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Anybody looking for nanites?

Anybody looking for nanites?

I’ve made a base at a Sentinel pillar on a planet that spawns tons of curious deposits. It’s called HTK_Nanite Farm.

Arrive, shut down the sentinels, and go looking for curiuos deposits. You can rack up around 200,000 runaway mould in about ten minutes, 9999 will refine into 1999 nanites in twenty minutes.

I’ve marked 5 locations with save beacons, all <1000u from the base. You can see 4 of them in the pictures.

The curious deposits respawn after about five minutes so by the time you’ve found three, you can go back to the first and just repeat.

The base has thirteen refiners, so you should be able to refine 25,987 nanites every twenty minutes. The refiners are in the round rooms around the landing pad, but you need to use the teleporters in the teleporter room to get to them, or unlock them from the command room overlooking the landing pad (with the flag on it, above the airlock). To get to the teleporters, go through the airlock using the switches, and it’s behind the reception.

If you feel like exploring, harvest atlantideum whilst the sentinels are shut down. Refine 1/3 of your atlantideum into pugneum, and you’ll get equal amounts of atlantideum and pugneum, refine them together to make runaway mould. 9999 atlantideum will net you another 4000 nanites.

There’s also a traveler’s grave right next to the furthest away curious deposit, behind a floating island. There’s also a depot over the valley which you can see from the lounge.

If not, feel free to relax in the base whilst you refine. It’s fully equipped with a kitchen, bedroom, storage container [0], trade terminal, and roamer station, with nice views from the bedroom, lounge, and dining area.

submitted by /u/HTK_blazer
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NMS is arguably better by having every planet be a single biome

I will preface this by saying if we had the option between single/multi-biomes and some of you played with and actually liked the multi-biomes, then that’s perfectly fine – it’s all subjective, and just because I know I wouldn’t like it doesn’t mean you wouldn’t, too. My view is from the fact that we DON’T have multi-biomes, and I believe that the majority of people that think they’d want multi-biomes on planets would actually have less enjoyment if they ever got their wish, and here’s why.

Have you ever tried flying around a planet in NMS? I’m not talking about circumnavigating it, I mean flying over rougly every square mile of the planet. And if you actually have, did you ever do it a second time? My guess is that 99% of people are going to say “no” to at least one of those questions. So why is that? Because these planets are large, and doing so would take wayyyy too much time.

I don’t know about you, but I spend more than enough time on individual planets as it is, and if I knew that each planet could have multiple biomes, as an explorer-type gamer, I would want to see each of those biomes because… well, what if one of them is reaalllly cool? That is why most of us go visit a planet, in regular NMS, right? To see what it is offering? After visiting hundreds of planets, I still want to check out almost every planet I come across, even if I only give a planet a few seconds to form my opinion of “eh, this one isn’t very special/new”.

And that’s my main point – with how big planets are, checking out multiple biomes on each one would guarantee adding a bunch of waiting as we pulse over to the next biome. Let’s do some numbers here: Let’s say you have a solar system with 3 planets. In normal NMS, you’d dip into a planet, explore as much as you want, leave, and then pulse to the next planet. That’s gonna be about 3 breaks in between. In the hypothetical multi-biome NMS, if each planet has 2 biomes, then each solar system gets 6 breaks total. 3 biomes would have 9 breaks total, and so on.

TL;DR Abstracting planets into single biomes instead of pursuing realism makes NMS more digestible and fun, because it allows us to immediately judge within seconds of visiting a planet whether we want to spend more time on that planet. If multiple biomes were added, then more than a few minutes of waiting would have to be invested into searching a planet before we even could make the decision that “yep, there’s nothing interesting here, let’s go check the next planet”. And not only would it slow us down in how much time we have to invest in each planet, it would then multiplicatively increase the amount of time spent in each solar system, which is the opposite of the point of the game. They didn’t give us quintillions of planets to explore because they wanted us to spend all our time in each solar system. All that said… if they could give us the option for how many biomes could appear on a planet, then everyone could be happy, and I have no problem if there are some of you that would enjoy what I described above.

submitted by /u/RhythmRobber
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