NMS HOT POST 2024/02/5

Viva S-cLas Vegas-How do I share this location?


Viva S-cLas Vegas-How do I share this location?

So I thought I read that screenshots has the planet coordinates in them. I don't have the portals unlocked on this playthru yet, but this trading post is amazing!

I was fishing it a little today, only buying shops if they were S+Class, then scrapping them for storage augmentation. Then the ship in the lower left rolls in, a cool looking little number. In the time it took me to transfer from my previous ship, scrap the older one and come back, there were 2 more S-class ships. I bought those, and before I could trade one in, another S landed. I waited maybe 20 seconds more, and there was another. In the space of 5 minutes, I bought all of the shops on the right, and while scrapping them and flying back and forth to the space station, I came across 3 more.

$35 million got me 16 storage sugmentation units and about 20 S-Class modules in about 45 minutes.

submitted by /u/MikeyW1969
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Source: No Man's Sky | Reddit

関連記事

The Permadeath experience is better than I supposed

Despite being a Day One player, with several hundred hours on the game (and all expeditions) I never attempted a Permadeath run.

My first day one “clear” was on hard difficulty and, depite the game being very basic at the time, it was challenging and never unfair. I almost always played normal during the years.

I have to confess that the harder difficulty settings of Permadeath is a lot more fun. I don’t mind about the fear of losing the save (I died 7 jumps from the core because I fell down a cliff) both all the balance setting that Permadeath implies. It was about the fact that despite a normal game, the event density (and their variety) is higher even if the difficulty is not so much challenging.

Being chased if you have valuables in the ship is fun, encountering lots of bounties is fun (you can never be sure they will evade or come after you), there’s more variety in fauna attitude towards the player and so on. Having the system patrol ships or the freighter fleets doing something useful is fun. Almost every jump lets you have an event. I completely forgot, for example, that pirates may attempt ground raids. It was so rare in normal difficulty that I was suprised to have 3 raids in a very short game (about 15 jumps, including a black hole hop that brought me at about 4K LY from the core).

The only mildly frustrating element is the material scarcity and the inventory limits (but is mangeable if you know the game very well).

Maybe the only part that is unfair is the starting tutorial. It has the same dilated timing of the normal run but in PD you don’t have time to lose: usually the starting planet is just a deathtrap you struggle to survive due to resource scarcity or very harsh environment. When you regain player agency and can plan your next move carefully and choose the risks when going afterresources in the next planet, everything becomes fun again.

I’m the only one that was surprised by how the permadeath difficulty settings makes the game more enjoyable?

submitted by /u/Ziggybee
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Community

Do you guys really prefer the old terrain (Pre-NEXT)?

I see a lot of people saying that before NEXT the terrain was better but I kinda like the terrain more now than before, the old terrain generation maybe was more varied but I think it looks way better and prettier now, I played a lot of the old NMS and I really didn’t liked much the terrain at the time, I remember a lot people complained about it too even before NEXT and Atlas Rises.

If they are going to do a reset to the terrain I would like if they keep the terrain that already exist and also add a way to allow the old ones to form as well, or do something that mix both terrains or something completely new.

submitted by /u/SadCupcake7000
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