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I am stuck in my hangar in my freighter Help!!!!!

So…. I am stuck in my star ship inside the hangar of my freighter. I am able to move the ship around and fly it like it is in space. But I can’t exit the freighter. I have tried to maneuver the ship around so it is like i am flying into the hangar again, when I do the ship “lands” and the game crashes. When i load back in, I am in the same position. I cannot warp as there is planetary interference. Do anyone have any ideas on how to fix this?? I really don’t want to lose my 100 hour save on this.

submitted by /u/SnooGrapes3822
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SHOW US EAST AND WEST ON THE COMPASS!

I’m tired of going the wrong direction because I’ve drifted off center east or west. I just spent 10 minutes going in circles trying to get to a specific location because I keep losing east and west. As if the storms blocking view and making the ground load slower weren’t bad enough. Thank God for the sentinel ships that hover giving the ground more time to load.

submitted by /u/Kdoesntcare
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Explain about economy.

Can someone explain me how do the economy works? I’ve been playing this game for a long time and I used to be in “3 stars” systems to buy and sell. And why? IDK, I only assume that systems are better, but not know why are better! I think the economy status influences on goods price. But there’s another effect? Like better missions, better starships, more outposts in planets, cargo ships with better loot…

submitted by /u/Responsible_Kale8832
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Is there any reason to make a ship with more than 800 ly hyperdrive range?

I spent a little time, built my first S-class explorer, set it up for max. hyperdrive range ending up at 1400 ly with upgrades… but the map doesn’t want to let me warp more than four jumps at a time, and one jump is typically 200 ly.

Have I overdone it? Would it make sense to just re-collect the parts (they’re nothing special, just arclight wings) and get something with the other stats a little higher?

submitted by /u/mjfgates
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Underground Base Build

Underground Base Build

Piscu-Duca Outpost, Euclid

Been wanting to post this base for eons. It’s my virtual pride and joy. Probably 5 years old so far (I seriously wish there was a way we could see how much time has been invested in a base). I don’t play nearly as often as I used to but random inspiration will strike out of the blue and I’ll lose 3 hours to adding new sections, areas, etc. I can’t imagine ever being finished. Oh! This base predates the new base parts. It was probably half the size when the parts were updated and if you look hard enough, I’m sure you could find a few of the old wooden pieces somewhere. As hard as I worked, I’m sure I missed a swap somewhere.

At my base you’ll find:

  • 8500+ part build
  • No glitch, though a fair amount of overlap
  • Over 60% underground and in preexisting caves
  • Base staff apartments (Scientist, Exocraft tech, and Weapons tech spaces are finished. Overseer’s spot isn’t. The botanist lives on my freighter, though he does have a carbon lab on base)
  • Hidden apartment accesses
  • “Secret” trophy room
  • Above ground Conservatory, access via underground pathing though
  • Underground farming
  • Underground Exocraft garage
  • 2 underground condos
  • Chill planet, though toxic, very green\grey, and otherwise pretty drab. Used to have ancient bones but the reset a few years ago took away that perk.
  • Nearly all wooden construction
  • Solar farm
  • And more…

Do pay me a visit and let me know what you think. I’m sure there’s another 8000 base parts worth of ideas left to be pulled out of this place.

submitted by /u/musiker58
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