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Hard pills to swallow: Your over-generous charity is often not helping new players

In light of the most recent top post I feel like I should make a reminder about this. You are very likely not helping by giving new players tonnes of valuable items to sell, money IS a big part of personal progression in this game.

Think of how much you can and often do buy with money? Every gun, every ship every freighter, every fleet, every stack of fuel cells, every upgrade and the list goes much, much further. This is not a unique situation to No Mans Sky in the slightest, plenty of games have their own version of this.

I just came back from playing a game called Fatal Bullet where a good third of the remaining playerbase was near useless because they got carried to max level (often from 65 to 300) and even though they had max level gear they didn’t know how to play the game. Because they became dependent on their carry, they became dependent on their money and did not learn anything about the game or its mechanics. So they got stomped on in all the content they should have been prepared for yet they were not, and consequently ruined everyone elses online experience including their own and then left the game soon after.

People in No Mans Sky will just get bored and never log on again. You made them rich, not everyone is driven by creativity or exploration alone, why would they need to learn anything when they can just buy their problems away?

I get a lot of you are just trying to help a bro or sis out, and I’m not saying to never donate. Just I’d recommend doing so in moderation to be considerate of others, give people little boosts to help them on their way like a couple warp cells, food pellets or possibly a small stack of resources if they ask for it even information is often extremely useful to new players without artificially shortening their experience. But whether you want to come to terms with it or not – making new players rich has a very real chance to taint their experience unless they know exactly what they are in for.

submitted by /u/SpecialAgentPotato
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No wonder every freighter owner wants to sell you their ship

Freighter fleets are worse than having pets or kids.

Unless you are just using your freighter as a god-awful expensive floating garage, your fleet needs constant attention. They always need fuel for frigates. They’re always asking for permission to go out. Every other fleet in the galaxy has strays giving you the doe-eyes asking for you to adopt them. And they’re always coming home with random shit you don’t want.

The other day, I was out mining asteroids for tritium. AYFKM? I have A- and S- class upgrades for my pulse engine. I haven’t had to actively mine tritium in I don’t know how long. I get enough incidentally just from shooting asteroids that are in my way. But frigate fuel requires it 1:1 with di-hydrogen, and if the local system isn’t selling it then you gotta go gather it the old-fashioned way.

Freighter fleets are always warping into the middle of asteroid fields. They are surrounded by tritium, there are whole crews in each of my fleet’s ships, but I’m the one who has to go get it.

Freighters these days, geeze. They just have no respect.

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Community

I have found a good boy?

I have found a good boy?

https://preview.redd.it/c42jmyp6xb0d1.jpg?width=1920&format=pjpg&auto=webp&s=806a512a3541cf1bfc9aec75177783ba723f9849

Probably the weakest sentinel ship I found yet. At 99 he’s has little to no damage output. My first sentinel ship had 254 as it’s damage output. He looks like a cross between a Manta Ray and Spider and sometimes he looks like he’s conflicted with thought.

But really? How could I put the cutest little frustrated ship into a battle?

submitted by /u/Zero_083
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