NMS HOT POST 2023/08/20

Anyone else have nothing but bad experiences with Nexus missions?


I’ve done around half a dozen Nexus missions over the last week or so, and it’s getting annoying. Pretty much every time, I’m told to find something, and sent to the system it’s supposed to be in, and told to land on the planet that has the item I’m supposed to be getting. I land on every planet in the system, and the “Land on the right planet” prompt never updates, so I’m stuck in a system that doesn’t have what I need, and have no idea how to get back to the system I started in.

As if that wasn’t bad enough, my last mission was a Survey mission, and it literally killed my character. I surveyed everything I needed to, and was directed to find a location to upload the info. I use a Signal Booster to find a location, get into my Sentinel ship (this will be important), and take off. There’s a storm, so I can’t see, and run into something. Not as in “I hit it and bounce off”, but as in “I hit it, somehow phase through it (it’s a giant flower-bud type thing), and am now stuck inside it, and every time I try to get out, I run into invisible walls that damage my ship until I die”. Dying sucks, but at least I’m out, so let’s move on- wait, nope, my Launch Thruster is damaged so I can’t take off, it needs Pugneum to repair, and all my Pugneum was in my Starship inventory, which is now an hour walk away. And I don’t have a second ship. And I can’t get Pugneum on this planet.

So I make the hour walk, find the place where I’m apparently supposed to upload all the data I’ve gathered along the way, but there’s no way to upload anything (it’s just a Waypoint to a Minor Settlement over 7 hours away), so I can’t finish the mission, and when I get to the location where my starship inventory is, it’s still in the flower bulb I died in, which I have no way to get up to.

My character has no working ship, has found no settlements or trade outposts where they could buy another ship, can’t get the materials to repair their existing ship, and the nearest location they know of where they might be able to get something is over 7 hours away. At that point, I wrote the character off and deleted them.

Frankly, of the last half-dozen Nexus missions I’ve done, I’ve only managed to complete one. Every other mission stands me across the galaxy in a system that doesn’t have what it’s supposed to have, and I don’t know how to get back to the system I started in, so I end up abandoning the character and starting again, only to get screwed the next time I decide to try one, thinking “This one will be different”.

Is this what everyone deals with when doing Nexus missions? Or am I just dumb and doing something wrong?

submitted by /u/D34thst41ker
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Source: No Man's Sky | Reddit

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Below are a few popular questions that we’ve received from our past FAQ thread. As always we ask that everyone be respectful and we welcome everyone’s contribution so have fun!

Q- I’m keen to start a new passive money making pursuit. What are some good ideas or guides post-Waypoint?

A#1-Gold farm, then take that stack and sell it at a terminal (not traders) in systems that sell gold. Sell all your gold to the terminal and crash the economy. Then buy it all back at 80% off discount. You just got free money and keep all the gold. All this takes is an initial investment on a gold farm, then you carry all that gold with you and just sell/buy back when you get to another system that sells gold. With 50 stacks in my ship’s cargo hold, I can make somewhere around 150 million units in each system I do this in.

A#2-Start a Farm, Fusion Igniters or Statis Devices Farm which will increase your profits to 100- 200 mil fairly quickly and you can even send out multiple freighter missions which will help you get aronium, magno-gold, Enriched carbon and more which will increase the profits even more.

A#3-Quickest way I’ve found to make a TON of units: Harvesting Storm Crystals. Find a VERY hot planet that has frequent fire storms. DURING STORMS ONLY – you can see the bright white light from Storm Crystals if you fly around low enough. Fly to them, land, quickly harvest them, get back in your ship and fly to the next before you burn up. Q-Where can I post ships and other cool stuff that I want to share with the public? A-You can always post on this sub and now the NMSGlyphExchange is live! Q-How do I get the Advanced Mining Laser? I don’t have the option to craft one, and the multi-tool upgrade vendor at the space station doesn’t have the blueprint for sale.

A-In order to get it, you have to look for the blueprints in crashed ships or abandoned facilities. You get it from the main story (awakenings) or you can buy it on the anomaly.

Q-What do I actually do in the game? I finished the tutorial, is there anything else beside gathering stuff, building a base and repeat?

A#1-It’s really whatever you want, there’s a base story, (assuming you haven’t completed it already), follow the quest log and you’ll figure it out, but things You’d want to do for end game? You can collect multiple multitools, ships, built a fleet for your freighter, etc.

Q-Is there a planet that is populated by many players, and they built their base close to each others like a city?

A- Yeah its the Galactic Hub Project, Its a place where many people have bases and each day the numbers grow. Please help yourself. There are many factions in NMS that do this, even NMS Pirates Hub.

Q-I’m still pretty early into the game, just making my way to the center of the galaxy, what should I be spending my credits on?

A-Go hang around a outlaw/pirate trading post. Cheapest S-class start at around 8-8.5 million without a trade-in. I recommend Vikeen pirate, as then you have two good and 1 remote chances at high-maneuverability S-class: fighter, solar, exotic.

submitted by /u/liftheavy2003
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I get the feeling that HG sorta missed the whole point of time gates in game design

There is a time and place for such things in design that goes beyond just wasting people’s time.

Constructive uses for it are either:

a) Short term – make people stick around for a bit, a mandatory mini-break as whatever countdown is ticking down is doing its thing. The first settlement building does that with its <3 minute timer steps. You look around the settlement, take in the scenery, and all that jazz. Given how short it is it usually does not register als negative.

b) Long Term – build anticipation. THIS is where one hour and up timers clock in, but there’s just one massive flaw with the current settlement timers: nothing we have seen so for justfies any sort of anticipation. A market building that has zero mechanical functionality? A house for npcs? As a player I couldn’t give two shits about that. That’s just filler on the side to strech the way to the actually good stuff – which usually is “stuff that allows you to do things that you usually could not do in the game previously”.

There sure is quite some potential to what those “new possibility” buildings can be, from building your own portal to production facilities to (and this now is super wishful thinking for future upgrades) a space hangar for spacecraft building. THAT’s the sort of stuff I’d consider a few hours worth in building the anticipation, even if it is usually unnecessary to have the timer over a hour.

The ONLY other way where high countdowns would be ok would be “overnight projects”. You kick it off before going to bed, and next day you log on happy about your new thing. However, this needs to be stuff one actually looks forward to, instead of “generic random building #324 that increases some internal settlement stat randomy and does nothing for the player”.

Also, having zero interaction with said timer is absolutely stupid if you already set the timers that high. It’s my settlement, let me help by throwing extra resources at it or completing quests (“local wildlife/sentinels is interfering with construction, kill X to speed up process by Y%”)

Time gates have a place in game design, except HG seems to put them in there with the sole and only intent to waste player time. And no, it’s not contributing to the immersion – if it was established for years that you can build a darn LANDING PAD with the click of a button suddenly blocking everything for HOURS is not immersive, it’s just the game giving me the finger. Small timers of a few minutes are immersive. Anything above that is just someone trying to get on my nerves.

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