NMS HOT POST 2024/02/15

this update is really bizarre


No trailer, no website patch notes, no announcement. and the update itself barely has any content, especially lacking the expedition which ought to have come out at the same time as the update

Keep in mind, the previous three updates in a row have all had significance to the Atlantid storyline, and update 4 is meant to be the conclusion.

It feels as if this is some kind of prelude or (accidental?) first taste of a much larger update.

It's very strange, very strange indeed.

submitted by /u/Pristine-Locksmith64
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Source: No Man's Sky | Reddit

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Patch 4.44 notes

Downloading now on Xbox Series X, 10.05 GB. Second page in comments. https://preview.redd.it/iwb94znw0vmb1.png?width=1366&format=png&auto=webp&s=105cac8a66dad0f638d05b630eb9a9c3be34aeca submitted by /u/Bright_Swordfish48…

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Big Experimental Branch patch - June 15 2023

Big patch on the Experimental branch today, these fixes should go public soon.

Including

  • Fixed an issue that could prevent the Singularity expedition from converting into a Normal mode save after it was completed.
  • Fixed an issue that caused the ship at the start of the Singularity expedition to be missing its Vesper Sail.
  • Fixed an issue that caused Sentinel Interceptor ships to be worth 10x as much as other ships when salvaging.

Full List:

https://steamcommunity.com/app/275850/discussions/0/6516193260167070838/

Experimental Branch 15/06

  • Players are now able to rebind movement to the cursor keys without that automatically resulting in them moving around while navigating the quick menu.

  • Fixed an issue that prevented the cursor from rendering while re-binding controls in the Game Mode options screen.

  • Fixed an issue that caused a number of options to be missing from the options menu, or some options to appear when they should not.

  • Fixed an issue that caused the Terrain Manipulator menus to scroll the wrong way in VR.

  • Fixed a rare issue that could leave player-owned Interceptor ships without any installed technology.

  • Fixed an issue that could cause the starship’s landing gear to be incorrectly raised after save/loading within a landed ship.

  • Fixed an issue that caused first-person cockpit exit animations to fail to play.

  • Fixed an issue that could prevent the Singularity expedition from converting into a Normal mode save after it was completed.

  • Fixed an issue that caused the ship at the start of the Singularity expedition to be missing its Vesper Sail.

  • Fixed an issue that caused incorrect collision on outpost landing pads.

  • Fixed an issue that could cause players to be ejected from the Multi-Tool comparison screen when attempting to pin repair instructions for a Multi-Tool they do not yet own.

  • Fixed a rare issue that could cause players to be erroneously told their inventory was full when claiming the reward for “Wayfarer” milestone.

  • Fixed a rare issue that could cause the galaxy map Mission Path to point to the wrong destination system.

  • Fixed an issue that prevented starship distress beacons from animating correctly.

  • Fixed an issue that could cause Multi-Tools belonging to other players to become attached to NPCs.

  • Fixed an issue that could result in players becoming permanently stuck to the chair in the Guild Envoy’s area of the Space Station.

  • Fixed an issue that caused Sentinel Interceptor ships to be worth 10x as much as other ships when salvaging.

  • Fixed an issue that allowed too many Communication Stations to spawn on expedition planets.

  • Fixed a rare issue that could cause the current expedition to end early.

  • Fixed a Mac-only issue that caused large bases to be loaded very slowly.

  • Fixed an issue that prevented some freighter engines from being correctly recoloured when choosing a new engine trail.

  • Fixed an issue that could cause the depth of field effect to be applied far too strongly on some platforms.

  • Fixed an issue that could cause black speckles to flicker across the screen during interactions that made use of the depth of field effect.

  • Fixed a graphical glitch that could occur in the Atlas’ particle effects when playing on Switch.

  • Fixed an issue that caused eyeballs to be positioned incorrectly within a specific Traveller-style head in the Appearance Modifier.

  • Fixed a graphical issue that could cause the player to briefly appear while teleporting.

  • Introduced a rendering optimisation for VR.

  • Fixed an issue that could allow too many creatures to spawn when playing in multiplayer.

  • Introduced a memory optimisation related to planetary creatures.

  • Fixed a crash related to synchronising freighters in multiplayer.

  • Fixed a crash related to the Multi-Tool.

  • Fixed a hang related to reloading missions.

  • Fixed a crash related to base part rendering.

  • Fixed a rare crash related to the mission log.

  • Fixed a rare crash that could occur in VR.

  • Fixed a PlayStation 4 crash related to reporting bases.

submitted by /u/_No_Mans_Skywalker_
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Community

I am absolutely blown away by how good this runs on Switch

I’ve got about 2000 hours between Xbox and PC. I bought the Switch version on launch and it was so-so. I mean I didn’t really expect MUCH in the way of performance.

Must have been one of the recent updates, but holy HELL how did the developers do this!? Between game engine optimization and the raw talent of the HG team, I am beside myself.

I don’t want to reach too deep into my pocket full of dreams but I hope Light No Fire comes to Switch as well. I was literally about to sell my OLED last week until I fired up NMS again.

submitted by /u/WoodenTeef
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