NMS HOT POST 2024/02/10

The Artemis Irony is not Lost on Me


After the arduous decision of what to do with Artemis, let them die or insert into a single system simulation where they cannot travel, I find myself…in a very similar situation. DAMN YOU NMS! I’ve been powering through, made my way through Euclid and stories (though I still have a lot of missions to undertake and conclude). However, I have reached a point in my gameplay experience, where I have largely been ignoring bases, planetary exploration, etc. I don’t even have an exocraft yet. And now I find myself, after traveling for so long, at a point that I actually long for a singular undiscovered system to call my own, to create a home. To craft my own little “Slice of Life”. After some initial research, I’ve settled on the Isdoraijung galaxy, for lushness and likely fewer players, therefore more systems to discover. Found a featured base at the Anomaly Portal that was in that galaxy and warped on over. And thus my search began. Ideally, I’m after a 6 planet/moon peaceful or gentle system with a paradise, exotic, or viridescent planet to situate myself at home. And begin to experience some of the other things NMS has to offer.

And all this, now makes me just regret my decision to let Artemis die. After contemplating the decision for so long, thinking it is not what they would want, to be unable to travel, to traverse the stars, I find myself in a situation, where, as a traveler, that is exactly what I now want. A place to call my own. To settle down, and to explore what a planet and a single system have to offer, while building, expanding, and making it my own. I let Artemis die because I did not think they would want this, I did not want this at the time of the decision. And now here I am, and this is exactly what I want. (Albeit, some differences in that I’ll still be able to travel the stars as needed to create my own little existence in this simulation) But the irony, and now, the second wave of guilt for that fateful decision…as I traverse the universe, in search of that singular system that I can start to call home…

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Source: No Man's Sky | Reddit

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My No Man's Sky wish list

  1. Multiplayer fleets/freighters. It’d be great if you and whatever friends you were playing with could all summon your freighters into the same system. This would add to the idea that a planet was a home planet for a group

  2. Along the same lines but if I Jump into a system and a freighter battle is happening – let me summon my freighter to defend me and potentially the other freighter

  3. Settlements are a start but let them expand to sprawling cities or where settlements are started allow cities to start to grow out of them.

  4. Race homeworlds- we have 4 races and none of them have a home planet? Do they do all of their construction of the starships and freighters they pilot from other starships and freighters?

  5. Along the same lines again but if a race is the dominant race in a system let them populate the planets in that system. Id love to explore AI citites/settlements populated by Gek.

  6. Remnants left of the old racist geks who just want to destroy everything and take over everything. Now that we have freighter battles you could easily implement this but instead of pirates its the order of the first spawn intent on destroying the other races

  7. Now that we have freighters intent on destroying freighters add orbital bombardment as a possibility for settlement issues

  8. The high conflict systems should feel like high conflict systems whether that means you jump in and fleets are firing on each other or you jump in and all of a sudden fighters just fly overhead and are blasting each other

  9. I know it’s probably never going to happen but ship/freighter building. I understand the ship hunting mechanic is huge in the game but adding an element for it would be pretty cool…especially now that we have been able to build a staff and a mechanical body.

  10. Melee weapons because sometimes you just need to get up close and personal with the enemy or they just get too up close and personal with you. You could make this a sidearm of a multi tool or its own multitool.

  11. Desert planets. We have scorched planets so why not desert?

  12. Multiplayer cities/settlements – allow multiple player bases to be seen and allow multiple players to build cities together to make sprawling cities or even city worlds. I know this could cause rendering issues but there should be a way to do this right?

  13. Space station ownership/construction – I know they added an element to this with the nexus but let us have our own space stations in planets and make money off of products bought/sold in them

  14. Player run economies – I’m not saying the whole economy should be player run but allow players to buy and sell to each other through an exchange of some sort whether that means setting up their own shop or through the previously mentioned constructed space station

I love no mans sky as a game and I will continue to play it but I think adding some of these elements will make the game more immersive

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1000 h

1000 h

That’s it 1000 hours on my save main post beyond!!!! With this adventure I met great people, created a community, started streaming and appreciated the immense talent of builder screenshoters and other explorers of this infinite universe!!!! I feel lucky to have experienced all this already and this is only the beginning with the incredible promise of Light No fire!!! Let the journey continue!!!

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Time for a Break

I had loaded into my freighter, checked my frigates, moved and sold some stuff, then sent my frigates out again. I walked up to my observation deck and proceeded to zonk out. What was I doing?

And that’s when I realized, I had done everything I had wanted to do when I came back to NMS. I got back on track of stuff, unlocked nearly everything, grabbed a nice new main ship, grabbed a sweet multitool, finished my home base, and visited all those cool bases and things I had favorited on reddit.

