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One Man's Take

I thought I’d weigh in on the latest update.

For context I’m a day one player that has well over 3,000 hours in the game, and I have spent hundreds of hours getting the best X-class modules (before the chances of good stats were massively improved). I love the game, and I think Hello Games has done a phenomenal job of supporting No Man’s Sky and the community.

That said I’m not a fan of this particular update. It has good elements but overall I think HG have abandoned a lot of the structure they put in place over the years.

I think it has been said ad nauseam at this point but the new tech limitations directly affect game play. Slower maneuverability in ships and less jet pack power makes traversal less fun than it was previously. I see a lot of dismissal of min/maxing as “you just want to be over-powered”, but for me personally I like the accomplishment. You see the fruits of your labour, I worked hard and I’m rewarded for it. Like most games the more you put in, the more you get out. If I’ve grinded powerful shields, I want to be able to take a hit. If I’ve grinded powerful pulse engine upgrades, I want my ship to glide through the air. There is now a tangible difference in that.

Now I’ve heard a lot of people say this brings balance, but If HG wanted to change the dynamics and bring in new technology, they may have been better off holding this element until they had a suitable substitution in-game. For me it’s not a sticking point, as I think HG will address this part soon.

The menu makes sense in to be seperated as tech and cargo, I have no arguement with that (beyond that the tech cap should have been adjusted to match current standards). I think we may have gone a little overboard with stacking and space, but I have no problems with it. I do think the menu looks more cluttered now, and would prefer to see tech and cargo as two seperate tabs as opposed to two scrolling screens on the same page. I hope this part is addressed very soon as it’s harder to navigate, and looks much more cluttered in my oppinion.

As for customisation, I have no issue with being able to customise your game. Hell I like the idea of a custom mode, it’s not for me, but I think it has it’s place. My personal gripe is with how it’s been implemented. Being able to change the rules of the modes on the fly, has diluted each of the modes identities. What is the point of a custom mode, when it really applies to all of them? There is no difference between Normal, creative, survival and custom, those are just pre-sets that can change on a whim. Bear in mind HG introduced these modes in foundations, and now they have been eroded and seemingly abandoned.

Now I’m not affected by how other people play their game, but before you simply selected the mode that was right for you. But I see a loss of community over this. Before if people were struggling they would turn to the community, and that brought the best out of us; struggling to find an item? “Let’s meet up in game and I’ll transfer you one”. Short on units? “We’ll send you some to get you started”. Struggling with a sentinel pillar? “We’ll join and help”. Why would people turn to communities, when it’s all solvable at a touch of a slider? I think Hello Games may have sacrificed one of the best elements of this game, the community itself, in the name of accessibility which was already there in the form of different modes. I think it will be easier for new players to just bypass struggles, than seek out this game’s wonderful community for support. Many groups and civs thrive on player interactions beyond just “look at my base”, there’s trading, pvp matches and other competative events all of which will be nigh on impossible to fairly balance (apparently after testing the settings can affect pvp not just pve). That in itself is a crying shame.

Now people will say that there is still ship hunting as a community activity, for example. But if Hello Games is really focusing on accessiblility, do you think full ship customisation is not on the horizon? The removal of ‘game’ elements, severly diminshes a lot of the groups that have become staples of the community. I’ve seen a lot of issues on both sides of the arguement, but no one wants to see a playerbase exodus from the game, Sean said it himself, development only happens if the team and the community, continue to turn up for it. A lot of people that have not liked this update, have many hours in the game and add to the active player statistics, even if you disagree those oppinions and players should not be disregarded. As I said I can see the benefits of a custom mode, I would have preferred if it didn’t encroach existing modes.

The trade rocket looks great, it’s fun to see it break atmoshere and head to the station. Unfortunately most existing players will have little need for it. Every station, most bases and freighters have a trade station built in. Couple that with the added slot capacity, you end up thinking am I ever really going to be in desperate need to sell my inventory this second? I would much rather have seen the very cool looking rocket serve a new and unique purpose, as right now it just feels a bit wasted.

Some of the new visual elements look absolutely stunning, and I do like the improvements to the Nexus (although there may be a bit of HDR issue in there again atm).

