NMS HOT POST 2024/03/2

RIP my tree new house build


RIP my tree new house build

I spent around 3-4 hours starting this tree house. It took quite some time getting my base to align and fit perfectly into the big opening in the roots and I was just beginning to decorate it. I built a farm and even a submerged portion/nautilon bay in the water below. I took a break and when I just loaded back in my tree is gone! Is there any way to recover it? PS5

submitted by /u/jmanly3
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Source: No Man's Sky | Reddit

関連記事

An Update Long Overdue...

I have been playing NMS since its release in 2016 and it’s procession from the game it was to what it is now has been tremendous, but I feel one are of the game has been completely overlooked. More than half of the planets in the game feature water, but there isn’t much to do there. Most ocean have the same life, regardless of what type of planet it is on and the variety of sea life is shockingly inadequate. To add to all of this, did you know there is a submersible and base pieces for underwater bases? Great, however there isn’t really much incentive to build here as most seas are very shallow and it isn’t much fun to take your submersible to a depth of 20′.

It would be great to really “dive” into the potential for the ocean, seas and lakes found all throughout the galaxies. Deeper ocean, carverns, cliffs and other underwater features could be cool to explore. If they made the oceans VERY deep (600m+), to the point that you count feasible explore without a submersible, that could be cool. A greater variety of sea life, some that could even be rideable underwater could be fun to experience. Lastly, there is great potential with the base parts designed for water areas.

I know exploring space and planet-side is the big draw to the game, but I wonder how much of this is driven simply based on the fact that water in this game is more of a hassle than an experience. What do you all think about the possibilities of a water-based update?

submitted by /u/leadheavy52
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I enjoy NMS, but the glitches and crashes make it very hard...

Don’t get me wrong things have been fixed and stability has improved in one place and crashed in another. If you are also seeing the game crash you are not alone.

Last time I tried to play a Expedition the glitches and crashes forced me to abandon it. The ships glitched all over so fast they could not be tracked with eyes or targeting scanners. Too many locks ups, too many glitches and bugs.

I used to see an issue where from the moment the game started I would have 48hrs to play. The more intense the activity or graphics the shorter the play time got. If I had a fight with sentinels I might have 15-20 min play time. Then Crash.

I fully rebuilt my PS4. Installed new fan, power supply, thermal pads and thermal grease. New Samsung SSD. I know the SSD wasn’t the fix because I still got crashes, but the issue seemed to go away when I installed the power supply. So I wasn’t sure if that was power stability issue or a code issue. But always got those codes that blamed the crash in a 3rd party HDD. -which honestly smacks of cheat programing that directly coded to register locations in the HDD cache chip.

So for a time the game has been stable. Have been able to leave it run for a week and no issues. Though I haven been fairly inactive since the rebuild.

Expedition: Singularity

I rarely have issues in space or space stations, or even classic worlds.

But Expedition destination worlds, with Dissonance and gravity storms… I have had the ship (code) crash, wont land, acts like it’s in space, spins 360, read outs become glitched and read weird. Game freezes or drops to error screen.

Initially the game just locked up. Might get 5-10 min on a Dissonance world, per login. Until I left the planet. But they fixed something so now it doesn’t lockup, it does go to a blue screen. Just landing at the destination and then locating the camp on foot is a nightmare then and now. Too many crashes.But annoyingly the game requires you to fight sentinels to collect materials, and this is guaranteed to decrease playable time. This compounded by the fact that you must hunt Quads that can go invisible, jump around inside the ground and prefer to spend all their time behind the player, or inside a rock where they are invincible, jumping out just long enough to break a shield. So of not game crash then game over. Thank goodness they added the quick saves.

Just had the game lockup 2 min into a login, on a space station. Crashed last night while trying to find a place to buy glass. It’s not yet part of my skills to make it. So I have to buy a few chunks. Game crashed after several warps. It did pretty good all things considered. Logged in this morning, took about two min to launch and load the game. Started at the Warp Gate on the space station. Checked the trade terminal. Warped to another station. I kid you not, maybe 2 min of game play, and it crashed in transit.

Unstable is the only way to describe the game play:

Other games do crash randomly. But, of all my games, all 140 some I have collected, only NMS crashes like this. I must have over 200 reports logged with Sony for this game alone, and at least 3 directly with Hello Games for persistent crashing, including singularity.

ohh and because I know it will be mentioned:

no rebuilding the database on PS4 will not resolve any of this. Please do that until every time you reboot and the game will still crash.

The Storm has Subsided!

Edit: trying to warp to Zahmanum XV Prime causes crash to blue screen. <– definite bug (WARP)

Edit: Disabling all multiplayer stuff fixes most of the crashing in Dissonant worlds and I have no idea why other than something in memory is being over loaded. Other players edits still show up, just not the players. <– definite bug (Dissonance/Gravity Storm & Multiplayer defaults)

Since identifying these two bugs I am almost finish with the Expedition finally. There have been crashes, but far and few compared to every 2-10 min.

submitted by /u/rflulling
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I would like the exploration of abandoned buildings, space stations or freighters to be more related...

I would like the exploration of abandoned buildings, space stations or freighters to be more related to the elements of horror and danger.

It is the lack of such strong elements of horror that makes exploration very shallow in places. You can see an abandoned building in the distance.

https://preview.redd.it/tva8f44ygwa81.jpg?width=1920&format=pjpg&auto=webp&s=70077348e7a50e36ea43bcfa57b3041aa86c780b

What’s in there?

Why was it abandoned?

I would like to see shivers down my spine at such moments at the thought that there may be some unspeakable evil hiding there, just waiting for the stray Traveler.

https://preview.redd.it/bvf5u1qigwa81.jpg?width=2048&format=pjpg&auto=webp&s=29f83ddd3093833d8ce9d606f5960899e4e23ae0

This moment accompanied me for the first time when I docked to an abandoned space station and I was greeted by the red glow at the entrance. Flying into the darkness and fear of leaving the ship. It is a pity that apart from the atmosphere element, the station turned out to be completely empty and disappointing. Logs in abandoned buildings and terminals suggest that some dark things were happening to their authors, but we do not have a chance to find out about it ourselves in the game.

I hope Hello Games will develop this element more by drawing inspiration from various games like “Dead Space”, “Alien”, “Pitch Black” where the threat comes when the planet goes dark.

It’s not about just placing monsters that can kill us quickly, but maybe something like various anomalies, multidimensional creatures or things even using cheap “jumpscares” but catching the player by surprise and not able to be counteracted by a powerful character with a lot of suit upgrades.

submitted by /u/Shinucy
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Community

I want to survey a whole region, what would the best method of charting be?

As we are all aware, just a single galaxy in NMS is large to the point that it’s difficult for the brain to fathom. We can read the number of systems on paper, but it’s a number to us that might as well be infinite.

To give me something to do, and to itch an old Sci-fi fantasy of mine, I’d like to boldly go where no man has gone before, but at a scale I believe I can handle which is discovering a whole region. That’s hundreds of systems.

Given we’re looking at a 3D map, there’s systems in all directions, what would the best methods of systematically exploring a region be?

submitted by /u/OttoVonDisraeli
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