NMS HOT POST 2024/03/7

Which exosuit upgrade stats do you prioritise and why?


According to the wiki:

Forbidden Exosuit Modules grant at least two to a maximum of four of the following six bonuses:

  • 📷Shield Strength: increases the durability of the Exosuit's shield.
  • 📷Core Health: adds 1 health square (the player initially has 3 health squares).
  • 📷Life Support Tanks: increases Life Support capacity
  • 📷Solar Panel Power: during the day, reduces the Life Support drain of all movement functions
  • 📷Sprint Distance: Sprint bonus: increases maximum sprint duration
  • 📷Fuel Efficiency: Jetpack bonus: decreases Jetpack's drain on Life Support

My thoughts on these are:

  • More shield/health is always good as a buffer
  • Bigger tanks increase the time between recharges but then again fuel is cheap and plentiful
  • Does the drain reduction from solar panels really help?
  • I use the jetpack to gain distance and only rely on sprinting when the jetpack is recharging
  • I'm not sure I should bother with fuel efficiency as a) I have bigger tanks from the above bonus and b) ultimately, fuel is cheap and plentiful

What do you prioritise when choosing upgrades and what is your reasoning?

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Source: No Man's Sky | Reddit

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Community

I am absolutely blown away by how good this runs on Switch

I’ve got about 2000 hours between Xbox and PC. I bought the Switch version on launch and it was so-so. I mean I didn’t really expect MUCH in the way of performance.

Must have been one of the recent updates, but holy HELL how did the developers do this!? Between game engine optimization and the raw talent of the HG team, I am beside myself.

I don’t want to reach too deep into my pocket full of dreams but I hope Light No Fire comes to Switch as well. I was literally about to sell my OLED last week until I fired up NMS again.

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