NMS HOT POST 2023/08/24

Embarrassed: TIL Pulse Engine Upgrades Increase Maneuverability… And There’s an X Class that Is Ridiculous


So I’ve been playing for a couple months… Didn’t know pulse engines increased maneuverability (aka M).

And on top of that I discovered a Class X upgrade that boosts M by 20%… 50% when supercharged. And it’s an easy get when farming pirate stations for nanites.

A little station hopping and my M is so good it almost feels twitchy; it’s even hard to aim at space station entrances. I have 3 upgrades on super charged slots, all gaining adjacency bonuses. Not sure if it’s too much, I have yet to test it in combat.

And that’s on a solar ship. Can’t wait to experiment on my exotic.

Anyone else been tinkering with M and the awesome ultimate upgrade? Is it possible to have too much M?

Combat run slated for tonight. After a bit more farming.

🚀👩‍🌾

submitted by /u/Sea_Bee_Blue
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Source: No Man's Sky | Reddit

関連記事

There are 18 quintillion planets... or are there, right now?

Hi all, this is not a question of gameplay but of the inner workings of the game. I’m studying computer science and curious about this kind of a thing, so hoping someone in this very friendly and helpful community can explain this to me!

So, there are a gazillion planets in the NMS universe. Ok. Are those planets actually in existence, right now, sitting in a server somewhere, waiting to be discovered? Even the ones no one has visited yet, and maybe never will? That seems like a huge waste of server space.

If I discover and upload a planet, that planet will obviously get saved on a server and be available for others to visit, but at what point is the planet generated, terrain and locations and all? Is the universe ready, or do new planets / systems / planet details generate the moment any player first sees them? If I don’t upload a planet, will the same system exist for other players and look the same?

This doesn’t really matter from the POV of the player. I just find myself wondering.

submitted by /u/puolikarhu
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