I’m gonna be building an Oxygen farm. Are there any other farms I should build?
submitted by /u/AccomplishedResist69
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submitted by /u/AccomplishedResist69
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submitted by /u/Tenebrous_Savant [link] [comments]
2022-02-11
submitted by /u/-Major-Stryker- [link] [comments]
2022-05-03
submitted by /u/slaxx454 [link] [comments]
2023-01-12
submitted by /u/OkaNitsuki [link] [comments]
2023-04-15
I have a big AI farm but now gold is worth almost double so i though about scrapping it but then i wonder if it is really worth all that trouble? i made a 10 level building with sets of 2 so i have 40 extractors working which gives me about 50k AI every 2 hours, should i do a mine for gold or isn’t it worth the trouble by how nerfed it is now?
submitted by /u/LucasAHKB
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2023-07-28
Super proud of this. I got tired of all my sidewalks having to be on a rectangular grid. submitted by /u/HighPlainsStargazer [link] [comments]
2023-03-22
In a wealthy galaxy and have a really cool venator I want. I have reset at least 60 times if not more and have been trying to get S class for serveral days (max of 2 hours per session before I get board and play Bf V) I have had at least 10 perfect A c…
2024-05-17
I’m at 400 million
submitted by /u/-Jesko-
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2024-05-17
I know this subject has been discussed about before (many times). nevertheless, i want to point our thoughts toward the replayability of this game.
I know that tons of people have put lots and lots of hours in this game, but i think we all must admit, that you come at a certain point where you ‘know’ the game. Planets don’t suprise you anymore, Relics are to be farmed instead wondered at and points of interests feel lackluster. I know it’s a hard task to make a procedurally generated world interesting all around. But i hope we can all admit that terrain, flora, fauna, POI’s and ruins could use some more variety.
Don’t get me wrong, No Man’s Sky is an amazing game, and i love it so much. But that’s why i ask, or rather suggest that hello games make a update that will have us ‘veterans’ explore the world like we used to, with curiosity and awe.
submitted by /u/allert53
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2024-05-17
submitted by /u/Affectionate_Hold660 [link] [comments]
2024-05-17
I’ve been researching staff colors and classes, but it seems a lot of the information I’m finding may be outdated, or I’m just not understanding it correctly. I’ve read that the staff head determines the build, but if I mark a staff terminal for future use, IE. I want to come back when I free up inventory space, I can’t seem to build the same staff again.
Here’s my scenario. I was exploring autophage camps, and found a particular staff color combo I liked. I dropped a save beacon, jumped up to the Anomaly to disassemble an A class MT I wanted to break down rather than exchange away. I then returned to the camp to claim my shiny new staff, but I can’t recreate the build!
In actual fact, this camp had two staff builds I wanted. One was color specific, and the other had a supercharged slot layout I wanted. I cannot recreate either.
For the record, I play on GOG. Do the staff builds vary from planet to planet like regular multi tool cabinets do?
submitted by /u/ForgotPants
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2024-05-17
i named every planet in a system gizmo and everything on the planets gizmo submitted by /u/dugggduggg [link] [comments]
2024-05-17
I honestly don’t know if I’m wasting my time crafting frigate upgrades.
I select frigates that match the mission type, making sure to have a 5-star rating. Most of my ships are S-class now. I add 3 frigate upgrades to each mission (also matching them to the mission type). I have several freighter upgrades that help with various things.
I genuinely don’t know if I’m getting better returns by including the frigate upgrades or not. I left them off yesterday and I actually got more stuff.
I just wonder what’s the best way to maximize the success of frigate missions.
submitted by /u/msallied79
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2024-05-16
submitted by /u/varjo_l [link] [comments]
2024-05-16
submitted by /u/Mosey_9 [link] [comments]
2024-05-16
submitted by /u/Ironking503333 [link] [comments]
2024-05-16