NMS HOT POST 2024/04/17

I am not sure how i got 171 million units


I am not sure how i got 171 million units

i got a freighter ship avaliable in 80 million after destroing pirate ships, i sold something like scrap that came from the ship and now i have 171 million units and i think it's because i sold this

I had only 14 units before that, its that alright?

???

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Source: No Man's Sky | Reddit

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Ship building

I wish they would let us own a space station… like finding one of the abandoned ones and converting it into a ship building warehouse where we can strip ships down into parts: Engine, cockpit, wings, solorsails, thrusters etc., then mix and match tho…

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So I learned 3 new things just now!

Still trying to remain unspoiled and just, y’know… Be curious.

So I learned 3 new things just now while I was flying around my freighter and my new frigate buddies. First new thing I learned was you can land on the frigates! How cool is that?! I wandered around a bit and my HUD said “frigate repair.” So I’m guessing, there’s an event that means I need to come repair one of my frigate buddies at some point. There were numerous panels that kinda looked like it would. Alternatively, maybe if I get my frigate buddies into a fight and we win, I’ll have to come fix them up afterwards? I dunno.

Second new thing, was that gravity from a planet we’re “orbiting” will pull you down even if you see whether you can jetpack across space to get from your frigate buddy to your freighter accidentally jump off. Which is a neat little effect I guess. Though, it makes me wonder what would happen if I were to do that in the middle of space, no where near a planet.

Third new thing is that once you get a little ways away from a large ship, your life-support gets drained really fast. Which I wasn’t really expecting! Luckily I had a stash of Life Support Gels and enough carbon and dihydrogen to make more when those ran out that I was able to keep myself alive as I fell onto the planet. I’m just gonna go out on a limb and assume my Exo-suit’s thermal mitigation is, somehow, powerful enough to deal with re-entry friction.

So yeah, that’s 3 new things I learned.

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I need to talk about the ending of the "Prayers to the Machine" questline

I just finished the “Prayers to the Machine” questline last night and I’d really want to debate some of the more philosophical and theological aspects of this game.

Because boy, does this game run deep.

(Don’t read this post if you just started the game and don’t want spoilers.)

So we know by now that the entire ingame universe of No Man’s Sky is a simulation, run by The Atlas. Some consider the Atlas to be a God. After all, it created the universe and seems to have full control over everything. Except it doesn’t. And the Atlas isn’t a God. It’s an artificial intelligence that might think it’s a God and it seems to be going quite mad because it seems to be sensing its impending death within 16 seconds, minutes, hours or whatever.

Personally, I think this is brilliant and strangely relatable. I personally believe in God, but I struggle with the concept of God as an emotional benevolent entity. I’ve always figured that if God is eternal and loving, He would go mad from the emotional strain. Still, I try.

At the ending of the autophage quest, there were two screens that really caught me in terms of philosophical and theological depths:

(I apologize for the phone-screenshot… screenshotting seems to crash my pc these days…)

When the confrontation with the Atlas culminated into this, I thought: yes, this is it! Information as immortality. One of the core aspects of Reformational philosophy (as I’ve understood it) is that we are known to God: God knows and loves us and this knowledge makes our lives eternal. We cannot be erased, even if we don’t know God.

https://preview.redd.it/oy6d03pcu6sb1.jpg?width=4000&format=pjpg&auto=webp&s=4684b57c3534cc65f454f7d9a14aef55804a25fe

Another aspect of the Autophage that I really love is how they are fundamental rejects, but return as a sort of saviors and givers of new hope and friendship. There is hope because whatever was destroyed can be rebuild.

I just thought it was really, really awesome that as a player we can give the Atlas hope. Maybe that’s our purpose as humans: wonder, explore, in the deep conviction that there’s always more beauty than we can ever imagine.

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Community

PvP On by default makes no sense.

I just researched and it seems that No Man’s Sky offers no rewards for killing other players. I just read that you can’t loot other player’s graves or get loot from their ships.

I just bought the game cause I was really, really hyped. I went to a featured base cause hey, it’s featured and it looks amazing!

I spend all my credits that I got from scrapping a couple A-Class ships I found into 150 navigational data (in order to find more ships to scrap) and a bunch of resources to build a base and upgrade my gear. I had no weapons other than the mining beam, and no shields.

I enter the base.

I see a player. I look at them. I prepare to do the hand waving emote. He kills me before I can do it. Chat says I died due to multi-tool combat.

No biggie, I can just grab my items from my grave.

The player searches for me at spawn. Kills me again. Then skedaddles out of there with their ship.

I grab my second grave. No items. I look for my first grave, the one that’s supposed to have my items in it. Not there. There’s random terrain there now. Did they add terrain in to de-spawn my grave? My entire inventory, gone.

Now I don’t even have 50 ferrite dust to repair my now broken multi-tool.

And according to a Google search, this player gained nothing from this.

Why does No Man’s Sky have PvP against everyone enabled by default without telling the players, with the possibility to lose your entire inventory, even though no one gains anything from it?

It just seems like No Man’s Sky is encouraging spawn-sniping and griefing for annoying-new-player’s sake. This is such a bizarre design decision!

I also play WoW and engage in world PvP, sometimes winning, sometimes losing, and even this game which does reward you from PvP has the following features:

  1. Rewards for PvP. PvP isn’t guaranteed to be just in order to anger you.

  2. Reward the winner, don’t delete the entire inventory of the loser.

  3. PvP is disabled by default, and it’s an opt-in feature because not everyone likes PvP and when you are in PvP your player yells “For the Horde!”/”For the Alliance!” so that you very clearly know when PvP is on. You also get an in-game icon when PvP is on so that you know that hey, you could get attacked at any moment.

  4. Since the game was built with PvP in mind, there are certain rules for when and how you can or can’t enable and disable PvP so that you can’t just disable it if you feel like you’re losing.

No Man’s Sky has none of these things, in fact has the opposite, and it just seems like they added PvP just cause, without giving much thought about the actual gameplay aspect and experience of PvP.

Isn’t it bizarre? Opt-out, inventory wipe, non-notified, un-asked for PvP.

As a new player, I shouldn’t have to google how to disable PvP, or whether or not the game has PvP, or whether or not you lose your items, and even worse, I shouldn’t have to discover the answer to these questions without even googling it, because it makes the game less enjoyable.

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The Nanite Grind

I saw this extraordinarily helpful video that illustrated all the various ways one can acquire Nanites…but despite using nearly all of these methods, it took me about 5 hours of non-stop grinding, just to get 4,500 Nanites. I had around 1,500 Nanites left( so I’m just over 6,000 Nanites.) However…it costs 8,250 Nanites just to upgrade the class of my ship(& I have 3 other ships, yet to upgrade.) So that’s roughly over 32,000 Nanites I have to come up with…which will take about 80 hours…so I’m looking at 2 solid weeks of doing nothing but grinding for Nanites….ouch.

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