NMS HOT POST 2024/03/3

I have to say the glyph exchange site, while ugly and unintuitove is actually pretty amazing


So the site might look like it was designed in 1998, and it's not easy to discover features, but when you do, WOW!

I accidentally clicked on the ship parts on the right. Since it JUST looks like it's generic "blueprints", I always thought it was to balance out the page and not leave negative space just hanging there.

The parts have 3 colors. Green (default) means that part is acceptable. Blue means it's required in your search. Lastly, red means to exclude that part. Very cool.

(I will block anyone who gets on this post and insults me, or anyone else who didn't know this I'm sick of arrogant people chiming in when I am trying to help people and acting superior because THEY personally already knew something.)

Call me Oddball, I'm tired of your negative waves, man…

submitted by /u/MikeyW1969
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Source: No Man's Sky | Reddit

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I have become obsessed, please save me.

I’m a retiring Web Dev, been playing NMS since it came to the Mac and I’m planning to weave both of my interests together and build a NMS Multiverse ‘fake corp’ website where I can share ship finds, builds and tips. Am I mad?

I found I can fork my saves, by duplicating save files and so can have 15 ‘employees’

ChatGPT makes everything so easy.

Meet the staff:

Corporation Name: Celestial Dynamics

Corporate Overview: Celestial Dynamics is a cutting-edge technology and exploration corporation, specializing in the development of advanced starship systems, scientific research, and the discovery of new frontiers in the No Man’s Sky multiverse.

Staff Members:

  1. Name: Commander Aria Zenith
- **Race:** Human - **Role:** CEO and Chief Explorer - **Bio:** Aria Zenith, a visionary human explorer, founded Celestial Dynamics with a passion for uncovering the secrets of the universe. As the CEO, she leads expeditions and drives the corporation's commitment to innovation. 
  1. Name: Synthara Nexus
- **Race:** Korvax - **Role:** Chief Scientist - **Bio:** Synthara Nexus, a brilliant Korvax scientist, oversees the corporation's research and development division. Her expertise in quantum mechanics and artificial intelligence contributes to Celestial Dynamics' technological advancements. 
  1. Name: Quill Valiant
- **Race:** Vy'keen - **Role:** Director of Security - **Bio:** Quill Valiant, a seasoned Vy'keen warrior, ensures the safety of Celestial Dynamics' personnel and assets. His combat skills and strategic mindset make him a formidable force in protecting the corporation's interests. 
  1. Name: Luna Stardust
- **Race:** Human - **Role:** Chief Pilot and Exploration Specialist - **Bio:** Luna Stardust, a skilled human pilot, leads expeditions to uncharted regions of the galaxy. Known for her daring maneuvers and unparalleled navigation skills, she plays a crucial role in celestial exploration. 
  1. Name: Binary Cipher
- **Race:** Korvax - **Role:** Lead Engineer - **Bio:** Binary Cipher, a Korvax engineer, spearheads the development of Celestial Dynamics' starship systems. His mastery of technology and algorithms ensures that the corporation's vessels are at the forefront of innovation. 
  1. Name: Blaze Forgeheart
- **Race:** Vy'keen - **Role:** Weapons Specialist - **Bio:** Blaze Forgeheart, a Vy'keen weapons expert, is responsible for designing and testing advanced weaponry. His creations provide Celestial Dynamics' starships with a competitive edge in combat situations. 
  1. Name: Starlight Nova
- **Race:** Human - **Role:** Communications Officer - **Bio:** Starlight Nova, a skilled human communicator, manages the corporation's interstellar communications network. Her diplomatic approach fosters positive relations with other entities in the No Man's Sky multiverse. 
  1. Name: Pulse Sprocket
- **Race:** Gek - **Role:** Chief Mechanic - **Bio:** Pulse Sprocket, a talented Gek mechanic, oversees maintenance and repairs for Celestial Dynamics' fleet. His resourcefulness and mechanical expertise keep the starships in peak condition. 
  1. Name: Valkis Ironshield
- **Race:** Vy'keen - **Role:** Security Officer - **Bio:** Valkis Ironshield, a Vy'keen warrior, assists Quill Valiant in maintaining security. His vigilance and combat skills make him an invaluable asset in protecting the corporation's facilities. 
  1. Name: Celestia Mirage
- **Race:** Korvax - **Role:** Stellar Cartographer - **Bio:** Celestia Mirage, a Korvax cartographer, creates detailed star maps and analyzes celestial phenomena. Her work aids in planning efficient exploration routes and uncovering hidden anomalies. 
  1. Name: Zenith Prism
- **Race:** Human - **Role:** Chief Financial Officer - **Bio:** Zenith Prism, a strategic human financial expert, manages Celestial Dynamics' economic endeavors. Her financial acumen ensures the corporation's stability and growth in the competitive galaxy. 
  1. Name: Spark Catalyst
- **Race:** Gek - **Role:** Energy Systems Specialist - **Bio:** Spark Catalyst, a Gek energy expert, optimizes Celestial Dynamics' power systems. His innovations in energy efficiency contribute to the sustainability of the corporation's operations. 
  1. Name: Orion Nebula
- **Race:** Human - **Role:** Xenobiologist - **Bio:** Orion Nebula, a dedicated human xenobiologist, studies alien life forms and ecosystems. His research provides valuable insights into the biodiversity of planets explored by Celestial Dynamics. 
  1. Name: Quantum Flux
- **Race:** Korvax - **Role:** Quantum Physicist - **Bio:** Quantum Flux, a Korvax physicist, specializes in quantum mechanics. His research pushes the boundaries of theoretical physics, contributing to advancements in Celestial Dynamics' technology. 
  1. Name: Glimmer Swiftstream
- **Race:** Gek - **Role:** Trade Liaison - **Bio:** Glimmer Swiftstream, a savvy Gek trader, manages Celestial Dynamics' trade relations. His shrewd negotiations and extensive trade network contribute to the corporation's economic success in the galactic marketplace. 

submitted by /u/Dramatic_Ganache2575
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I figured out the hidden message on the new update

TLDR: Hidden message from destroyed robot heads on second to last paragraph.

