NMS HOT POST 2023/11/20

⚠️Project under construction.⚠️ Take your best guess at what it is..


⚠️Project under construction.⚠️ Take your best guess at what it is..

!- DISCLAIMER-! The build has passed multiplayer placement capacity. I am working on lowering the placements significantly. Once the build is complete, I will make a video.

submitted by /u/WizardM-PSN
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Source: No Man's Sky | Reddit

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My very first tryhard base building experience

My very first tryhard base building experience

Hi travellers,

I love the game, going 90 hours now, and decided to really try my best to build a base where i can finally settle down. Found a paradise planet, boom, let setup my base on a mountain.

Everything was going fine, I planned how my base going to look like (even do research on google), until it’s time to arrange the object, the decoration. It was horrible, it’s very hard to align object in base building mode, even though I turn on the snap object placement, the object sometimes doesn’t shows up. It’s very buggy, and whenever I put something on an object (table lamp for example), it literally sinks into the object under it.

What upsets me the most is, I build the base using small cuboid, but I can’t place painting, poster on the wall. Did I missed something ? Took me 6 hours to complete the base, but I was not satisfied, something is missing. The decoration could have been better, but the base building mode is very buggy. I’m disappointed. Did I do it wrong ?

https://preview.redd.it/vaexjobk5bib1.jpg?width=1920&format=pjpg&auto=webp&s=0e62e998108680c31e3b1797779e56adfa64d664

https://preview.redd.it/8tmlfobk5bib1.jpg?width=1920&format=pjpg&auto=webp&s=aa9ec909a9e0fb390d0c398b02af4ab46b09c604

https://preview.redd.it/zikflyck5bib1.jpg?width=1920&format=pjpg&auto=webp&s=6115b77af122665e0f58c10ab0e6c618e473e942

my room

https://preview.redd.it/9svhmpbk5bib1.jpg?width=1920&format=pjpg&auto=webp&s=da13d579ab830341e7e568475601b42d9e8209cf

downstairs

https://preview.redd.it/lb3b9qbk5bib1.jpg?width=1920&format=pjpg&auto=webp&s=e1ccf9190db868eac70858bc6b896deb0ed245b5

https://preview.redd.it/lm0jkrbk5bib1.jpg?width=1920&format=pjpg&auto=webp&s=c83907f034b438719c1c2d4c2ed4cd297317115b

my inspiration : https://i.pinimg.com/originals/9c/fe/31/9cfe31973c2fede857af67553d8fe594.jpg

submitted by /u/iamlen07
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I invite you to Led Zeppelin - Stairway To Nannites Base...250,000 nannites per hour... a 77 ball tr...

I invite you to Led Zeppelin - Stairway To Nannites Base...250,000 nannites per hour... a 77 ball triple mold site connected by a teleporter loop respawns mold on a paradise planet....just 4000 LY from Euclid's core......I have many 25+ unclaimed mold site locations message me if you want to build

Over 40 bases already on the planet with many larger bases …..B-52 mold shack….rolling stones….STYX- mold Illusion…the who – moldball wizard and more….this paradise planet has no storms no bubbles no sentinals and no pirates….and being 4000LY from Euclid’s core its just one hop away….If you would like to build a base….I have many 25+ unclaimed mold sites…just message me if you want to claim one

submitted by /u/Illustrious-Gap86
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Community

New Ship Perk Suggestions

Long ago, NMS only allowed players to own a single ship, making it a major decision on which ship type a traveler should go after. However, realizing this felt clunky, updates have been made over the years, ship slots increased, new tech modules, and new features added. This was a great call, but it did leave one mark: the distinctions between each ship didn’t matter anymore; Haulers don’t even have the benefit of additional cargo space, since all S-class ships can have the same total number of slots.

I was talking ship perks with someone, and it got me thinking that perhaps it would make sense to introduce new strengths to less used ship types. As I was mulling it over, I realized that some of these changes would have to be pretty potent to stand up to current-day standards — poor Shuttles, their only real signature is that their takeoff price is reduced, made obsolete by the auto-recharge modules. So I decided to spitball a few ideas trying to stay true to the ship’s purpose while taking 2024 NMS in mind, and see if the following suggestions are strong enough to make you think “oh yeah, I’d definitely want to own a [ship type].”

Shuttles:

  1. 25% faster flight speed than others while in-atmosphere.
  2. 100% faster Pulse Drive speed.
  3. Takeoffs and landings are quicker and snappier.

Haulers:

  1. Cargo slots are double-sized, just like Freighters and storage containers.
  2. One storage augmentation slot unlocks two slots when used to unlock cargo slots.
  3. When the Teleport Receiver is installed, Hauler item teleport range is unlimited within the same star system.

Living:

  1. Increased chance of finding Space Encounters while pulsing. Alien Traders completely removed from encounter pool (Frequency 12 > 0). Odds of Rogue Black Hole and Relic Gate events tripled (Frequency 1 > 3).
  2. Eating food while in a ship refuels the ship’s hyper drive, pulse drive, launch thrusters, and damaged shields.

Explorer:

  1. Scanning one planet scans every planet in the system.
  2. Hyperdrive chain jumps. When setting a waypoint on the galactic map, can directly jump to that waypoint as long as the Explorer would have enough fuel to reach there, or up to 5 jumps (aka 5x listed hyperdrive range).

Let me know if these are along the right lines, and whether you’d fly one of these if they had these perks.

submitted by /u/Snoo61755
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Just a Quick Appreciation

While I struggle with anxiety so it is difficult for me to egg myself into the multiplayer scene in the game, I just have to applaud ALL of you guys. This is the most non-toxic gaming community I think I’ve ever seen and I have been a gamer for a goood…

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