NMS HOT POST 2024/02/15

Anyone realize how unusual this update dropped?


No trailer yet, it released unannounced all at different times, no official patch notes even with the update being out now. It all just seems very off compared to how they have always dropped updates. Also 6 months for only an expedition is unheard of and I've been here since NEXT released for Xbox.

Since we don't have official patch notes, I wonder if Sean is possibly hiding something either for tomorrow or whenever the Omega Expedition starts or ends.

I could just be getting my hopes up and this update really is just an Expedition and some other small stuff, but idk. It all just seems off to me.

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Source: No Man's Sky | Reddit

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Faecium mine in Calypso: don't just take random crap from anyone (Calypso)

Faecium mine in Calypso: don't just take random crap from anyone (Calypso)

Get your sh*t together

Announcing the Anomalous Acres Faecium Mine

Need faecium? Of course you do! But why gather it in the field like some animal, or waste time building a farm? You don’t have time for that sh*t because you’ve got sh*t to do.

We are in some serious sh*t

Our faecium mine is full of sh*t and our sump pumps work 24×7 to make sure it stays that way. Over $1.9 million units worth, every 48 hours, this sh*t will make you rich.

Note that there aren’t separate networks here: it’s just one big pile of sh*t.

Can you believe this sh*t?

Located on a storm-free marsh planet in Calypso. Normal mode.

WARNING: This planet has aggressive sentinels in normal mode (they take their sh*t seriously), so come in, collect your sh*t, and get out.

The mine is high enough that this isn’t a problem as long as you don’t linger, but for people who just don’t want to take that sh*t there’s a save beacon and a comm ball at a nearby sentinel pillar (which is, itself, next to a trading post, so you can unload your sh*t as needed).

We will give you sh*t

https://preview.redd.it/uim1alsr0s7b1.jpg?width=1920&format=pjpg&auto=webp&s=90f83bd0bd312d87ee4416cd31230c00c74c5c41

https://preview.redd.it/aghg3i7s0s7b1.jpg?width=1920&format=pjpg&auto=webp&s=e09b8b2ef79cd4ec0e3275b8f74a5f55c925cd1f

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Beginner’s Guide

Hey y’all, a friendly Traveler here As we all know, No Man’s Sky is irredeemably unforgiving to new players. It’s very hard to get your, well, space legs as literally nothing explains itself in the game. Hence why I’m writing this. Here are a few littl…

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A PSA for anyone who has heard about the money glitch. Don't use it.

As a Day 1 player, this is mostly for the newer players. Yes, you can use a glitch to give infinite money/nanites. But please don’t. It will ruin the experience for you. NMS is about exploring the galaxy, and building from the ground up. Quite literally in some players cases.

Having instant access to everything defeats the purpose of playing it, as there’s suddenly nothing left to strive for. I’ve seen a few friends take this route, and the game got old for them real fast. A few started new games and are still here thankfully, but the rest just simply got bored.

This isn’t a post telling you how to play the game. It’s just an old Traveller sharing his opinion. Take it as you will, fellow Travellers, and I’ll see you in the stars.

Edit: It appears this has now been patched.

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Community

Weekly Bug Report Thread

This thread is followed by Hello Games. Please add your bug reports to this thread. You can also report bugs to Hello Games at the Zendesk. Before reporting a bug be sure you have installed the latest Patch or Hot Fix, information is located on this page. Please include platform and version.

This weekly thread is to help keep bug reports manageable. It is a scheduled weekly thread and not related to any specific release. You do not have to repost bugs to this post if you have already reported them on a previous post.

If you’re requested to send your save file to Hello Games see this post

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It's just me who thinks travel between Galaxies is overly punitive and tiresome

It's just me who thinks travel between Galaxies is overly punitive and tiresome

https://preview.redd.it/g53xc9gnh4yc1.jpg?width=1280&format=pjpg&auto=webp&s=c086bb552629eeff8a644affb54e2f1bd84ce3c5

Just clarifying, I know the drill. Go to a Portal, and travel to the closest planet to the core. Swap to a ship and multi-tool used only “to break” by the jumping. Remove all the exosuit upgrades then head to the core and jump. Wait for all the jump animation to finish. When you arrive, build a base in the new galaxy, fix the ship to allow it to fly, find another portal, activate the glyphs, and repeat the process.

If you want to have access to all galaxies without depending on anyone you will need to do it at least 255 times! And even though the steps above reduce the cost of the trip, you still need to spend fixing the ship, activating portals, warp cells and building a base. Also unless you do all 255 galaxies in one run, which can take hours, you will need to remove and return your upgrades every time you stop and restart this process. I have more than 40 upgrades in my exosuit tech storage. Because they are already optimised to use the supercharged slots, I need to move these upgrades in a way to keep them in the same slot when I return them, which is very time-consuming in not a good way.

Another issue is that in the end, you will have your base list so cluttered with bases to access galaxies in your terminal, that will make it a nightmare to find the base you need, given the teleporter has no sorting or search options.

It doesn’t make sense to me. I mean it is a game in which the main focus is “exploration“, what is the point of making it so hard and annoying to explore other galaxies?

What I am asking is simple, the possibility to travel to any galaxy without someone’s help or the need to catalogue all galaxies.

There are many ways that it could be done. Here is one example that could be made without changing the current mechanic too much:

In this idea Atlas Station is connected to one and only one of the 255 Galaxies. So we need at least 256 Atlas Stations in each Galaxy. The community will have the role of identifying which A.S. is linked to each galaxy. My point to suggest using the Atlas Stations is because they are a cool feature that, after the “Atlas Path” mission, become kind of useless, a glorified Iteration Helios, also I think it makes some sense in the game’s lore.

My suggestion:

  • The player travels to the Atlas Station linked to the galaxy he/she wants to go.
  • In exchange for something (maybe a Heart of the Sun, to give some use to these bunch of blueprints we get during Atlas Path), you get a token for the Galaxy you are going from the Atlas Station.
  • You keep that token in the exosuit or ship inventory.
  • Then the process is the same as the current mechanic. You head to the core and jump, things still break, but instead, it takes you to the next galaxy, it will take you to the token’s galaxy.
  • After the jump token is consumed and removed from your inventory.
  • If you are not carrying any token, it will take you to the next galaxy as it is currently.
  • If you are carrying more than one token, the priority will be the one in the top leftmost slot of the Exosuit.

Pros:

  • Give the player the freedom to fly to any galaxy, any time.
  • Don’t change the current mechanic, just add a new feature.
  • Avoid unnecessary bases cluttering in the teleporter.
  • It is way cheaper than the current mechanic, once you don’t have to jump to each galaxy to get the one you want.

Cons:

  • It is less but still annoying, moving upgrades, fixing things, etc.
  • If you want to visit all the galaxies, that solution doesn’t help.

There are other solutions that could make things even easier, like using the Atlas Stations as a portal in itself, nothing breaks, etc. But I think it’s good not to make things too easy either, just not as punishing as today.

I hope HG address that one day.

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