NMS HOT POST 2023/10/26

Anomaly Cosplay Update #1


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Exocraft suspension testing - A more than 50% speed boost

Exocraft suspension testing - A more than 50% speed boost

I’ve heard people say that suspension only matters for sliding around, or that it doesn’t apply to the nomad since it doesn’t have wheels. Both of these are incorrect.

All of these tests were done with random S class modules, your numbers may vary with maxed X class modules but the point still stands:

Suspension greatly affects both top speed and acceleration of exocrafts. (As well as handling of course)

The pilgrim

Using hi-slide and grip boost at the same time with -50% forward grip each makes the pilgrim accelerate so slowly that it takes significantly longer to reach its max speed than the colossus does. Using one isn’t nearly as bad but it still accelerates slower than having no suspension at all.

Now a fully decked out pilgrim only has 1 slot available for suspension, and using only drift suspension with +200% forward grip it almost instantly hits a max speed of 41.0.

Unfortunately, the adjacency bonus from the suspension matters here: If you remove suspension entirely the max speed drops to 39.3. If you get 2 adjacencies from suspension you get 42.5, and with all 3 suspensions you can hit 44.1.

You could combine drift and grip suspension for increased acceleration and handling over base, and max speed of 42.5 (Which is what I did, because the pilgrim is impossible to handle with just drift) but you’ll have to drop one of the other upgrade modules to fit it. Choose wisely!

The roamer

The roamer has extra slots available and can fit all 3 suspensions without compromise.

With just drift it hits a top speed of 36.3 very quickly. With grip and drift it hits 37.7. With all three it hits 39.0.

While the acceleration with all 3 isn’t super it’s not bad. The roamer’s larger mass makes it maintain top speed more easily over bumps than the pilgrim, so acceleration isn’t as big an issue.

There’s another reason not to just take grip: With only grip on certain inclines the roamer will floor it so hard it does a wheelie and digs its rear end into the ground, leaving you stuck there facing the sky until you let off the pedal.

I can’t measure acceleration accurately enough to know if adjacency affects the suspensions themselves, but make sure hi-slide is the one with less adjacencies just in case.

The colossus

The colossus has enough slots for all the suspensions as well, and you don’t have to worry about controlling it since it’s too heavy to drift to begin with.

Unlike the layout suggested on nomansskyresources.com, instead of placing the hi-slide next to a suspension, you should place the hi-slide next to an upgrade module for more speed from adjacencies. This makes it go from 35.1 to 36.5 max speed

The nomad

The nomad is where this all started. Turns out it’s easier to measure speed when water planets provide a massive runway for free. Unfortunately the nomad is where it gets complicated and I’m pretty sure these issues affect the other vehicles too to a lesser degree, so I’ve placed it last.

Getting the numbers out of the way: Max speed with 3 adjacencies was 40.0, with 2 was 39.9, with 1 was 38.5 and with none was 37.1.

This is of course depending on where the adjacencies are. I got 40.0 with hi-slide adjacent to an upgrade module, but 37.5 adjacent to the engine or not adjacent at all. The engine probably has a lesser strength rating to put it in xaine’s terms

In the nomad in particular, forward grip affects top speed. While I didn’t measure anything close to this on the other vehicles, the lower forward grip from hi-slide and grip suspension lowers the max speed dramatically. This effect is only offset by adjacency bonuses. Swapping out a single drift suspension for a grip one drops speed from 38.5 to 32.0.

In one direction. In the other direction I’m getting 26.3… Huh?!

It appears the perfectly flat runway I’ve been testing things on isn’t perfectly level. (An artifact of the planet being round perhaps?) The game makes it make a huge difference depending on whether I’m on a tiny incline or a tiny decline. While I couldn’t notice any difference in top speed depending on incline on the rest of them, the top speed on a nomad with lowered forward grip is clearly lower uphill than downhill.

Notably, this difference goes away with drift suspension – then it hits 38.5 both ways. Based on this I have to assume that increasing grip will also increase your speed on inclines. (Though I didn’t bother testing that much)

The nomad also has this “Incline behavior” on water, though I didn’t test it enough to know for sure if it occurs everywhere on water, swapping grip for drift makes it go from 26.3 to 38.5.

tl;dr:

  • Drift > Grip > Hi-slide – Apply them in that order
  • More adjacencies can mean more top speed, but grip and hi-slide suspension mean less acceleration
  • Nomad’s top speed in particular is heavily affected by forward grip
  • More forwards grip heavily affects the nomad on slopes, and probably everything else on slopes too (Though I didn’t test this thoroughly)

My builds below:

  • Nomad and pilgrim dropped a cannon upgrade for double adjacency
  • Hi-slide highlighted in red

https://preview.redd.it/lhw0p68dm34c1.png?width=1606&format=png&auto=webp&s=79eeaa4d84987cbfadab6682cb25611e8e87b938

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Petition to keep EA as far away from HG as our money can possibly buy.

Expedition 2 was a blast and so was the reward, that is an AWESOME addition to my fleet and I’m glad to have it. But oh my ducking god, pleeeeeease don’t let this be a hint that EA is somehow interested in buying HG or something, I would literally pay at a minimum 500 dollars for absolutely NOTHING but the guarantee that I am funding the ability of HG to keep EA away forever and make it permanent until the day we all die. I WILL give my next paycheck or two just to funding HG enough to keep EA away if that’s what it would take. I am saving up to buy a new computer just for this game, so spending that money to ensure this game will still be worth buying a new computer for in the future is just as worth it to me.

EA is one of THE reasons that the word corporate even has a negative connotation. They are the definition of what a company in general shouldn’t be. It doesn’t matter that they make a lot of money from classics and from the small number of surviving studios that have to HQ outside of the USA just to avoid being entirely strangled by EA. EA is as bad as Activision, and neither deserve the passion and love that HG and our community have for NMS. They can’t force us to support them even in most countries that aren’t full democracies or similarly free in terms of how people are allowed to spend their time and money. EA ranks with comcast and the likes every single year they are observed. EA is the kind of company I only buy a game from years later when it is absolutely confirmed after the fact that EA’s attachment to the studio wasn’t too parasitic to destroy the game, the company, and the reputations of all 3. Seriously, keep EA away from this game, and this precious studio. PLEASE. That is all. I won’t be able to recommend this game anymore if EA gets their hands on it, I’m sorry. I can’t do that. They destroy every single studio they touch. They incinerated pandemic studios just to re-release their battlefront 2 attempt that was so bad it forced entire countries to re-evaluate laws and the concept of gambling in general. EA is a demon. Ok now I’m actually done, going to go back to enjoying the expedition 2 rewards 🙂

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Community

Guild Envoys PSA

If you find a space station Guild Envoy with an item you want to redeem multiple times the Guild Envoy at any Colossal Archives in the system has the same item on offer. You can easily find two Colossal Archives and build a quick base at each to …

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