Overall I feel like this update seems to focus so heavily on inclusion that it disregards elements that long term players enjoyed. I think every single element could have been included, and with a bit more consideration to how they were implemented, recieved a much warmer reception. There are plenty of people that are enjoying the update, and that’s absolutely fine, this is just my oppinion. I don’t think any of the suggestions I’ve made, would directly affect their enjoyment, but I’m happy to have a discussion if you disagree with me.

Just remember whichever side of the fence you sit on, we all love this game, and there is nothing wrong with criticism as long as it’s constructive.

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Community

Desperate please for room scale VR support or a mod to fix it

I jumped into VR yesterday and wow, the game play great. Except for 1 constant frustration while playing; the HUD does not move with your head, so you have to constantly re-align it to see it. If you turn on being able to see your full body (which is a great immersive feature for VR for sure), your head get’s twisted up as well. Why hasn’t this been corrected yet? I remember complaining about this when VR support was first added on my old HTC Vive. Surely this is a quick simple update to fix right? Or a simple mod? It makes on-foot VR annoying to play.

Are there any MOD solutions, or config solutions to this? Anything at all I can do to negate this annoyance? I would really love to spend some extended time in VR as it looks and runs great, but this is kind of a deal breaker for long term play in VR. I’ve finally gotten into this game in flat but I really want this to be another VR game I can spend hours in. Desperate for any solutions here.

submitted by /u/DNedry
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Hunting for an S-class freighter is the most frustrating and boring experience in the game. How abou...

Title. I’ve recently gotten back into the game and did a hell of a lot of grinding and building. Made 2 farms to make 400 mil every day, got and upgraded S-class ships and Multitools, upgraded my inventory etc. No matter how long it took, I always made at least a little progress so it was fun and rewarding. Reloading again and again for that tiny % to get that s-class freighter you want feels like being stuck in a nightmare loop. Every time you take minutes to fight the ships or dreadnought only to be met with an ABC class and a disappointed reload, leaving you with nothing to show for the time spent.

We should be able to upgrade freighters or have other ways to work towards the class desired, even if it takes a while to accomplish. At least then you’re working towards something and don’t get denied by RNG cause idk, it’s just not fun. 2 hours of doing this is 2 hours wasted. No other progress. Because the alternative is getting one battle every 3 hours which is absolutely worse.

submitted by /u/Touhokujin
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Found an interesting system

Found an interesting system

I’ve found an interesting system, in my opinion, because I’ve never encountered so much loaded system. It consists of:

  • A black hole;
  • A nice “green” paradise planet with salt and metal fingers;
  • A dissonant planet with pyrite, cobalt, and curious deposits;
  • A second dissonant planet with ammonia and magnesite ferrite;
  • A foaming planet with gold and silver;

Maybe it is not that interesting for those who play alot, but happy to share with you.

https://preview.redd.it/uxm4tv0r70zc1.png?width=1918&format=png&auto=webp&s=22fc88a51dadbf1e5ad4d521f694b10014068506

https://preview.redd.it/e5pz2dks70zc1.png?width=1244&format=png&auto=webp&s=9581958cf4acc77f79db589fc5943a60c476c00a

submitted by /u/ognev-dev
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Black hole jumping to the centre of the Galaxy - a few things I found last night.

Black hole jumping to the centre of the Galaxy - a few things I found last night.

As the title mentions, I’m currently trying to make my way to the centre of my 2nd galaxy – Hilbert Dimension. I want to do this as I reset the simulation on the main quest and it took me here. Anyway, here are a couple of things I (and maybe you?) have found interesting along the way.

  1. First time I’ve seen this particular anomaly.
  2. My first volcanic eruption.
  3. An unclaimed paradise planet if anyone wants to claim it? (I already have a paradise base in Hilbert, so I did not stop by.)

4+5. This was one of the models outside the multitool upgrade specialist in a space station. Has anyone seen that helmet before? I don’t think I have it, but I think I want it.

Yesterday, I also found my first already discovered system in Hilbert, it contained a black hole so I used it and I came out in another system also discovered by the same person. I didn’t realise black holes had a set path, I thought they were random.

So easy to lose time with this game!!

A bit of an anomaly

My first live volcano

Paradise Planet – up for grabs

What is this helmet?

Where can I get this helmet?

submitted by /u/RiverKnight2018
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