So… The new update added some robotic parts near the new crashed interceptor ships, bases, and scattered throughout the corrupted worlds. If you interact with these, you first get a famous integer sequence followed by a binary sequence. – I didn’t take note of the first sequences because I think they’re fluff, but I recall seeing the Fibonacci and the weird numbers (abundant but not pseudoperfect) sequences in there.

So I went around taking note of each binary sequence and found a total of 12 so far, ranging from 1 to 11 and then a 17 – IIRC, I didn’t make a note of that one since it has no numbers, just question marks.

The numbers I found are:

#1: 1010110

#2: 1001111

#3: 1001001

#4: 1000100

#5: 100000

#6: 1001101

#7: 1001111

#8: 1010100

#9: 1001000

#10: 1000101

#11: 1010010

At first I though portal glyphs of some cool new location or maybe quest, but unfortunetly the numbers are too big (>16) and I couldn’t see a working conversion.

I did find a hidden message, if you convert each number to a letter, in order. The trick is to add zeros to the left, since number 5 has one less digit than the rest which serves as a hint – i.e., 1010110 becomes 01010110, and so on.

The message is : VOID MOTHER.

So maybe it’s a hint for an upcoming… something? Or just hidden lore? I don’t know, just wanted to share my findings. Also, it would be nice if someone found and shared additional sequences, if they exist, like from range 12-16.

Edit: Format and words.

submitted by /u/K_Kingfisher
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Strange frigate glitch

I have this living frigate, that ever since I have acquired it – it shows that it is merged INTO my freighter. Well, halfway into it. I can still send it out on missions I can still feed it and upgrade the different categories of the types of mi…

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Community

It's just me who thinks travel between Galaxies is overly punitive and tiresome

It's just me who thinks travel between Galaxies is overly punitive and tiresome

https://preview.redd.it/g53xc9gnh4yc1.jpg?width=1280&format=pjpg&auto=webp&s=c086bb552629eeff8a644affb54e2f1bd84ce3c5

Just clarifying, I know the drill. Go to a Portal, and travel to the closest planet to the core. Swap to a ship and multi-tool used only “to break” by the jumping. Remove all the exosuit upgrades then head to the core and jump. Wait for all the jump animation to finish. When you arrive, build a base in the new galaxy, fix the ship to allow it to fly, find another portal, activate the glyphs, and repeat the process.

If you want to have access to all galaxies without depending on anyone you will need to do it at least 255 times! And even though the steps above reduce the cost of the trip, you still need to spend fixing the ship, activating portals, warp cells and building a base. Also unless you do all 255 galaxies in one run, which can take hours, you will need to remove and return your upgrades every time you stop and restart this process. I have more than 40 upgrades in my exosuit tech storage. Because they are already optimised to use the supercharged slots, I need to move these upgrades in a way to keep them in the same slot when I return them, which is very time-consuming in not a good way.

Another issue is that in the end, you will have your base list so cluttered with bases to access galaxies in your terminal, that will make it a nightmare to find the base you need, given the teleporter has no sorting or search options.

It doesn’t make sense to me. I mean it is a game in which the main focus is “exploration“, what is the point of making it so hard and annoying to explore other galaxies?

What I am asking is simple, the possibility to travel to any galaxy without someone’s help or the need to catalogue all galaxies.

There are many ways that it could be done. Here is one example that could be made without changing the current mechanic too much:

In this idea Atlas Station is connected to one and only one of the 255 Galaxies. So we need at least 256 Atlas Stations in each Galaxy. The community will have the role of identifying which A.S. is linked to each galaxy. My point to suggest using the Atlas Stations is because they are a cool feature that, after the “Atlas Path” mission, become kind of useless, a glorified Iteration Helios, also I think it makes some sense in the game’s lore.

My suggestion:

  • The player travels to the Atlas Station linked to the galaxy he/she wants to go.
  • In exchange for something (maybe a Heart of the Sun, to give some use to these bunch of blueprints we get during Atlas Path), you get a token for the Galaxy you are going from the Atlas Station.
  • You keep that token in the exosuit or ship inventory.
  • Then the process is the same as the current mechanic. You head to the core and jump, things still break, but instead, it takes you to the next galaxy, it will take you to the token’s galaxy.
  • After the jump token is consumed and removed from your inventory.
  • If you are not carrying any token, it will take you to the next galaxy as it is currently.
  • If you are carrying more than one token, the priority will be the one in the top leftmost slot of the Exosuit.

Pros:

  • Give the player the freedom to fly to any galaxy, any time.
  • Don’t change the current mechanic, just add a new feature.
  • Avoid unnecessary bases cluttering in the teleporter.
  • It is way cheaper than the current mechanic, once you don’t have to jump to each galaxy to get the one you want.

Cons:

  • It is less but still annoying, moving upgrades, fixing things, etc.
  • If you want to visit all the galaxies, that solution doesn’t help.

There are other solutions that could make things even easier, like using the Atlas Stations as a portal in itself, nothing breaks, etc. But I think it’s good not to make things too easy either, just not as punishing as today.

I hope HG address that one day.

submitted by /u/Cristiano7676
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