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Falling in love all over again...

For Reference: I pre-ordered No Man’s Sky when it was first announced specifically because they said it would support VR. I played it on the PS VR first generation and had a great time.

Flash Forward to today. I’ve had the PS VR2 for a couple of weeks, but no time to play it. This morning I fired up NMS and the VR2. If I didn’t need to stop to go to the bathroom I would still be there. I’m falling in love with VR and NMS all over again. The graphical upgrade, the haptics in the controllers and the headset, did I mention the graphics. The 3D audio with the Sony Headset is perfect, fits comfortably and sounds phenomenal.

All in All, I’m ecstatic! BRAVO!

Please let Light No Fire have VR support. I’m ready!

P.S. I love this so much, I posted it in the PSVR2 and Light No Fire subreddits as well.

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The Practical Problem With Ship Customization (No Matter Which Side of the Fence You're On)

The Practical Problem With Ship Customization (No Matter Which Side of the Fence You're On)

Ship customization is literally impossible in No Man’s Sky. Now hold on and let me explain. As long as you conform to the possible parts, colors, and the rules that govern them, your dream ship already exists. Yep, it’s out there, somewhere.

I say that because literally every combination exists already. There are at least 64 billion of each type out there as a matter of fact. They’ve all been built, procedurally. That ship has a unique identifier (so do trees, rocks, planets, animals, Gek, everything) that’s called a seed. It’s an ungainly hexadecimal number that can be up to 24 digits long. I’m not even sure how big that is, because my calculator goes into scientific notation and my eyes glass over. 😜

When you, or anyone else, sees your ship, the game sees it’s seed and shows you the decoded ship. Because of that you can’t change the wing, the color, or the thrusters without changing the seed. But that seed already exists, it belongs to another ship out there, somewhere. So, you can’t customize your ship, you have to get a new ship, that’s just the way the game works.

Did I mention how many billions of ships are out there? When you change that wing, the game then would have to search each and every one of those billions and billions of seeds, unpacking each along the way, until it found a match. It takes a long time and, mind you, the game cannot create a new seed, there aren’t any left that conform to the rules.

How do I know? We do it every day. It’s called seed-swapping. By editing your saved game and putting in a new seed, you change the appearance of your ship (and two of it’s stats, damage and maneuverability.) How do we find the seeds, just like I said in the paragraph above. Some perspective here.

An example of a custom fighter being \”created\”, but really the program searches the game for it.

If you have a red fighter and you want it white, not a problem. We built a program that can do that, it will break down the seed of your current ship and go look for a white one. Takes about 90 seconds. That’s just one color of 5. So if your ship is red and blue and you want it white and yellow, you may get lucky and find it in 3-5 minutes. Want green decals with that? Want to change a wing as well? Heh, forget about it. Now we’re up to a half hour or longer search and we’re only got the one bot to do it. As it is that thing runs constantly most days.

So that’s your problem. The ships exist, they are already assigned to a particular system and they’re in the game. The only way to change it is to literally get a new ship (seed).

Now, we’ve gotten clever and pre-unpacked a couple of billion fighters and haulers and put them in a database. If what you are looking for is in the database, sweet, you can do a 3 color search in a couple of seconds. It’s HUGE! We’re talking tens of of gigabytes already (and took a week just to get that many unpacked).

For HG to go the database route and allow you to freely customize your ship, your PC or Console would have to hold 2 or 3 TERRABYTES or more of database just for ships. The genius of procedural generation is that only the rules and the seeds have to be stored, not all the data.

Anyway, that’s it in a nutshell. I know it seems so simple, you’ve seen all the parts and colors why can’t you just swap them out? It comes down to procedural generation. As it is, the game only has to store the rules in code, and the key (seed) to unlock an asset according to those rules. If it had to store the full definition of each asset, it would simply be orders of magnitude to big. Remember the numbers we’re talking about here, 18 quintillion planets and every rock, plant animal, etc has to be defined somehow (as well as 21 ships for that star system).

If you’d like to have a look at what we’re doing you’re welcome to join the Discord, try out the bot, and ask questions.

No Man’s Sky Creative and Sharing Hub

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A Recovering Addict's Travels through No Man's Sky (Part 3)

Hello, all! It’s good to be back and posting. I got back from visiting my friends pretty late last night, and there was a lot of driving that I had to do to get back, so I ended up crashing in bed before I could get online! I was really itching to play today, though, and got on pretty much as soon as I got home from work, and binged a few hours of game-time. Lots of really exciting stuff happened today, and I’m truly glad to have so many fine people following along on my journey! I’ll likely say this every time, but seriously, thank you all so much for your support. I make sure to read every comment and message, and I’m glad that my writing has been able to help so many other people.

Today, I was a spaceman on a mission. I was going to get off-planet and finally explore this system. Looking up from the irradiated ground of Az Kaban, I searched the skies, looking for any heavenly bodies, but my efforts remained fruitless. Oddly enough, there ended up being several other planets in my star system, but I just happened to be at the right place on my planet to not be able to see any of them! I cobbled together a Portable Refiner and began to refine the materials to repair my ship, and also mined some Uranium from the rocks around my makeshift campsite, as I figured out that I could use it to fuel part of my ship, in a pinch. After a few minutes of work, I had my launch thrusters repaired, and set off into the final frontier.