So I’m going to take a break. Get back to other games for a bit. Hell, I was getting deep into Horizon Forbidden West just before this current fixation took hold.

Also time away will be good. Time to build up that list again.

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Community

Inquiry about old and pre-order ships

As is says in the title, I’m interested to know if there is a non-cheating way to gather all old and pre-order ships for one player?

Things like Rasamama, Alpha Vector, whatever the Switch ship is called, etc.

The reason I’m asking is because, I was able to get the older PS4 copy and play the 1.00 version to get the Rasamama (and some Atlas stones), but despite being able to update later and still keep the original Rasamama, I didn’t find a way to transfer it among players, since the usual trade-in method doesn’t work, Rasamama transforms into something else for the other player.

Does somebody know any other way to do it?

Thanks in advance.

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Weekly Bug Report Thread

This thread is followed by Hello Games. Please add your bug reports to this thread. You can also report bugs to Hello Games at the Zendesk. Before reporting a bug be sure you have installed the latest Patch or Hot Fix, information is located on this page. Please include platform and version.

This weekly thread is to help keep bug reports manageable. It is a scheduled weekly thread and not related to any specific release. You do not have to repost bugs to this post if you have already reported them on a previous post.

If you’re requested to send your save file to Hello Games see this post

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It's just me who thinks travel between Galaxies is overly punitive and tiresome

It's just me who thinks travel between Galaxies is overly punitive and tiresome

https://preview.redd.it/g53xc9gnh4yc1.jpg?width=1280&format=pjpg&auto=webp&s=c086bb552629eeff8a644affb54e2f1bd84ce3c5

Just clarifying, I know the drill. Go to a Portal, and travel to the closest planet to the core. Swap to a ship and multi-tool used only “to break” by the jumping. Remove all the exosuit upgrades then head to the core and jump. Wait for all the jump animation to finish. When you arrive, build a base in the new galaxy, fix the ship to allow it to fly, find another portal, activate the glyphs, and repeat the process.

If you want to have access to all galaxies without depending on anyone you will need to do it at least 255 times! And even though the steps above reduce the cost of the trip, you still need to spend fixing the ship, activating portals, warp cells and building a base. Also unless you do all 255 galaxies in one run, which can take hours, you will need to remove and return your upgrades every time you stop and restart this process. I have more than 40 upgrades in my exosuit tech storage. Because they are already optimised to use the supercharged slots, I need to move these upgrades in a way to keep them in the same slot when I return them, which is very time-consuming in not a good way.

Another issue is that in the end, you will have your base list so cluttered with bases to access galaxies in your terminal, that will make it a nightmare to find the base you need, given the teleporter has no sorting or search options.

It doesn’t make sense to me. I mean it is a game in which the main focus is “exploration“, what is the point of making it so hard and annoying to explore other galaxies?

What I am asking is simple, the possibility to travel to any galaxy without someone’s help or the need to catalogue all galaxies.

There are many ways that it could be done. Here is one example that could be made without changing the current mechanic too much:

In this idea Atlas Station is connected to one and only one of the 255 Galaxies. So we need at least 256 Atlas Stations in each Galaxy. The community will have the role of identifying which A.S. is linked to each galaxy. My point to suggest using the Atlas Stations is because they are a cool feature that, after the “Atlas Path” mission, become kind of useless, a glorified Iteration Helios, also I think it makes some sense in the game’s lore.

My suggestion:

  • The player travels to the Atlas Station linked to the galaxy he/she wants to go.
  • In exchange for something (maybe a Heart of the Sun, to give some use to these bunch of blueprints we get during Atlas Path), you get a token for the Galaxy you are going from the Atlas Station.
  • You keep that token in the exosuit or ship inventory.
  • Then the process is the same as the current mechanic. You head to the core and jump, things still break, but instead, it takes you to the next galaxy, it will take you to the token’s galaxy.
  • After the jump token is consumed and removed from your inventory.
  • If you are not carrying any token, it will take you to the next galaxy as it is currently.
  • If you are carrying more than one token, the priority will be the one in the top leftmost slot of the Exosuit.

Pros:

  • Give the player the freedom to fly to any galaxy, any time.
  • Don’t change the current mechanic, just add a new feature.
  • Avoid unnecessary bases cluttering in the teleporter.
  • It is way cheaper than the current mechanic, once you don’t have to jump to each galaxy to get the one you want.

Cons:

  • It is less but still annoying, moving upgrades, fixing things, etc.
  • If you want to visit all the galaxies, that solution doesn’t help.

There are other solutions that could make things even easier, like using the Atlas Stations as a portal in itself, nothing breaks, etc. But I think it’s good not to make things too easy either, just not as punishing as today.

I hope HG address that one day.

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