NMS HOT POST 2023/09/28

Today I deleted my first large base from NMS. Been trimming pieces and bases to stay in regulation with the ‘base limit’ overlords.


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A humble request from a long time player that absolutely loves this game!

I LOVE starships in this game, but I was always super picky about which ones to buy since we can only have 6.

So I always made sure to have only 5 just in case I saw a spectacular ship that I didn’t want to pass up…

And now that day has finally come, in the form of the gorgeous Golden Vector.

So now what? I’m finally at 6 ships and I swear I can’t give any of those up, there’s a few more I’d like to have but I prioritized my must MUST have.

So long story short, Sean can you please pretty please allow us to have more ships? I know this example has been brought up before but the fact remains the freighter can carry 9 ships, so it would be absolutely fantastic if we were able to collect 3 MORE of those glorious flying bad bois!

I know there’s a ton of ship collectors in the community so I hope you can support this petition 🙂

And thank you for this amazing game and amazing community!

submitted by /u/Manceroy
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Refusing Atlas does NOT block Autophage content

A week or two back, I read a comment where someone said that if you finish The Purge by refusing Atlas, you can’t unlock the They Who Returned quest (Autophage content). I’ve never heard anyone else say anything about it one way or the other.

Yesterday, I made a test game and confirmed that They Who Returned works just fine after refusing Atlas. Obviously, this is just one data point, and I can’t guarantee that it applies in every single case.

For the record, here’s what I did:

  • Started a new game in Creative mode, Switch NMS version 4.4.7 (equivalent to 4.47).
  • Chased the Artemis path until after having made the big Artemis decision.
  • Did the A Trace of Metal quest. On Switch, this is triggered by warping 25 times, so no settlement is necessary.
  • Jumped to a dissonant system, obtained an Echo Locator, and lifted the lockdown on the harmonic camp.
  • Returned to the Artemis path and completed it by refusing the Atlas.
  • Took off in my ship and warped to a nearby Vy’keen yellow star system.
  • A few seconds after arrival in that system, the hijack warnings began.

If anyone cares, that whole process took just under five hours of game time, according to the save file. Wall-clock time, however, might have been twice that.

submitted by /u/Slyde_rule
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Black hole jumping to the centre of the Galaxy - a few things I found last night.

Black hole jumping to the centre of the Galaxy - a few things I found last night.

As the title mentions, I’m currently trying to make my way to the centre of my 2nd galaxy – Hilbert Dimension. I want to do this as I reset the simulation on the main quest and it took me here. Anyway, here are a couple of things I (and maybe you?) have found interesting along the way.

  1. First time I’ve seen this particular anomaly.
  2. My first volcanic eruption.
  3. An unclaimed paradise planet if anyone wants to claim it? (I already have a paradise base in Hilbert, so I did not stop by.)

4+5. This was one of the models outside the multitool upgrade specialist in a space station. Has anyone seen that helmet before? I don’t think I have it, but I think I want it.

Yesterday, I also found my first already discovered system in Hilbert, it contained a black hole so I used it and I came out in another system also discovered by the same person. I didn’t realise black holes had a set path, I thought they were random.

So easy to lose time with this game!!

A bit of an anomaly

My first live volcano

Paradise Planet – up for grabs

What is this helmet?

Where can I get this helmet?

submitted by /u/RiverKnight2018
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Pirate Freighter friends, let's talk about what we're inheriting here...

So, aside from lighting that’s way too Klingon (clearly these pirates are Star Trek fans), I’m wondering if anyone’s taken a space walk to check things out. I did. And I found 3 armed anti-freighter torpedoes under the main bridge and hangar. You know, where our entire base is. It’s sitting on top of a massive cache of mass destruction. Booby trap for the interloper who dares to force them into submission? Or a smart move, and if the latter, where’s the detonator? Who has the launch codes? Are they still on board? Let’s figure this out. And while we’re at it, figure out how to get the gun turrets on this mighty vessel to actually do something in a fire fight…

Note: no regrets. I had come to loathe the star destroyer-lite freighter that used to be the coolest thing in space. It felt good to make a huge change like this, and docking is considerably easier and more enjoyable now. But those torpedoes… damn. Sense of unease intensifies.

submitted by /u/Jupiter67
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Useful Tip for escaping Sentinel ships

If you’re in space and want to escape sentinal interceptors without fighting them, and you’re past the anomaly part of the story, you can summon the anomaly and jump inside, and it will remove your wanted rating.

Space stations work too, but depending on how far away they are, it can be a pain with a disabled pulse drive.

I figured this one out a few weeks ago, and I use it all the time if I’m not in the mood for a prolonged sentinal space fight.

submitted by /u/kane8997
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How did you make your first billion units?

I started playing this game last Christmas and it took awhile for me to get the hang of it. Eventually I found myself drawn to Gravitinos and started farming them exploring between harvests (mostly looking for silver). I learned base building this way and made my first billion units. I know making money isn’t the point of the game but it felt like an accomplishment for me and I was curious how everyone else made their first billion?

submitted by /u/Korenaut
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