And man, this game doesn’t disappoint. This wasn’t my first time experiencing space travel in this game, as I did play it a bit on launch, so I had an idea of what to expect, but the view was still incredibly breathtaking. There were several other planets floating somewhat close-together far in the distance, and one of them even had rings, which I’ll get back to later in this journal. A strange transmission came across my screen, directing me to a crashed satellite on a nearby Hyperborean planet. After activating my pulse engine (the third person view of this is seriously insane. WOW!), and a few seconds of travel, I landed on the planet. The original name of the planet was “Nokaric,” and I honestly thought that sounded really cool, so I went ahead and registered that as the permanent name. Despite the temperature being colder than -50 degrees Celsius, Nokaric was an incredibly beautiful world. I’ve always appreciated the stark beauty of winter, and this planet demonstrates multiple aspects of winter quite well. At night, the world is a place of calm, dark blue hues and gentle winds, and during the day, the ground is bright and almost shining in the sunlight, and small hints of life peak through the snow.

I adventured around the planet for a good while, finding some old boxes and gear, scanning the flora and fauna of the planet, and eventually made my way to a crashed satellite, which the mysterious signal had directed me to. I gained some new technology from this satellite, one of which was the Base Computer! I had heard that the base building in this game was pretty extensive, and I was really looking forward to building my own base (or two!) in this universe. I saved the plans for later, and after some more exploring, found a hyperdrive upgrade module in another crashed satellite a few hills over. This looks really valuable, so I’m saving it for later in case I want to use it on a better ship. I learned some of the Korvax language from a weird stone tablet I found also. I wonder if they can get that on Duolingo?

Anyhow, I finally left Nokaric to check out the other worlds in my star system. I landed next on a very rainy planet – the system called it an “Endless Morass.” Not entirely sure what it means, but the planet was seriously cool. High cliffs and small flora made this planet feel like I was on perhaps one of the British Isles, and the rain and fog definately contributed to that feeling. I ended up naming this planet as “Naiadia,” after the greek name for their river goddesses, due to how much water there was on the planet. I also met my first real alien on this planet! Shortly after entering the atmosphere, I noticed a metal structure similar to ones I had seen before. They even had a landing pad, which I ended up using to dock my ship. When I went inside, there was a Korvax manning a technology blueprint stand, as well as his friend, who was moving about inside the base, tending to the plants and making sure the technology was all in working order. After a poor attempt at conversation, my new Korvax friends sold me a blueprint for a teleport receiver (I think), and I sold my cobalt and some other goods to the galactic trade module embedded in the far wall of the station. The rain was absolutely tanking my framerate, however, so I went on my way after not too long.

The last thing I did today was stop at the ringed planet. This was a garden planet, with sunshine, grass, forests, cliffs, and beaches that looked like something out of Super Mario Sunshine. An incredibly gorgeous place, truly. I soon learned that the local wildlife was not as friendly to me as on other planets, as some medium sized animals soon began to make their presence known. Thankfully, it doesn’t seem like they travel in packs, so I never had to worry about more than one chasing me at a time. I snapped a lot of pictures here. I ended up ending my adventures for the day here, after naming the planet Alethia. The word is greek for “truth,” I think, which I find appropriate in some ways to my own personal journey, outside of the game. That, and I think it sounds really pretty anyhow. I plan on exploring the rest of the planets in the system next time, and hopefully choosing one to build my base on. I think I would eventually like to build bases on all of the planets in my star system (yes, even Az Kaban), just to really make it feel more like home, but we’ll see. If you’re still with me, thanks for reading along!

Leaving Az Kaban for good (Look at the cool patterns on the surface!)

First glimpse of other planets

Haha starship go brrrrrr

On approach to Nokaric

A stunning vista

Found this weird bear-ish animal wandering around Nokaric

A fleet of starships above a frozen sky

Higher Education

Good Morning, Nokaric!

Some green peeks through the snow

No way this is a natural formation, right?

Naiadia from above. Lots of valleys on this one

My Korvaxian friend! 🙂

Some of the fauna of Naiadia (Formerly Dustil Prime, I guess)

Another shot of the rest of the planets in the star system

Alethia from above

From the ground

Potential base location? (Ignore the bad water, my computer is a toaster)

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Community

Just a small cooking recipe idea, nothing serious

So they recently added 🇺🇸 cookies / 🇬🇧 biscuits to the game, which means Hello Games is adding new cooking recipes in their updates.

Anyways, to the point. There’s bread, with can be made by processing Dough in the Nutrient Processor. And that’s it. Dead end in the crafting tree. Which kinda surprised me a little, considering the various other types of food items that exist in the game.

I propose the category… Assemble Sandwich! At the moment I don’t have ideas for prices and consumption bonuses, but I have a few recipe ideas: – Mystery Melt: Processed Meat or Smoked Meat + Tangy Cheese + Bread – Proto-Panino: Processed Meat or Smoked Meat + ProtoCheese + Bread – Egg Salad Sandwich: Creature Egg (etc) + Steamed Vegetables + Bread – Eerie Sandwich: Larval Core + Steamed Vegetables + Bread – Starlit Sandwich: Silicon Egg + Steamed Vegetables + Bread

If anyone has any ideas for prices, consumption bonuses, or other recipes, feel free to share!

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Just lost my 52 hour extreme mode save

As title says, I was playing my 52 hour extreme mode save, in Wich I had an S ship, an S sentinel freighter, and was looking for a living ship. And when I finally arrived at the planet in Wich you look for the souls, as soon as I get out of my ship, I got killed by a random guy in a ship, so if you’re reading this, thanks for ruining my save. I remind you that killing players doesn’t reward you.

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