by /u/AutoModerator
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2024-05-03
You walk into the Intergalactic Tattoo Parlour and see this. You going through with it? submitted by /u/BayeksCousin [link] [comments]
2024-05-03
Hello ,
Is it normal that Helios doesn’t want to talk about his story ( I made all the main quests)
Thanks ,
submitted by /u/Mr_Mouk
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2024-05-03
submitted by /u/Olivepoly [link] [comments]
2024-05-03
submitted by /u/JamesSpacer [link] [comments]
2024-05-03
submitted by /u/manes_man [link] [comments]
2024-05-03
submitted by /u/Tim_Whoretonnes [link] [comments]
2024-05-03
Just clarifying, I know the drill. Go to a Portal, and travel to the closest planet to the core. Swap to a ship and multi-tool used only “to break” by the jumping. Remove all the exosuit upgrades then head to the core and jump. Wait for all the jump animation to finish. When you arrive, build a base in the new galaxy, fix the ship to allow it to fly, find another portal, activate the glyphs, and repeat the process. If you want to have access to all galaxies without depending on anyone you will need to do it at least 255 times! And even though the steps above reduce the cost of the trip, you still need to spend fixing the ship, activating portals, warp cells and building a base. Also unless you do all 255 galaxies in one run, which can take hours, you will need to remove and return your upgrades every time you stop and restart this process. I have more than 40 upgrades in my exosuit tech storage. Because they are already optimised to use the supercharged slots, I need to move these upgrades in a way to keep them in the same slot when I return them, which is very time-consuming in not a good way. Another issue is that in the end, you will have your base list so cluttered with bases to access galaxies in your terminal, that will make it a nightmare to find the base you need, given the teleporter has no sorting or search options. It doesn’t make sense to me. I mean it is a game in which the main focus is “exploration“, what is the point of making it so hard and annoying to explore other galaxies? What I am asking is simple, the possibility to travel to any galaxy without someone’s help or the need to catalogue all galaxies. There are many ways that it could be done. Here is one example that could be made without changing the current mechanic too much: In this idea Atlas Station is connected to one and only one of the 255 Galaxies. So we need at least 256 Atlas Stations in each Galaxy. The community will have the role of identifying which A.S. is linked to each galaxy. My point to suggest using the Atlas Stations is because they are a cool feature that, after the “Atlas Path” mission, become kind of useless, a glorified Iteration Helios, also I think it makes some sense in the game’s lore. My suggestion:
Pros:
Cons:
There are other solutions that could make things even easier, like using the Atlas Stations as a portal in itself, nothing breaks, etc. But I think it’s good not to make things too easy either, just not as punishing as today. I hope HG address that one day. submitted by /u/Cristiano7676 |
2024-05-03
submitted by /u/SadCupcake7000 [link] [comments]
2024-05-03